465 lines
14 KiB
TypeScript
465 lines
14 KiB
TypeScript
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class ExportArm {
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static run_mesh = (path: string, paintObjects: mesh_object_t[]) => {
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let mesh_datas: mesh_data_t[] = [];
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for (let p of paintObjects) mesh_datas.push(p.data);
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let raw: scene_t = { mesh_datas: mesh_datas };
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let b: buffer_t = armpack_encode(raw);
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if (!path.endsWith(".arm")) path += ".arm";
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krom_file_save_bytes(path, b, b.byteLength + 1);
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}
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static run_project = () => {
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///if (is_paint || is_sculpt)
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let mnodes: zui_node_canvas_t[] = [];
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for (let m of project_materials) {
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let c: zui_node_canvas_t = JSON.parse(JSON.stringify(m.canvas));
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for (let n of c.nodes) ExportArm.export_node(n);
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mnodes.push(c);
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}
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let bnodes: zui_node_canvas_t[] = [];
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for (let b of project_brushes) bnodes.push(b.canvas);
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///end
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///if is_lab
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let c: zui_node_canvas_t = JSON.parse(JSON.stringify(project_canvas));
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for (let n of c.nodes) ExportArm.export_node(n);
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///end
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let mgroups: zui_node_canvas_t[] = null;
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if (project_material_groups.length > 0) {
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mgroups = [];
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for (let g of project_material_groups) {
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let c: zui_node_canvas_t = JSON.parse(JSON.stringify(g.canvas));
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for (let n of c.nodes) ExportArm.export_node(n);
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mgroups.push(c);
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}
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}
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///if (is_paint || is_sculpt)
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let md: mesh_data_t[] = [];
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for (let p of project_paint_objects) md.push(p.data);
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///end
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///if is_lab
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let md: mesh_data_t = project_paint_objects[0].data;
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///end
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let texture_files: string[] = ExportArm.assets_to_files(project_filepath, project_assets);
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///if (is_paint || is_sculpt)
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let font_files: string[] = ExportArm.fonts_to_files(project_filepath, project_fonts);
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let mesh_files: string[] = ExportArm.meshes_to_files(project_filepath);
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let bits_pos: i32 = base_bits_handle.position;
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let bpp: i32 = bits_pos == texture_bits_t.BITS8 ? 8 : bits_pos == texture_bits_t.BITS16 ? 16 : 32;
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let ld: layer_data_t[] = [];
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for (let l of project_layers) {
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ld.push({
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name: l.name,
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res: l.texpaint != null ? l.texpaint.width : project_layers[0].texpaint.width,
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bpp: bpp,
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texpaint: l.texpaint != null ? lz4_encode(image_get_pixels(l.texpaint)) : null,
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uv_scale: l.scale,
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uv_rot: l.angle,
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uv_type: l.uv_type,
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decal_mat: l.uv_type == uv_type_t.PROJECT ? mat4_to_f32_array(l.decal_mat) : null,
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opacity_mask: l.mask_opacity,
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fill_layer: l.fill_layer != null ? project_materials.indexOf(l.fill_layer) : -1,
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object_mask: l.object_mask,
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blending: l.blending,
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parent: l.parent != null ? project_layers.indexOf(l.parent) : -1,
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visible: l.visible,
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///if is_paint
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texpaint_nor: l.texpaint_nor != null ? lz4_encode(image_get_pixels(l.texpaint_nor)) : null,
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texpaint_pack: l.texpaint_pack != null ? lz4_encode(image_get_pixels(l.texpaint_pack)) : null,
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paint_base: l.paint_base,
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paint_opac: l.paint_opac,
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paint_occ: l.paint_occ,
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paint_rough: l.paint_rough,
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paint_met: l.paint_met,
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paint_nor: l.paint_nor,
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paint_nor_blend: l.paint_nor_blend,
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paint_height: l.paint_height,
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paint_height_blend: l.paint_height_blend,
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paint_emis: l.paint_emis,
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paint_subs: l.paint_subs
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///end
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});
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}
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///end
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let packed_assets: packed_asset_t[] = (project_raw.packed_assets == null || project_raw.packed_assets.length == 0) ? null : project_raw.packed_assets;
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///if krom_ios
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let same_drive: bool = false;
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///else
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let same_drive: bool = project_raw.envmap != null ? project_filepath.charAt(0) == project_raw.envmap.charAt(0) : true;
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///end
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project_raw = {
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version: manifest_version,
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material_groups: mgroups,
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assets: texture_files,
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packed_assets: packed_assets,
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swatches: project_raw.swatches,
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envmap: project_raw.envmap != null ? (same_drive ? path_to_relative(project_filepath, project_raw.envmap) : project_raw.envmap) : null,
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envmap_strength: scene_world.strength,
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camera_world: mat4_to_f32_array(scene_camera.base.transform.local),
