1706 lines
56 KiB
TypeScript
1706 lines
56 KiB
TypeScript
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type slot_layer_t = {
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id?: i32;
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name?: string;
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ext?: string;
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visible?: bool;
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parent?: slot_layer_t; // Group (for layers) or layer (for masks)
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texpaint?: gpu_texture_t; // Base or mask
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texpaint_nor?: gpu_texture_t;
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texpaint_pack?: gpu_texture_t;
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texpaint_preview?: gpu_texture_t; // Layer preview
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mask_opacity?: f32; // Opacity mask
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fill_layer?: slot_material_t;
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show_panel?: bool;
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blending?: blend_type_t;
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object_mask?: i32;
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scale?: f32;
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angle?: f32;
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uv_type?: uv_type_t;
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paint_base?: bool;
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paint_opac?: bool;
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paint_occ?: bool;
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paint_rough?: bool;
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paint_met?: bool;
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paint_nor?: bool;
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paint_nor_blend?: bool;
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paint_height?: bool;
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paint_height_blend?: bool;
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paint_emis?: bool;
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paint_subs?: bool;
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decal_mat?: mat4_t; // Decal layer
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texpaint_sculpt?: gpu_texture_t;
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};
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function slot_layer_create(ext: string = "", type: layer_slot_type_t = layer_slot_type_t.LAYER, parent: slot_layer_t = null): slot_layer_t {
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let raw: slot_layer_t = {};
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raw.id = 0;
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raw.ext = "";
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raw.visible = true;
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raw.mask_opacity = 1.0; // Opacity mask
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raw.show_panel = true;
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raw.blending = blend_type_t.MIX;
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raw.object_mask = 0;
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raw.scale = 1.0;
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raw.angle = 0.0;
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raw.uv_type = uv_type_t.UVMAP;
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raw.paint_base = true;
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raw.paint_opac = true;
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raw.paint_occ = true;
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raw.paint_rough = true;
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raw.paint_met = true;
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raw.paint_nor = true;
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raw.paint_nor_blend = true;
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raw.paint_height = true;
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raw.paint_height_blend = true;
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raw.paint_emis = true;
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raw.paint_subs = true;
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raw.decal_mat = mat4_identity(); // Decal layer
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if (ext == "") {
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raw.id = 0;
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for (let i: i32 = 0; i < project_layers.length; ++i) {
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let l: slot_layer_t = project_layers[i];
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if (l.id >= raw.id) {
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raw.id = l.id + 1;
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}
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}
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ext = raw.id + "";
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}
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raw.ext = ext;
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raw.parent = parent;
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if (type == layer_slot_type_t.GROUP) {
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let id: i32 = (raw.id + 1);
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raw.name = "Group " + id;
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}
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else if (type == layer_slot_type_t.LAYER) {
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let id: i32 = (raw.id + 1);
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raw.name = "Layer " + id;
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let format: string = base_bits_handle.i == texture_bits_t.BITS8 ? "RGBA32" : base_bits_handle.i == texture_bits_t.BITS16 ? "RGBA64" : "RGBA128";
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{
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let t: render_target_t = render_target_create();
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t.name = "texpaint" + ext;
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t.width = config_get_texture_res_x();
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t.height = config_get_texture_res_y();
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t.format = format;
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raw.texpaint = render_path_create_render_target(t)._image;
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}
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{
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let t: render_target_t = render_target_create();
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t.name = "texpaint_nor" + ext;
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t.width = config_get_texture_res_x();
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t.height = config_get_texture_res_y();
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t.format = format;
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raw.texpaint_nor = render_path_create_render_target(t)._image;
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}
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{
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let t: render_target_t = render_target_create();
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t.name = "texpaint_pack" + ext;
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t.width = config_get_texture_res_x();
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t.height = config_get_texture_res_y();
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t.format = format;
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raw.texpaint_pack = render_path_create_render_target(t)._image;
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}
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raw.texpaint_preview = gpu_create_render_target(util_render_layer_preview_size, util_render_layer_preview_size, tex_format_t.RGBA32);
