460 lines
15 KiB
TypeScript
460 lines
15 KiB
TypeScript
|
|
class UIView2D {
|
|
|
|
///if (is_paint || is_sculpt)
|
|
static pipe: pipeline_t;
|
|
static channel_location: kinc_const_loc_t;
|
|
static text_input_hover: bool = false;
|
|
static uvmap_show: bool = false;
|
|
static tex_type: paint_tex_t = paint_tex_t.BASE;
|
|
static layer_mode: view_2d_layer_mode_t = view_2d_layer_mode_t.SELECTED;
|
|
///end
|
|
|
|
///if (is_paint || is_sculpt)
|
|
static type: view_2d_type_t = view_2d_type_t.LAYER;
|
|
///else
|
|
static type: view_2d_type_t = view_2d_type_t.ASSET;
|
|
///end
|
|
|
|
static show: bool = false;
|
|
static wx: i32;
|
|
static wy: i32;
|
|
static ww: i32;
|
|
static wh: i32;
|
|
static ui: zui_t;
|
|
static hwnd: zui_handle_t = zui_handle_create();
|
|
static pan_x: f32 = 0.0;
|
|
static pan_y: f32 = 0.0;
|
|
static pan_scale: f32 = 1.0;
|
|
static tiled_show: bool = false;
|
|
static controls_down: bool = false;
|
|
|
|
constructor() {
|
|
///if (is_paint || is_sculpt)
|
|
UIView2D.pipe = g4_pipeline_create();
|
|
UIView2D.pipe.vertex_shader = sys_get_shader("layer_view.vert");
|
|
UIView2D.pipe.fragment_shader = sys_get_shader("layer_view.frag");
|
|
let vs: vertex_struct_t = g4_vertex_struct_create();
|
|
g4_vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
|
|
g4_vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
|
|
g4_vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
|
|
UIView2D.pipe.input_layout = [vs];
|
|
UIView2D.pipe.blend_source = blend_factor_t.BLEND_ONE;
|
|
UIView2D.pipe.blend_dest = blend_factor_t.BLEND_ZERO;
|
|
UIView2D.pipe.color_write_masks_alpha[0] = false;
|
|
g4_pipeline_compile(UIView2D.pipe);
|
|
UIView2D.channel_location = g4_pipeline_get_const_loc(UIView2D.pipe, "channel");
|
|
///end
|
|
|
|
let scale: f32 = config_raw.window_scale;
|
|
UIView2D.ui = zui_create({ theme: base_theme, font: base_font, color_wheel: base_color_wheel, black_white_gradient: base_color_wheel_gradient, scale_factor: scale });
|
|
UIView2D.ui.scroll_enabled = false;
|
|
}
|
|
|
|
static render = () => {
|
|
|
|
UIView2D.ww = config_raw.layout[layout_size_t.NODES_W];
|
|
|
|
///if (is_paint || is_sculpt)
|
|
UIView2D.wx = Math.floor(app_w()) + UIToolbar.toolbar_w;
|
|
///else
|
|
UIView2D.wx = Math.floor(app_w());
|
|
///end
|
|
|
|
UIView2D.wy = 0;
|
|
|
|
///if (is_paint || is_sculpt)
|
|
if (!UIBase.show) {
|
|
UIView2D.ww += config_raw.layout[layout_size_t.SIDEBAR_W] + UIToolbar.toolbar_w;
|
|
UIView2D.wx -= UIToolbar.toolbar_w;
|
|
}
|
|
///end
|
|
|
|
if (!UIView2D.show) return;
|
|
if (sys_width() == 0 || sys_height() == 0) return;
|
|
|
|
if (context_raw.pdirty >= 0) UIView2D.hwnd.redraws = 2; // Paint was active
