Files
armorpaint/base/Sources/Camera.ts
T
luboslenco ee67b50c0f Use ts
2024-01-17 18:53:31 +01:00

249 lines
9.1 KiB
TypeScript

class Camera {
static inst: Camera;
origins: Vec4[];
views: Mat4[];
redraws = 0;
first = true;
dir = new Vec4();
ease = 1.0;
controlsDown = false;
constructor() {
Camera.inst = this;
}
update = () => {
let mouse = Input.getMouse();
let kb = Input.getKeyboard();
let camera = Scene.active.camera;
if (this.first) {
this.first = false;
this.reset();
}
if (mouse.viewX < 0 ||
mouse.viewX > App.w() ||
mouse.viewY < 0 ||
mouse.viewY > App.h()) {
if (Config.raw.wrap_mouse && this.controlsDown) {
if (mouse.viewX < 0) {
mouse.x = mouse.lastX = App.x() + App.w();
Krom.setMousePosition(Math.floor(mouse.x), Math.floor(mouse.y));
}
else if (mouse.viewX > App.w()) {
mouse.x = mouse.lastX = App.x();
Krom.setMousePosition(Math.floor(mouse.x), Math.floor(mouse.y));
}
else if (mouse.viewY < 0) {
mouse.y = mouse.lastY = App.y() + App.h();
Krom.setMousePosition(Math.floor(mouse.x), Math.floor(mouse.y));
}
else if (mouse.viewY > App.h()) {
mouse.y = mouse.lastY = App.y();
Krom.setMousePosition(Math.floor(mouse.x), Math.floor(mouse.y));
}
}
else {
return;
}
}
let modifKey = kb.down("alt") || kb.down("shift") || kb.down("control");
let modif = modifKey || Config.keymap.action_rotate == "middle";
let defaultKeymap = Config.raw.keymap == "default.json";
if (Operator.shortcut(Config.keymap.action_rotate, ShortcutType.ShortcutStarted) ||
Operator.shortcut(Config.keymap.action_zoom, ShortcutType.ShortcutStarted) ||
Operator.shortcut(Config.keymap.action_pan, ShortcutType.ShortcutStarted) ||
Operator.shortcut(Config.keymap.rotate_envmap, ShortcutType.ShortcutStarted) ||
Operator.shortcut(Config.keymap.rotate_light, ShortcutType.ShortcutStarted) ||
(mouse.started("right") && !modif) ||
(mouse.started("middle") && !modif) ||
(mouse.wheelDelta != 0 && !modifKey)) {
this.controlsDown = true;
}
else if (!Operator.shortcut(Config.keymap.action_rotate, ShortcutType.ShortcutDown) &&
!Operator.shortcut(Config.keymap.action_zoom, ShortcutType.ShortcutDown) &&
!Operator.shortcut(Config.keymap.action_pan, ShortcutType.ShortcutDown) &&
!Operator.shortcut(Config.keymap.rotate_envmap, ShortcutType.ShortcutDown) &&
!Operator.shortcut(Config.keymap.rotate_light, ShortcutType.ShortcutDown) &&
!(mouse.down("right") && !modif) &&
!(mouse.down("middle") && !modif) &&
(mouse.wheelDelta == 0 && !modifKey)) {
this.controlsDown = false;
}
if (Input.occupied ||
!Base.uiEnabled ||
Base.isDragging ||
Base.isScrolling() ||
Base.isComboSelected() ||
!this.controlsDown) {
return;
}
let controls = Context.raw.cameraControls;
if (controls == CameraControls.ControlsOrbit && (Operator.shortcut(Config.keymap.action_rotate, ShortcutType.ShortcutDown) || (mouse.down("right") && !modif && defaultKeymap))) {
this.redraws = 2;
let dist = this.distance();
camera.transform.move(camera.lookWorld(), dist);
camera.transform.rotate(Vec4.zAxis(), -mouse.movementX / 100 * Config.raw.camera_rotation_speed);
camera.transform.rotate(camera.rightWorld(), -mouse.movementY / 100 * Config.raw.camera_rotation_speed);
if (camera.upWorld().z < 0) {
camera.transform.rotate(camera.rightWorld(), mouse.movementY / 100 * Config.raw.camera_rotation_speed);
}
camera.transform.move(camera.lookWorld(), -dist);
}
else if (controls == CameraControls.ControlsRotate && (Operator.shortcut(Config.keymap.action_rotate, ShortcutType.ShortcutDown) || (mouse.down("right") && !modif && defaultKeymap))) {
this.redraws = 2;
let t = Context.mainObject().transform;
let up = t.up().normalize();
t.rotate(up, mouse.movementX / 100 * Config.raw.camera_rotation_speed);
let right = camera.rightWorld().normalize();
t.rotate(right, mouse.movementY / 100 * Config.raw.camera_rotation_speed);
t.buildMatrix();
if (t.up().z < 0) {
t.rotate(right, -mouse.movementY / 100 * Config.raw.camera_rotation_speed);
}
}
if (controls == CameraControls.ControlsRotate || controls == CameraControls.ControlsOrbit) {
this.panAction(modif, defaultKeymap);
if (Operator.shortcut(Config.keymap.action_zoom, ShortcutType.ShortcutDown)) {
this.redraws = 2;
let f = Camera.getZoomDelta() / 150;
f *= this.getCameraZoomSpeed();
camera.transform.move(camera.look(), f);
}
if (mouse.wheelDelta != 0 && !modifKey) {
this.redraws = 2;
let f = mouse.wheelDelta * (-0.1);
f *= this.getCameraZoomSpeed();
camera.transform.move(camera.look(), f);