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}
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else { // Mask
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let id: i32 = (raw.id + 1);
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raw.name = "Mask " + id;
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let format: string = "RGBA32"; // Full bits for undo support, R8 is used
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raw.blending = blend_type_t.ADD;
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{
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let t: render_target_t = render_target_create();
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t.name = "texpaint" + ext;
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t.width = config_get_texture_res_x();
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t.height = config_get_texture_res_y();
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t.format = format;
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raw.texpaint = render_path_create_render_target(t)._image;
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}
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raw.texpaint_preview = gpu_create_render_target(util_render_layer_preview_size, util_render_layer_preview_size, tex_format_t.RGBA32);
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}
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return raw;
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}
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function slot_layer_delete(raw: slot_layer_t) {
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slot_layer_unload(raw);
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if (slot_layer_is_layer(raw)) {
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let masks: slot_layer_t[] = slot_layer_get_masks(raw, false); // Prevents deleting group masks
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if (masks != null) {
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for (let i: i32 = 0; i < masks.length; ++i) {
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let m: slot_layer_t = masks[i];
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slot_layer_delete(m);
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}
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}
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}
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else if (slot_layer_is_group(raw)) {
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let children: slot_layer_t[] = slot_layer_get_children(raw);
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if (children != null) {
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for (let i: i32 = 0; i < children.length; ++i) {
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let c: slot_layer_t = children[i];
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slot_layer_delete(c);
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}
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}
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let masks: slot_layer_t[] = slot_layer_get_masks(raw);
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if (masks != null) {
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for (let i: i32 = 0; i < masks.length; ++i) {
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let m: slot_layer_t = masks[i];
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slot_layer_delete(m);
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}
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}
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}
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let lpos: i32 = array_index_of(project_layers, raw);
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array_remove(project_layers, raw);
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// Undo can remove base layer and then restore it from undo layers
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if (project_layers.length > 0) {
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context_set_layer(project_layers[lpos > 0 ? lpos - 1 : 0]);
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}
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// Do not remove empty groups if the last layer is deleted as this prevents redo from working properly
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}
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function slot_layer_unload(raw: slot_layer_t) {
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if (slot_layer_is_group(raw)) {
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return;
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}
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let _texpaint: gpu_texture_t = raw.texpaint;
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let _texpaint_nor: gpu_texture_t = raw.texpaint_nor;
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let _texpaint_pack: gpu_texture_t = raw.texpaint_pack;
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let _texpaint_preview: gpu_texture_t = raw.texpaint_preview;
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gpu_delete_texture(_texpaint);
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if (_texpaint_nor != null) {
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gpu_delete_texture(_texpaint_nor);
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}
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if (_texpaint_pack != null) {
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gpu_delete_texture(_texpaint_pack);
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}
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if (_texpaint_preview != null) {
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gpu_delete_texture(_texpaint_preview);
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}
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map_delete(render_path_render_targets, "texpaint" + raw.ext);
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if (slot_layer_is_layer(raw)) {
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map_delete(render_path_render_targets, "texpaint_nor" + raw.ext);
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map_delete(render_path_render_targets, "texpaint_pack" + raw.ext);
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}
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}
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function slot_layer_swap(raw: slot_layer_t, other: slot_layer_t) {
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if ((slot_layer_is_layer(raw) || slot_layer_is_mask(raw)) && (slot_layer_is_layer(other) || slot_layer_is_mask(other))) {
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let rt0: render_target_t = map_get(render_path_render_targets, "texpaint" + raw.ext);
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let rt1: render_target_t = map_get(render_path_render_targets, "texpaint" + other.ext);
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rt0._image = other.texpaint;
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rt1._image = raw.texpaint;
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let _texpaint: gpu_texture_t = raw.texpaint;
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raw.texpaint = other.texpaint;
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other.texpaint = _texpaint;
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let _texpaint_preview: gpu_texture_t = raw.texpaint_preview;
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raw.texpaint_preview = other.texpaint_preview;
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other.texpaint_preview = _texpaint_preview;
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}
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if (slot_layer_is_layer(raw) && slot_layer_is_layer(other)) {
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let nor0: render_target_t = map_get(render_path_render_targets, "texpaint_nor" + raw.ext);
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nor0._image = other.texpaint_nor;