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camera_origin: ExportArm.vec3f32(camera_origins[0]),
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camera_fov: scene_camera.data.fov,
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///if (is_paint || is_sculpt)
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mesh_datas: md,
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material_nodes: mnodes,
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brush_nodes: bnodes,
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layer_datas: ld,
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font_assets: font_files,
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mesh_assets: mesh_files,
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///end
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///if is_paint
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atlas_objects: project_atlas_objects,
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atlas_names: project_atlas_names,
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///end
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///if is_lab
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mesh_data: md,
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material: c,
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///end
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///if (krom_metal || krom_vulkan)
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is_bgra: true
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///else
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is_bgra: false
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///end
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};
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///if (krom_android || krom_ios)
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let tex: image_t = render_path_render_targets.get(context_raw.render_mode == render_mode_t.FORWARD ? "buf" : "tex")._image;
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let mesh_icon: image_t = image_create_render_target(256, 256);
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let r: f32 = app_w() / app_h();
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g2_begin(mesh_icon);
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///if krom_opengl
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g2_draw_scaled_image(tex, -(256 * r - 256) / 2, 256, 256 * r, -256);
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///else
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g2_draw_scaled_image(tex, -(256 * r - 256) / 2, 0, 256 * r, 256);
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///end
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g2_end();
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///if krom_metal
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// Flush command list
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g2_begin(mesh_icon);
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g2_end();
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///end
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let mesh_icon_pixels: buffer_t = image_get_pixels(mesh_icon);
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let u8a: Uint8Array = new Uint8Array(mesh_icon_pixels);
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for (let i: i32 = 0; i < 256 * 256 * 4; ++i) {
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u8a[i] = Math.floor(Math.pow(u8a[i] / 255, 1.0 / 2.2) * 255);
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}
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///if (krom_metal || krom_vulkan)
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ExportArm.bgra_swap(mesh_icon_pixels);
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///end
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base_notify_on_next_frame(() => {
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image_unload(mesh_icon);
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});
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// raw.mesh_icons =
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// ///if (krom_metal || krom_vulkan)
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// [encode(bgraSwap(mesh_icon_pixels)];
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// ///else
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// [encode(mesh_icon_pixels)];
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// ///end
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krom_write_png(project_filepath.substr(0, project_filepath.length - 4) + "_icon.png", mesh_icon_pixels, 256, 256, 0);
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///end
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///if (is_paint || is_sculpt)
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let is_packed: bool = project_filepath.endsWith("_packed_.arm");
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if (is_packed) { // Pack textures
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ExportArm.pack_assets(project_raw, project_assets);
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}
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///end
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let buffer: buffer_t = armpack_encode(project_raw);
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krom_file_save_bytes(project_filepath, buffer, buffer.byteLength + 1);
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// Save to recent
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///if krom_ios
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let recent_path: string = project_filepath.substr(project_filepath.lastIndexOf("/") + 1);
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///else
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let recent_path: string = project_filepath;
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///end
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let recent: string[] = config_raw.recent_projects;
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array_remove(recent, recent_path);
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recent.unshift(recent_path);
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config_save();
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console_info(tr("Project saved"));
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}
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static texture_node_name = (): string => {
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///if (is_paint || is_sculpt)
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return "TEX_IMAGE";
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///else
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return "ImageTextureNode";
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///end
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}
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static export_node = (n: zui_node_t, assets: asset_t[] = null) => {
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if (n.type == ExportArm.texture_node_name()) {
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let index: i32 = n.buttons[0].default_value;
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n.buttons[0].data = base_enum_texts(n.type)[index];
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if (assets != null) {
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let asset: asset_t = project_assets[index];
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if (assets.indexOf(asset) == -1) {
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assets.push(asset);
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}
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}
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}
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// Pack colors
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if (n.color > 0) n.color -= 4294967296;
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for (let inp of n.inputs) if (inp.color > 0) inp.color -= 4294967296;
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for (let out of n.outputs) if (out.color > 0) out.color -= 4294967296;
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}
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///if (is_paint || is_sculpt)
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static run_material = (path: string) => {
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if (!path.endsWith(".arm")) path += ".arm";
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let mnodes: zui_node_canvas_t[] = [];