|
|
|
|
g2_end();
|
|
|
|
// Cache grid
|
|
if (UINodes.grid == null) UINodes.draw_grid();
|
|
|
|
// Ensure UV map is drawn
|
|
///if (is_paint || is_sculpt)
|
|
if (UIView2D.uvmap_show) UtilUV.cache_uv_map();
|
|
///end
|
|
|
|
// Ensure font image is drawn
|
|
///if (is_paint || is_sculpt)
|
|
if (context_raw.font.image == null) UtilRender.make_font_preview();
|
|
///end
|
|
|
|
zui_begin(UIView2D.ui);
|
|
|
|
let headerh: i32 = config_raw.layout[layout_size_t.HEADER] == 1 ? UIHeader.headerh * 2 : UIHeader.headerh;
|
|
let apph: i32 = sys_height() - config_raw.layout[layout_size_t.STATUS_H] + headerh;
|
|
UIView2D.wh = sys_height() - config_raw.layout[layout_size_t.STATUS_H];
|
|
|
|
if (UINodes.show) {
|
|
UIView2D.wh -= config_raw.layout[layout_size_t.NODES_H];
|
|
if (config_raw.touch_ui) UIView2D.wh += UIHeader.headerh;
|
|
}
|
|
|
|
if (zui_window(UIView2D.hwnd, UIView2D.wx, UIView2D.wy, UIView2D.ww, UIView2D.wh)) {
|
|
|
|
zui_tab(zui_handle("uiview2d_0"), tr("2D View"));
|
|
|
|
// Grid
|
|
g2_set_color(0xffffffff);
|
|
g2_draw_image(UINodes.grid, (UIView2D.pan_x * UIView2D.pan_scale) % 100 - 100, (UIView2D.pan_y * UIView2D.pan_scale) % 100 - 100);
|
|
|
|
// Texture
|
|
let tex: image_t = null;
|
|
|
|
///if (is_paint || is_sculpt)
|
|
let l: SlotLayerRaw = context_raw.layer;
|
|
let channel: i32 = 0;
|
|
///end
|
|
|
|
let tw: f32 = UIView2D.ww * 0.95 * UIView2D.pan_scale;
|
|
let tx: f32 = UIView2D.ww / 2 - tw / 2 + UIView2D.pan_x;
|
|
let ty: f32 = apph / 2 - tw / 2 + UIView2D.pan_y;
|
|
|
|
if (UIView2D.type == view_2d_type_t.ASSET) {
|
|
tex = project_get_image(context_raw.texture);
|
|
}
|
|
else if (UIView2D.type == view_2d_type_t.NODE) {
|
|
///if (is_paint || is_sculpt)
|
|
|
|
tex = context_raw.node_preview;
|
|
|
|
///else
|
|
|
|
let nodes: zui_nodes_t = UINodes.get_nodes();
|
|
if (nodes.nodes_selected_id.length > 0) {
|
|
let sel: zui_node_t = zui_get_node(UINodes.get_canvas(true).nodes, nodes.nodes_selected_id[0]);
|
|
let brush_node: LogicNode = ParserLogic.get_logic_node(sel);
|
|
if (brush_node != null) {
|
|
tex = brush_node.get_cached_image();
|
|
}
|
|
}
|
|
|
|
///end
|
|
}
|
|
///if is_paint
|
|
else if (UIView2D.type == view_2d_type_t.LAYER) {
|
|
let layer: SlotLayerRaw = l;
|
|
|
|
if (config_raw.brush_live && RenderPathPaint.live_layer_drawn > 0) {
|
|
layer = RenderPathPaint.live_layer;
|
|
}
|
|
|
|
if (UIView2D.layer_mode == view_2d_layer_mode_t.VISIBLE) {
|
|
let current: image_t = _g2_current;
|
|
if (current != null) g2_end();
|
|
layer = base_flatten();
|
|
if (current != null) g2_begin(current);
|
|
}
|
|
else if (SlotLayer.is_group(layer)) {
|
|
let current: image_t = _g2_current;
|
|