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let pack0: render_target_t = map_get(render_path_render_targets, "texpaint_pack" + raw.ext);
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pack0._image = other.texpaint_pack;
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let nor1: render_target_t = map_get(render_path_render_targets, "texpaint_nor" + other.ext);
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nor1._image = raw.texpaint_nor;
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let pack1: render_target_t = map_get(render_path_render_targets, "texpaint_pack" + other.ext);
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pack1._image = raw.texpaint_pack;
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let _texpaint_nor: gpu_texture_t = raw.texpaint_nor;
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let _texpaint_pack: gpu_texture_t = raw.texpaint_pack;
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raw.texpaint_nor = other.texpaint_nor;
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raw.texpaint_pack = other.texpaint_pack;
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other.texpaint_nor = _texpaint_nor;
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other.texpaint_pack = _texpaint_pack;
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}
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}
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function slot_layer_clear(raw: slot_layer_t, base_color: i32 = 0x00000000, base_image: gpu_texture_t = null, occlusion: f32 = 1.0,
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roughness: f32 = layers_default_rough, metallic: f32 = 0.0) {
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// Base
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_gpu_begin(raw.texpaint, null, null, clear_flag_t.COLOR, base_color);
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gpu_end();
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if (base_image != null) {
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draw_begin(raw.texpaint);
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draw_scaled_image(base_image, 0, 0, raw.texpaint.width, raw.texpaint.height);
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draw_end();
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}
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if (slot_layer_is_layer(raw)) {
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// Nor
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_gpu_begin(raw.texpaint_nor, null, null, clear_flag_t.COLOR, color_from_floats(0.5, 0.5, 1.0, 0.0));
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gpu_end();
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// Occ, rough, met
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_gpu_begin(raw.texpaint_pack, null, null, clear_flag_t.COLOR, color_from_floats(occlusion, roughness, metallic, 0.0));
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gpu_end();
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}
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context_raw.layer_preview_dirty = true;
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context_raw.ddirty = 3;
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}
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function slot_layer_invert_mask(raw: slot_layer_t) {
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let inverted: gpu_texture_t = gpu_create_render_target(raw.texpaint.width, raw.texpaint.height, tex_format_t.RGBA32);
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draw_begin(inverted);
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draw_set_pipeline(pipes_invert8);
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draw_image(raw.texpaint, 0, 0);
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draw_set_pipeline(null);
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draw_end();
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let _texpaint: gpu_texture_t = raw.texpaint;
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gpu_delete_texture(_texpaint);
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let rt: render_target_t = map_get(render_path_render_targets, "texpaint" + raw.id);
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raw.texpaint = rt._image = inverted;
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context_raw.layer_preview_dirty = true;
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context_raw.ddirty = 3;
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}
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function slot_layer_apply_mask(raw: slot_layer_t) {
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if (raw.parent.fill_layer != null) {
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slot_layer_to_paint_layer(raw.parent);
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}
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if (slot_layer_is_group(raw.parent)) {
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for (let i: i32 = 0; i < slot_layer_get_children(raw.parent).length; ++i) {
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let c: slot_layer_t = slot_layer_get_children(raw.parent)[i];
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layers_apply_mask(c, raw);
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}
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}
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else {
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layers_apply_mask(raw.parent, raw);
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}
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slot_layer_delete(raw);
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}
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function slot_layer_duplicate(raw: slot_layer_t): slot_layer_t {
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let layers: slot_layer_t[] = project_layers;
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let i: i32 = array_index_of(layers, raw) + 1;
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let l: slot_layer_t = slot_layer_create("",
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slot_layer_is_layer(raw) ? layer_slot_type_t.LAYER
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: slot_layer_is_mask(raw) ? layer_slot_type_t.MASK
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: layer_slot_type_t.GROUP,
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raw.parent);
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array_insert(layers, i, l);
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if (slot_layer_is_layer(raw)) {
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draw_begin(l.texpaint);
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draw_set_pipeline(pipes_copy);
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draw_image(raw.texpaint, 0, 0);
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draw_set_pipeline(null);
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draw_end();
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if (l.texpaint_nor != null) {
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draw_begin(l.texpaint_nor);
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draw_set_pipeline(pipes_copy);
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draw_image(raw.texpaint_nor, 0, 0);
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draw_set_pipeline(null);
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draw_end();
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}
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if (l.texpaint_pack != null) {
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draw_begin(l.texpaint_pack);
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draw_set_pipeline(pipes_copy);
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draw_image(raw.texpaint_pack, 0, 0);
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draw_set_pipeline(null);
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draw_end();
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}
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}
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else if (slot_layer_is_mask(raw)) {
