Files
armorpaint/paint/sources/material_nodes/checker_texture_node.ts
T
luboslenco 5405d47fcf Format
2025-10-15 18:39:55 +02:00

142 lines
3.7 KiB
TypeScript

function checker_texture_node_init() {
array_push(nodes_material_texture, checker_texture_node_def);
map_set(parser_material_node_vectors, "TEX_CHECKER", checker_texture_node_vector);
map_set(parser_material_node_values, "TEX_CHECKER", checker_texture_node_value);
}
let str_tex_checker: string = "\
fun tex_checker(co: float3, col1: float3, col2: float3, scale: float): float3 { \
/* Prevent precision issues on unit coordinates */ \
var p: float3 = (co + 0.000001 * 0.999999) * scale; \
var xi: float = abs(floor(p.x)); \
var yi: float = abs(floor(p.y)); \
var zi: float = abs(floor(p.z)); \
/* var check: bool = (xi % 2.0 == yi % 2.0) == zi % 2.0;*/ \
var checka: int = 0; \
var checkb: int = 0; \
if (xi % 2.0 == yi % 2.0) { checka = 1; } \
if (zi % 2.0 != 0.0) { checkb = 1; } \
if (checka == checkb) { return col1; } return col2; \
} \
fun tex_checker_f(co: float3, scale: float): float { \
var p: float3 = (co + 0.000001 * 0.999999) * scale; \
var xi: float = abs(floor(p.x)); \
var yi: float = abs(floor(p.y)); \
var zi: float = abs(floor(p.z)); \
/*return float((xi % 2.0 == yi % 2.0) == zi % 2.0);*/ \
var checka: int = 0; \
var checkb: int = 0; \
if (xi % 2.0 == yi % 2.0) { checka = 1; } \
if (zi % 2.0 != 0.0) { checkb = 1; } \
if (checka == checkb) { return 1.0; } return 0.0; \
\
} \
";
function checker_texture_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
node_shader_add_function(parser_material_kong, str_tex_checker);
let co: string = parser_material_get_coord(node);
let col1: string = parser_material_parse_vector_input(node.inputs[1]);
let col2: string = parser_material_parse_vector_input(node.inputs[2]);
let scale: string = parser_material_parse_value_input(node.inputs[3]);
let res: string = "tex_checker(" + co + ", " + col1 + ", " + col2 + ", " + scale + ")";
return res;
}
function checker_texture_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
node_shader_add_function(parser_material_kong, str_tex_checker);
let co: string = parser_material_get_coord(node);
let scale: string = parser_material_parse_value_input(node.inputs[3]);
let res: string = "tex_checker_f(" + co + ", " + scale + ")";
return res;
}
let checker_texture_node_def: ui_node_t = {
id : 0,
name : _tr("Checker Texture"),
type : "TEX_CHECKER",
x : 0,
y : 0,
color : 0xff4982a0,
inputs : [
{
id : 0,
node_id : 0,
name : _tr("Vector"),
type : "VECTOR",
color : 0xff6363c7,
default_value : f32_array_create_xyz(0.0, 0.0, 0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Color 1"),
type : "RGBA",
color : 0xffc7c729,
default_value : f32_array_create_xyz(0.8, 0.8, 0.8),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Color 2"),
type : "RGBA",
color : 0xffc7c729,
default_value : f32_array_create_xyz(0.2, 0.2, 0.2),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Scale"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(5.0),
min : 0.0,
max : 10.0,
precision : 100,
display : 0
}
],
outputs : [
{
id : 0,
node_id : 0,
name : _tr("Color"),
type : "RGBA",
color : 0xffc7c729,
default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Fac"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(1.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
}
],
buttons : [],
width : 0,
flags : 0
};