if (current != null) g2_end();
|
|
layer = base_flatten(false, SlotLayer.get_children(layer));
|
|
if (current != null) g2_begin(current);
|
|
}
|
|
|
|
tex =
|
|
SlotLayer.is_mask(context_raw.layer) ? layer.texpaint :
|
|
UIView2D.tex_type == paint_tex_t.BASE ? layer.texpaint :
|
|
UIView2D.tex_type == paint_tex_t.OPACITY ? layer.texpaint :
|
|
UIView2D.tex_type == paint_tex_t.NORMAL ? layer.texpaint_nor :
|
|
layer.texpaint_pack;
|
|
|
|
channel =
|
|
SlotLayer.is_mask(context_raw.layer) ? 1 :
|
|
UIView2D.tex_type == paint_tex_t.OCCLUSION ? 1 :
|
|
UIView2D.tex_type == paint_tex_t.ROUGHNESS ? 2 :
|
|
UIView2D.tex_type == paint_tex_t.METALLIC ? 3 :
|
|
UIView2D.tex_type == paint_tex_t.OPACITY ? 4 :
|
|
UIView2D.tex_type == paint_tex_t.HEIGHT ? 4 :
|
|
UIView2D.tex_type == paint_tex_t.NORMAL ? 5 :
|
|
0;
|
|
}
|
|
else if (UIView2D.type == view_2d_type_t.FONT) {
|
|
tex = context_raw.font.image;
|
|
}
|
|
///end
|
|
|
|
let th: f32 = tw;
|
|
if (tex != null) {
|
|
th = tw * (tex.height / tex.width);
|
|
ty = apph / 2 - th / 2 + UIView2D.pan_y;
|
|
|
|
///if (is_paint || is_sculpt)
|
|
if (UIView2D.type == view_2d_type_t.LAYER) {
|
|
///if (!krom_opengl)
|
|
g2_set_pipeline(UIView2D.pipe);
|
|
///end
|
|
if (!context_raw.texture_filter) {
|
|
g2_set_bilinear_filter(false);
|
|
}
|
|
///if krom_opengl
|
|
krom_g4_set_pipeline(UIView2D.pipe.pipeline_);
|
|
///end
|
|
krom_g4_set_int(UIView2D.channel_location, channel);
|
|
}
|
|
///end
|
|
|
|
g2_draw_scaled_image(tex, tx, ty, tw, th);
|
|
|
|
if (UIView2D.tiled_show) {
|
|
g2_draw_scaled_image(tex, tx - tw, ty, tw, th);
|
|
g2_draw_scaled_image(tex, tx - tw, ty - th, tw, th);
|
|
g2_draw_scaled_image(tex, tx - tw, ty + th, tw, th);
|
|
g2_draw_scaled_image(tex, tx + tw, ty, tw, th);
|
|
g2_draw_scaled_image(tex, tx + tw, ty - th, tw, th);
|
|
g2_draw_scaled_image(tex, tx + tw, ty + th, tw, th);
|
|
g2_draw_scaled_image(tex, tx, ty - th, tw, th);
|
|
g2_draw_scaled_image(tex, tx, ty + th, tw, th);
|
|
}
|
|
|
|
///if (is_paint || is_sculpt)
|
|
if (UIView2D.type == view_2d_type_t.LAYER) {
|
|
g2_set_pipeline(null);
|
|
if (!context_raw.texture_filter) {
|
|
g2_set_bilinear_filter(true);
|
|
}
|
|
}
|
|
|
|
// Texture and node preview color picking
|
|
if ((context_in_2d_view(view_2d_type_t.ASSET) || context_in_2d_view(view_2d_type_t.NODE)) && context_raw.tool == workspace_tool_t.PICKER && UIView2D.ui.input_down) {
|
|
let x: f32 = UIView2D.ui.input_x - tx - UIView2D.wx;
|
|
let y: f32 = UIView2D.ui.input_y - ty - UIView2D.wy;
|
|
base_notify_on_next_frame(() => {
|
|
let texpaint_picker: image_t = render_path_render_targets.get("texpaint_picker")._image;
|
|
g2_begin(texpaint_picker);
|
|
