96 lines
5.5 KiB
C
96 lines
5.5 KiB
C
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#include "../global.h"
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char *bump_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
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char *strength = parser_material_parse_value_input(node->inputs->buffer[0], false);
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// char *distance = parser_material_parse_value_input(node->inputs->buffer[1], false);
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char *height = parser_material_parse_value_input(node->inputs->buffer[2], false);
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char *nor = parser_material_parse_vector_input(node->inputs->buffer[3]);
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bool invert = node->buttons->buffer[0]->default_value->buffer[0] > 0;
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char *sign = invert ? "-" : "";
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char *sample_bump_res = string("%s_bump", parser_material_store_var_name(node));
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parser_material_write(parser_material_kong, string("var %s_x: float = %sddx(float(%s)) * (%s) * 16.0;", sample_bump_res, sign, height, strength));
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parser_material_write(parser_material_kong, string("var %s_y: float = %sddy(float(%s)) * (%s) * 16.0;", sample_bump_res, sign, height, strength));
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return string("(normalize(float3(%s_x, %s_y, 1.0) + %s) * float3(0.5, 0.5, 0.5) + float3(0.5, 0.5, 0.5))", sample_bump_res, sample_bump_res, nor);
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}
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void bump_node_init() {
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ui_node_t *bump_node_def = GC_ALLOC_INIT(
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ui_node_t,
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{.id = 0,
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.name = _tr("Bump"),
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.type = "BUMP",
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.x = 0,
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.y = 0,
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.color = 0xff522c99,
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.inputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Strength"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Distance"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(0.001),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Height"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Normal"),
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.type = "VECTOR",
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.color = 0xff6363c7,
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.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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4),
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.outputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Normal Map"),
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.type = "VECTOR",
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.color = -10238109,
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.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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1),
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.buttons = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Invert"), .type = "BOOL", .output = 0, .default_value = f32_array_create_x(0), .height = 0}),
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},
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1),
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.width = 0,
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.flags = 0});
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any_array_push(nodes_material_utilities, bump_node_def);
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any_map_set(parser_material_node_vectors, "BUMP", bump_node_vector);
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}
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