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let mgroups: zui_node_canvas_t[] = null;
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let m: SlotMaterialRaw = context_raw.material;
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let c: zui_node_canvas_t = JSON.parse(JSON.stringify(m.canvas));
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let assets: asset_t[] = [];
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if (UINodes.has_group(c)) {
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mgroups = [];
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UINodes.traverse_group(mgroups, c);
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for (let gc of mgroups) for (let n of gc.nodes) ExportArm.export_node(n, assets);
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}
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for (let n of c.nodes) ExportArm.export_node(n, assets);
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mnodes.push(c);
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let texture_files: string[] = ExportArm.assets_to_files(path, assets);
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let is_cloud: bool = path.endsWith("_cloud_.arm");
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if (is_cloud) path = string_replace_all(path, "_cloud_", "");
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let packed_assets: packed_asset_t[] = null;
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if (!context_raw.pack_assets_on_export) {
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packed_assets = ExportArm.get_packed_assets(path, texture_files);
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}
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let raw: project_format_t = {
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version: manifest_version,
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material_nodes: mnodes,
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material_groups: mgroups,
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material_icons: is_cloud ? null :
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///if (krom_metal || krom_vulkan)
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[lz4_encode(ExportArm.bgra_swap(image_get_pixels(m.image)))],
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///else
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[lz4_encode(image_get_pixels(m.image))],
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///end
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assets: texture_files,
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packed_assets: packed_assets
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};
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if (context_raw.write_icon_on_export) { // Separate icon files
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krom_write_png(path.substr(0, path.length - 4) + "_icon.png", image_get_pixels(m.image), m.image.width, m.image.height, 0);
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if (is_cloud) {
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krom_write_jpg(path.substr(0, path.length - 4) + "_icon.jpg", image_get_pixels(m.image), m.image.width, m.image.height, 0, 50);
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}
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}
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if (context_raw.pack_assets_on_export) { // Pack textures
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ExportArm.pack_assets(raw, assets);
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}
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let buffer: buffer_t = armpack_encode(raw);
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krom_file_save_bytes(path, buffer, buffer.byteLength + 1);
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}
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///end
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///if (krom_metal || krom_vulkan)
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static bgra_swap = (buffer: ArrayBuffer) => {
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let view: DataView = new DataView(buffer);
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for (let i: i32 = 0; i < Math.floor(buffer.byteLength / 4); ++i) {
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let r: i32 = view.getUint8(i * 4);
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view.setUint8(i * 4, view.getUint8(i * 4 + 2));
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view.setUint8(i * 4 + 2, r);
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}
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return buffer;
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}
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///end
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///if (is_paint || is_sculpt)
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static run_brush = (path: string) => {
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if (!path.endsWith(".arm")) path += ".arm";
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let bnodes: zui_node_canvas_t[] = [];
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let b: SlotBrushRaw = context_raw.brush;
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let c: zui_node_canvas_t = JSON.parse(JSON.stringify(b.canvas));
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let assets: asset_t[] = [];
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for (let n of c.nodes) ExportArm.export_node(n, assets);
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bnodes.push(c);
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let texture_files: string[] = ExportArm.assets_to_files(path, assets);
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let is_cloud: bool = path.endsWith("_cloud_.arm");
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if (is_cloud) path = string_replace_all(path, "_cloud_", "");
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let packed_assets: packed_asset_t[] = null;
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if (!context_raw.pack_assets_on_export) {
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packed_assets = ExportArm.get_packed_assets(path, texture_files);
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}
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let raw: project_format_t = {
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version: manifest_version,
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brush_nodes: bnodes,
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brush_icons: is_cloud ? null :
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///if (krom_metal || krom_vulkan)
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[lz4_encode(ExportArm.bgra_swap(image_get_pixels(b.image)))],
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///else
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[lz4_encode(image_get_pixels(b.image))],
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///end
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assets: texture_files,
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packed_assets: packed_assets
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};
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if (context_raw.write_icon_on_export) { // Separate icon file
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krom_write_png(path.substr(0, path.length - 4) + "_icon.png", image_get_pixels(b.image), b.image.width, b.image.height, 0);
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}
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if (context_raw.pack_assets_on_export) { // Pack textures
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ExportArm.pack_assets(raw, assets);
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}
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let buffer: buffer_t = armpack_encode(raw);
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krom_file_save_bytes(path, buffer, buffer.byteLength + 1);
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}
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///end
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static assets_to_files = (projectPath: string, assets: asset_t[]): string[] => {
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let texture_files: string[] = [];
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for (let a of assets) {
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///if krom_ios
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let same_drive: bool = false;
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///else