g2_draw_scaled_image(tex, -x, -y, tw, th);
|
|
g2_end();
|
|
let a: DataView = new DataView(image_get_pixels(texpaint_picker));
|
|
///if (krom_metal || krom_vulkan)
|
|
let i0: i32 = 2;
|
|
let i1: i32 = 1;
|
|
let i2: i32 = 0;
|
|
///else
|
|
let i0: i32 = 0;
|
|
let i1: i32 = 1;
|
|
let i2: i32 = 2;
|
|
///end
|
|
|
|
context_raw.picked_color.base = color_set_rb(context_raw.picked_color.base, a.getUint8(i0));
|
|
context_raw.picked_color.base = color_set_gb(context_raw.picked_color.base, a.getUint8(i1));
|
|
context_raw.picked_color.base = color_set_bb(context_raw.picked_color.base, a.getUint8(i2));
|
|
UIHeader.header_handle.redraws = 2;
|
|
});
|
|
}
|
|
///end
|
|
}
|
|
|
|
///if (is_paint || is_sculpt)
|
|
// UV map
|
|
if (UIView2D.type == view_2d_type_t.LAYER && UIView2D.uvmap_show) {
|
|
g2_draw_scaled_image(UtilUV.uvmap, tx, ty, tw, th);
|
|
}
|
|
///end
|
|
|
|
// Menu
|
|
let ew: i32 = Math.floor(zui_ELEMENT_W(UIView2D.ui));
|
|
g2_set_color(UIView2D.ui.t.SEPARATOR_COL);
|
|
g2_fill_rect(0, zui_ELEMENT_H(UIView2D.ui), UIView2D.ww, zui_ELEMENT_H(UIView2D.ui) + zui_ELEMENT_OFFSET(UIView2D.ui) * 2);
|
|
g2_set_color(0xffffffff);
|
|
|
|
let start_y: f32 = zui_ELEMENT_H(UIView2D.ui) + zui_ELEMENT_OFFSET(UIView2D.ui);
|
|
UIView2D.ui._x = 2;
|
|
UIView2D.ui._y = 2 + start_y;
|
|
UIView2D.ui._w = ew;
|
|
|
|
// Editable layer name
|
|
let h: zui_handle_t = zui_handle("uiview2d_1");
|
|
|
|
///if (is_paint || is_sculpt)
|
|
let text: string = UIView2D.type == view_2d_type_t.NODE ? context_raw.node_preview_name : h.text;
|
|
///else
|
|
let text: string = h.text;
|
|
///end
|
|
|
|
UIView2D.ui._w = Math.floor(Math.min(g2_font_width(UIView2D.ui.font, UIView2D.ui.font_size, text) + 15 * zui_SCALE(UIView2D.ui), 100 * zui_SCALE(UIView2D.ui)));
|
|
|
|
if (UIView2D.type == view_2d_type_t.ASSET) {
|
|
let asset: asset_t = context_raw.texture;
|
|
if (asset != null) {
|
|
let assetNames: string[] = project_asset_names;
|
|
let i: i32 = assetNames.indexOf(asset.name);
|
|
h.text = asset.name;
|
|
asset.name = zui_text_input(h, "");
|
|
assetNames[i] = asset.name;
|
|
}
|
|
}
|
|
else if (UIView2D.type == view_2d_type_t.NODE) {
|
|
///if (is_paint || is_sculpt)
|
|
|
|
zui_text(context_raw.node_preview_name);
|
|
|
|
///else
|
|
|
|
let nodes: zui_nodes_t = UINodes.get_nodes();
|
|
if (nodes.nodes_selected_id.length > 0) {
|
|
zui_text(zui_get_node(UINodes.get_canvas(true).nodes, nodes.nodes_selected_id[0]).name);
|
|
}
|
|
|
|
///end
|
|
}
|
|
///if (is_paint || is_sculpt)
|
|
else if (UIView2D.type == view_2d_type_t.LAYER) {
|
|
h.text = l.name;
|
|
l.name = zui_text_input(h, "");
|
|
UIView2D.text_input_hover = UIView2D.ui.is_hovered;
|
|
}
|
|