}
}
else if (controls == CameraControls.ControlsFly && mouse.down("right")) {
let moveForward = kb.down("w") || kb.down("up") || mouse.wheelDelta < 0;
let moveBackward = kb.down("s") || kb.down("down") || mouse.wheelDelta > 0;
let strafeLeft = kb.down("a") || kb.down("left");
let strafeRight = kb.down("d") || kb.down("right");
let strafeUp = kb.down("e");
let strafeDown = kb.down("q");
let fast = kb.down("shift") ? 2.0 : (kb.down("alt") ? 0.5 : 1.0);
if (mouse.wheelDelta != 0) {
fast *= Math.abs(mouse.wheelDelta) * 4.0;
}
if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
this.ease += Time.delta * 15;
if (this.ease > 1.0) this.ease = 1.0;
this.dir.set(0, 0, 0);
if (moveForward) this.dir.addf(camera.look().x, camera.look().y, camera.look().z);
if (moveBackward) this.dir.addf(-camera.look().x, -camera.look().y, -camera.look().z);
if (strafeRight) this.dir.addf(camera.right().x, camera.right().y, camera.right().z);
if (strafeLeft) this.dir.addf(-camera.right().x, -camera.right().y, -camera.right().z);
if (strafeUp) this.dir.addf(0, 0, 1);
if (strafeDown) this.dir.addf(0, 0, -1);
}
else {
this.ease -= Time.delta * 20.0 * this.ease;
if (this.ease < 0.0) this.ease = 0.0;
}
let d = Time.delta * fast * this.ease * 2.0 * ((moveForward || moveBackward) ? Config.raw.camera_zoom_speed : Config.raw.camera_pan_speed);
if (d > 0.0) {
camera.transform.move(this.dir, d);
if (Context.raw.cameraType == CameraType.CameraOrthographic) {
Viewport.updateCameraType(Context.raw.cameraType);
}
}
this.redraws = 2;
camera.transform.rotate(Vec4.zAxis(), -mouse.movementX / 200 * Config.raw.camera_rotation_speed);
camera.transform.rotate(camera.right(), -mouse.movementY / 200 * Config.raw.camera_rotation_speed);
}
if (Operator.shortcut(Config.keymap.rotate_light, ShortcutType.ShortcutDown)) {
this.redraws = 2;
let light = Scene.active.lights[0];
Context.raw.lightAngle = (Context.raw.lightAngle + ((mouse.movementX / 100) % (2 * Math.PI) + 2 * Math.PI)) % (2 * Math.PI);
let m = Mat4.rotationZ(mouse.movementX / 100);
light.transform.local.multmat(m);
light.transform.decompose();
}
if (Operator.shortcut(Config.keymap.rotate_envmap, ShortcutType.ShortcutDown)) {
this.redraws = 2;
Context.raw.envmapAngle -= mouse.movementX / 100;
}
if (this.redraws > 0) {
this.redraws--;
Context.raw.ddirty = 2;
if (Context.raw.cameraType == CameraType.CameraOrthographic) {
Viewport.updateCameraType(Context.raw.cameraType);
}
}
}
distance = (): f32 => {
let camera = Scene.active.camera;
return Vec4.distance(this.origins[this.index()], camera.transform.loc);
}
index = (): i32 => {
return Context.raw.viewIndexLast > 0 ? 1 : 0;
}
getCameraZoomSpeed = (): f32 => {
let sign = Config.raw.zoom_direction == ZoomDirection.ZoomVerticalInverted ||
Config.raw.zoom_direction == ZoomDirection.ZoomHorizontalInverted ||
Config.raw.zoom_direction == ZoomDirection.ZoomVerticalAndHorizontalInverted ? -1 : 1;
return Config.raw.camera_zoom_speed * sign;
}
reset = (viewIndex = -1) => {
let camera = Scene.active.camera;
if (viewIndex == -1) {
this.origins = [new Vec4(0, 0, 0), new Vec4(0, 0, 0)];
this.views = [camera.transform.local.clone(), camera.transform.local.clone()];
}
else {
this.origins[viewIndex] = new Vec4(0, 0, 0);
this.views[viewIndex] = camera.transform.local.clone();
}
}
panAction = (modif: bool, defaultKeymap: bool) => {
let camera = Scene.active.camera;
let mouse = Input.getMouse();
if (Operator.shortcut(Config.keymap.action_pan, ShortcutType.ShortcutDown) || (mouse.down("middle") && !modif && defaultKeymap)) {
this.redraws = 2;
let look = camera.transform.look().normalize().mult(mouse.movementY / 150 * Config.raw.camera_pan_speed);
let right = camera.transform.right().normalize().mult(-mouse.movementX / 150 * Config.raw.camera_pan_speed);
camera.transform.loc.add(look);
camera.transform.loc.add(right);
this.origins[this.index()].add(look);
this.origins[this.index()].add(right);
camera.buildMatrix();
}
}
static getZoomDelta = (): f32 => {
let mouse = Input.getMouse();
return Config.raw.zoom_direction == ZoomDirection.ZoomVertical ? -mouse.movementY :
Config.raw.zoom_direction == ZoomDirection.ZoomVerticalInverted ? -mouse.movementY :
Config.raw.zoom_direction == ZoomDirection.ZoomHorizontal ? mouse.movementX :
Config.raw.zoom_direction == ZoomDirection.ZoomHorizontalInverted ? mouse.movementX :
-(mouse.movementY - mouse.movementX);
}
}