Files
armorpaint/paint/sources/nodes_brush/vector_node.c
T
2026-06-04 11:00:05 +02:00

56 lines
2.3 KiB
C

#include "../global.h"
logic_node_value_t *vector_node_get(vector_node_t *self, i32 from) {
f32 x = logic_node_input_get(self->base->inputs->buffer[0])->_f32;
f32 y = logic_node_input_get(self->base->inputs->buffer[1])->_f32;
f32 z = logic_node_input_get(self->base->inputs->buffer[2])->_f32;
self->value.x = x;
self->value.y = y;
self->value.z = z;
logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._vec4 = self->value});
return v;
}
gpu_texture_t *vector_node_get_as_image(vector_node_t *self, i32 from) {
// let x: f32 = logic_node_input_get(self.base.inputs[0]);
// let y: f32 = logic_node_input_get(self.base.inputs[1]);
// let z: f32 = logic_node_input_get(self.base.inputs[2]);
if (self->image != NULL) {
gpu_delete_texture(self->image);
}
buffer_t *b = buffer_create(16);
float_node_t *n0 = self->base->inputs->buffer[0]->node;
float_node_t *n1 = self->base->inputs->buffer[1]->node;
float_node_t *n2 = self->base->inputs->buffer[2]->node;
buffer_set_f32(b, 0, n0->value);
buffer_set_f32(b, 4, n1->value);
buffer_set_f32(b, 8, n2->value);
buffer_set_f32(b, 12, 1.0);
self->image = gpu_create_texture_from_bytes(b, 1, 1, GPU_TEXTURE_FORMAT_RGBA128);
return self->image;
}
void vector_node_set(vector_node_t *self, f32_array_t *value) {
logic_node_input_set(self->base->inputs->buffer[0], f32_array_create_x(value->buffer[0]));
logic_node_input_set(self->base->inputs->buffer[1], f32_array_create_x(value->buffer[1]));
logic_node_input_set(self->base->inputs->buffer[2], f32_array_create_x(value->buffer[2]));
}
vector_node_t *vector_node_create(ui_node_t *raw, f32_array_t *args) {
vector_node_t *n = GC_ALLOC_INIT(vector_node_t, {0});
n->base = logic_node_create(n);
n->base->get = vector_node_get;
n->base->get_as_image = vector_node_get_as_image;
n->base->set = vector_node_set;
n->value = (vec4_t){0.0, 0.0, 0.0, 1.0};
if (args != NULL) {
logic_node_add_input(n->base, float_node_create(NULL, f32_array_create_x(args->buffer[0])), 0);
logic_node_add_input(n->base, float_node_create(NULL, f32_array_create_x(args->buffer[1])), 0);
logic_node_add_input(n->base, float_node_create(NULL, f32_array_create_x(args->buffer[2])), 0);
}
return n;
}