else if (UIView2D.type == view_2d_type_t.FONT) {
|
|
h.text = context_raw.font.name;
|
|
context_raw.font.name = zui_text_input(h, "");
|
|
}
|
|
///end
|
|
|
|
if (h.changed) UIBase.hwnds[0].redraws = 2;
|
|
UIView2D.ui._x += UIView2D.ui._w + 3;
|
|
UIView2D.ui._y = 2 + start_y;
|
|
UIView2D.ui._w = ew;
|
|
|
|
///if (is_paint || is_sculpt)
|
|
if (UIView2D.type == view_2d_type_t.LAYER) {
|
|
UIView2D.layer_mode = zui_combo(zui_handle("uiview2d_2", { position: UIView2D.layer_mode }), [
|
|
tr("Visible"),
|
|
tr("Selected"),
|
|
], tr("Layers"));
|
|
UIView2D.ui._x += ew + 3;
|
|
UIView2D.ui._y = 2 + start_y;
|
|
|
|
if (!SlotLayer.is_mask(context_raw.layer)) {
|
|
UIView2D.tex_type = zui_combo(zui_handle("uiview2d_3", { position: UIView2D.tex_type }), [
|
|
tr("Base Color"),
|
|
tr("Normal Map"),
|
|
tr("Occlusion"),
|
|
tr("Roughness"),
|
|
tr("Metallic"),
|
|
tr("Opacity"),
|
|
tr("Height"),
|
|
], tr("Texture"));
|
|
UIView2D.ui._x += ew + 3;
|
|
UIView2D.ui._y = 2 + start_y;
|
|
}
|
|
|
|
UIView2D.ui._w = Math.floor(ew * 0.7 + 3);
|
|
UIView2D.uvmap_show = zui_check(zui_handle("uiview2d_4", { selected: UIView2D.uvmap_show }), tr("UV Map"));
|
|
UIView2D.ui._x += ew * 0.7 + 3;
|
|
UIView2D.ui._y = 2 + start_y;
|
|
}
|
|
///end
|
|
|
|
UIView2D.tiled_show = zui_check(zui_handle("uiview2d_5", { selected: UIView2D.tiled_show }), tr("Tiled"));
|
|
UIView2D.ui._x += ew * 0.7 + 3;
|
|
UIView2D.ui._y = 2 + start_y;
|
|
|
|
if (UIView2D.type == view_2d_type_t.ASSET && tex != null) { // Texture resolution
|
|
zui_text(tex.width + "x" + tex.height);
|
|
}
|
|
|
|
// Picked position
|
|
///if (is_paint || is_sculpt)
|
|
if (context_raw.tool == workspace_tool_t.PICKER && (UIView2D.type == view_2d_type_t.LAYER || UIView2D.type == view_2d_type_t.ASSET)) {
|
|
let cursor_img: image_t = resource_get("cursor.k");
|
|
let hsize: f32 = 16 * zui_SCALE(UIView2D.ui);
|
|
let size: f32 = hsize * 2;
|
|
g2_draw_scaled_image(cursor_img, tx + tw * context_raw.uvx_picked - hsize, ty + th * context_raw.uvy_picked - hsize, size, size);
|
|
}
|
|
///end
|
|
}
|
|
zui_end();
|
|
g2_begin(null);
|
|
}
|
|
|
|
static update = () => {
|
|
let headerh: f32 = zui_ELEMENT_H(UIView2D.ui) * 1.4;
|
|
|
|
///if (is_paint || is_sculpt)
|
|
context_raw.paint2d = false;
|
|
///end
|
|
|
|
if (!base_ui_enabled ||
|
|
!UIView2D.show ||
|
|
mouse_x < UIView2D.wx ||
|
|
mouse_x > UIView2D.wx + UIView2D.ww ||
|
|
mouse_y < UIView2D.wy + headerh ||
|
|
mouse_y > UIView2D.wy + UIView2D.wh) {
|
|
if (UIView2D.controls_down) {
|
|
UINodes.get_canvas_control(UIView2D.ui, UIView2D);
|
|
}
|
|
return;
|
|
}
|
|
|
|
let control: zui_canvas_control_t = UINodes.get_canvas_control(UIView2D.ui, UIView2D);