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let same_drive: bool = projectPath.charAt(0) == a.file.charAt(0);
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///end
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// Convert image path from absolute to relative
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if (same_drive) {
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texture_files.push(path_to_relative(projectPath, a.file));
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}
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else {
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texture_files.push(a.file);
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}
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}
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return texture_files;
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}
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///if (is_paint || is_sculpt)
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static meshes_to_files = (projectPath: string): string[] => {
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let mesh_files: string[] = [];
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for (let file of project_mesh_assets) {
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///if krom_ios
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let same_drive: bool = false;
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///else
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let same_drive: bool = projectPath.charAt(0) == file.charAt(0);
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///end
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// Convert mesh path from absolute to relative
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if (same_drive) {
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mesh_files.push(path_to_relative(projectPath, file));
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}
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else {
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mesh_files.push(file);
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}
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}
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return mesh_files;
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}
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static fonts_to_files = (projectPath: string, fonts: SlotFontRaw[]): string[] => {
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let font_files: string[] = [];
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for (let i = 1; i <fonts.length; ++i) {
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let f: SlotFontRaw = fonts[i];
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///if krom_ios
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let same_drive: bool = false;
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///else
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let same_drive: bool = projectPath.charAt(0) == f.file.charAt(0);
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///end
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// Convert font path from absolute to relative
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if (same_drive) {
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font_files.push(path_to_relative(projectPath, f.file));
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}
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else {
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font_files.push(f.file);
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}
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}
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return font_files;
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}
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///end
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static get_packed_assets = (projectPath: string, texture_files: string[]): packed_asset_t[] => {
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let packed_assets: packed_asset_t[] = null;
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if (project_raw.packed_assets != null) {
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for (let pa of project_raw.packed_assets) {
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///if krom_ios
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let same_drive: bool = false;
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///else
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let same_drive: bool = projectPath.charAt(0) == pa.name.charAt(0);
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///end
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// Convert path from absolute to relative
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pa.name = same_drive ? path_to_relative(projectPath, pa.name) : pa.name;
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for (let tf of texture_files) {
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if (pa.name == tf) {
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if (packed_assets == null) {
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packed_assets = [];
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}
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packed_assets.push(pa);
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break;
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}
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}
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}
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}
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return packed_assets;
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}
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static pack_assets = (raw: project_format_t, assets: asset_t[]) => {
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if (raw.packed_assets == null) {
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raw.packed_assets = [];
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}
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let temp_images: image_t[] = [];
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for (let i: i32 = 0; i < assets.length; ++i) {
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if (!project_packed_asset_exists(raw.packed_assets, assets[i].file)) {
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let image: image_t = project_get_image(assets[i]);
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let temp: image_t = image_create_render_target(image.width, image.height);
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g2_begin(temp);
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g2_draw_image(image, 0, 0);
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g2_end();
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temp_images.push(temp);
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raw.packed_assets.push({
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name: assets[i].file,
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bytes: assets[i].file.endsWith(".jpg") ?
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krom_encode_jpg(image_get_pixels(temp), temp.width, temp.height, 0, 80) :
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krom_encode_png(image_get_pixels(temp), temp.width, temp.height, 0)
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});
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}
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}
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base_notify_on_next_frame(() => {
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for (let image of temp_images) image_unload(image);
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});
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}
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static run_swatches = (path: string) => {
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if (!path.endsWith(".arm")) path += ".arm";
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let raw: any = {
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version: manifest_version,
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swatches: project_raw.swatches
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};
|
|
let buffer: buffer_t = armpack_encode(raw);
|
|
krom_file_save_bytes(path, buffer, buffer.byteLength + 1);
|
|
}
|
|
|
|
static vec3f32 = (v: vec4_t): Float32Array => {
|
|
let res: Float32Array = new Float32Array(3);
|
|
res[0] = v.x;
|
|
res[1] = v.y;
|
|
res[2] = v.z;
|
|
return res;
|
|
}
|
|
}
|