Files
armorpaint/Sources/arm/node/LogicNode.hx
T
2021-05-06 10:14:40 +02:00

74 lines
1.3 KiB
Haxe

package arm.node;
class LogicNode {
var tree: LogicTree;
var inputs: Array<LogicNodeInput> = [];
var outputs: Array<Array<LogicNode>> = [];
public function new(tree: LogicTree) {
this.tree = tree;
}
public function addInput(node: LogicNode, from: Int) {
inputs.push(new LogicNodeInput(node, from));
}
public function addOutputs(nodes: Array<LogicNode>) {
outputs.push(nodes);
}
/**
Called when this node is activated.
@param from impulse index
**/
function run(from: Int) {}
/**
Call to activate node connected to the output.
@param i output index
**/
function runOutput(i: Int) {
if (i >= outputs.length) return;
for (o in outputs[i]) {
// Check which input activated the node
for (j in 0...o.inputs.length) {
if (o.inputs[j].node == this) {
o.run(j);
break;
}
}
}
}
@:allow(arm.node.LogicNodeInput)
function get(from: Int): Dynamic {
return this;
}
@:allow(arm.node.LogicNodeInput)
function set(value: Dynamic) {}
}
class LogicNodeInput {
@:allow(arm.node.LogicNode)
var node: LogicNode;
var from: Int; // Socket index
public function new(node: LogicNode, from: Int) {
this.node = node;
this.from = from;
}
@:allow(arm.node.LogicNode)
function get(): Dynamic {
return node.get(from);
}
@:allow(arm.node.LogicNode)
function set(value: Dynamic) {
node.set(value);
}
}