|
|
UIView2D.pan_x += control.pan_x;
|
|
UIView2D.pan_y += control.pan_y;
|
|
if (control.zoom != 0) {
|
|
let _pan_x: f32 = UIView2D.pan_x / UIView2D.pan_scale;
|
|
let _pan_y: f32 = UIView2D.pan_y / UIView2D.pan_scale;
|
|
UIView2D.pan_scale += control.zoom;
|
|
if (UIView2D.pan_scale < 0.1) UIView2D.pan_scale = 0.1;
|
|
if (UIView2D.pan_scale > 6.0) UIView2D.pan_scale = 6.0;
|
|
UIView2D.pan_x = _pan_x * UIView2D.pan_scale;
|
|
UIView2D.pan_y = _pan_y * UIView2D.pan_scale;
|
|
|
|
if (zui_touch_scroll()) {
|
|
// Zoom to finger location
|
|
UIView2D.pan_x -= (UIView2D.ui.input_x - UIView2D.ui._window_x - UIView2D.ui._window_w / 2) * control.zoom;
|
|
UIView2D.pan_y -= (UIView2D.ui.input_y - UIView2D.ui._window_y - UIView2D.ui._window_h / 2) * control.zoom;
|
|
}
|
|
}
|
|
|
|
///if (is_paint || is_sculpt)
|
|
let decal: bool = context_raw.tool == workspace_tool_t.DECAL || context_raw.tool == workspace_tool_t.TEXT;
|
|
let decal_mask: bool = decal && operator_shortcut(config_keymap.decal_mask + "+" + config_keymap.action_paint, shortcut_type_t.DOWN);
|
|
let set_clone_source: bool = context_raw.tool == workspace_tool_t.CLONE && operator_shortcut(config_keymap.set_clone_source + "+" + config_keymap.action_paint, shortcut_type_t.DOWN);
|
|
|
|
if (UIView2D.type == view_2d_type_t.LAYER &&
|
|
!UIView2D.text_input_hover &&
|
|
(operator_shortcut(config_keymap.action_paint, shortcut_type_t.DOWN) ||
|
|
operator_shortcut(config_keymap.brush_ruler + "+" + config_keymap.action_paint, shortcut_type_t.DOWN) ||
|
|
decal_mask ||
|
|
set_clone_source ||
|
|
config_raw.brush_live)) {
|
|
context_raw.paint2d = true;
|
|
}
|
|
///end
|
|
|
|
if (UIView2D.ui.is_typing) return;
|
|
|
|
if (keyboard_started("left")) UIView2D.pan_x -= 5;
|
|
else if (keyboard_started("right")) UIView2D.pan_x += 5;
|
|
if (keyboard_started("up")) UIView2D.pan_y -= 5;
|
|
else if (keyboard_started("down")) UIView2D.pan_y += 5;
|
|
|
|
// Limit panning to keep texture in viewport
|
|
let border: i32 = 32;
|
|
let tw: f32 = UIView2D.ww * 0.95 * UIView2D.pan_scale;
|
|
let tx: f32 = UIView2D.ww / 2 - tw / 2 + UIView2D.pan_x;
|
|
let hh: f32 = app_h();
|
|
let ty: f32 = hh / 2 - tw / 2 + UIView2D.pan_y;
|
|
|
|
if (tx + border > UIView2D.ww) UIView2D.pan_x = UIView2D.ww / 2 + tw / 2 - border;
|
|
else if (tx - border < -tw) UIView2D.pan_x = -tw / 2 - UIView2D.ww / 2 + border;
|
|
if (ty + border > hh) UIView2D.pan_y = hh / 2 + tw / 2 - border;
|
|
else if (ty - border < -tw) UIView2D.pan_y = -tw / 2 - hh / 2 + border;
|
|
|
|
if (operator_shortcut(config_keymap.view_reset)) {
|
|
UIView2D.pan_x = 0.0;
|
|
UIView2D.pan_y = 0.0;
|
|
UIView2D.pan_scale = 1.0;
|
|
}
|
|
}
|
|
}
|