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draw_begin(l.texpaint);
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draw_set_pipeline(pipes_copy8);
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draw_image(raw.texpaint, 0, 0);
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draw_set_pipeline(null);
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draw_end();
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}
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if (l.texpaint_preview != null) {
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draw_begin(l.texpaint_preview, true, 0x00000000);
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draw_set_pipeline(pipes_copy);
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draw_scaled_image(raw.texpaint_preview, 0, 0, raw.texpaint_preview.width, raw.texpaint_preview.height);
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draw_set_pipeline(null);
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draw_end();
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}
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l.visible = raw.visible;
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l.mask_opacity = raw.mask_opacity;
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l.fill_layer = raw.fill_layer;
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l.object_mask = raw.object_mask;
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l.blending = raw.blending;
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l.uv_type = raw.uv_type;
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l.scale = raw.scale;
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l.angle = raw.angle;
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l.paint_base = raw.paint_base;
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l.paint_opac = raw.paint_opac;
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l.paint_occ = raw.paint_occ;
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l.paint_rough = raw.paint_rough;
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l.paint_met = raw.paint_met;
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l.paint_nor = raw.paint_nor;
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l.paint_nor_blend = raw.paint_nor_blend;
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l.paint_height = raw.paint_height;
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l.paint_height_blend = raw.paint_height_blend;
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l.paint_emis = raw.paint_emis;
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l.paint_subs = raw.paint_subs;
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return l;
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}
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function slot_layer_resize_and_set_bits(raw: slot_layer_t) {
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let res_x: i32 = config_get_texture_res_x();
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let res_y: i32 = config_get_texture_res_y();
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let rts: map_t<string, render_target_t> = render_path_render_targets;
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if (slot_layer_is_layer(raw)) {
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let format: tex_format_t = base_bits_handle.i == texture_bits_t.BITS8 ? tex_format_t.RGBA32
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: base_bits_handle.i == texture_bits_t.BITS16 ? tex_format_t.RGBA64
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: tex_format_t.RGBA128;
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let pipe: gpu_pipeline_t = format == tex_format_t.RGBA32 ? pipes_copy : format == tex_format_t.RGBA64 ? pipes_copy64 : pipes_copy128;
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let _texpaint: gpu_texture_t = raw.texpaint;
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raw.texpaint = gpu_create_render_target(res_x, res_y, format);
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draw_begin(raw.texpaint);
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draw_set_pipeline(pipe);
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draw_scaled_image(_texpaint, 0, 0, res_x, res_y);
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draw_set_pipeline(null);
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draw_end();
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let _texpaint_nor: gpu_texture_t = raw.texpaint_nor;
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if (raw.texpaint_nor != null) {
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raw.texpaint_nor = gpu_create_render_target(res_x, res_y, format);
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draw_begin(raw.texpaint_nor);
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draw_set_pipeline(pipe);
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draw_scaled_image(_texpaint_nor, 0, 0, res_x, res_y);
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draw_set_pipeline(null);
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draw_end();
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}
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let _texpaint_pack: gpu_texture_t = raw.texpaint_pack;
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if (raw.texpaint_pack != null) {
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raw.texpaint_pack = gpu_create_render_target(res_x, res_y, format);
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draw_begin(raw.texpaint_pack);
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draw_set_pipeline(pipe);
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draw_scaled_image(_texpaint_pack, 0, 0, res_x, res_y);
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draw_set_pipeline(null);
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draw_end();
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}
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gpu_delete_texture(_texpaint);
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if (_texpaint_nor != null) {
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gpu_delete_texture(_texpaint_nor);
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}
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if (_texpaint_pack != null) {
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gpu_delete_texture(_texpaint_pack);
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}
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let rt: render_target_t = map_get(rts, "texpaint" + raw.ext);
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rt._image = raw.texpaint;
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if (raw.texpaint_nor != null) {
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let rt_nor: render_target_t = map_get(rts, "texpaint_nor" + raw.ext);
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rt_nor._image = raw.texpaint_nor;
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}
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if (raw.texpaint_pack != null) {
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let rt_pack: render_target_t = map_get(rts, "texpaint_pack" + raw.ext);
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rt_pack._image = raw.texpaint_pack;
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}
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}
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else if (slot_layer_is_mask(raw)) {
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let _texpaint: gpu_texture_t = raw.texpaint;
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raw.texpaint = gpu_create_render_target(res_x, res_y, tex_format_t.RGBA32);
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draw_begin(raw.texpaint);
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draw_set_pipeline(pipes_copy8);
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draw_scaled_image(_texpaint, 0, 0, res_x, res_y);
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draw_set_pipeline(null);
|
|
draw_end();
|
|
|
|
gpu_delete_texture(_texpaint);
|
|
|
|
let rt: render_target_t = map_get(rts, "texpaint" + raw.ext);
|
|
rt._image = raw.texpaint;
|
|
}
|
|
}
|
|
|
|
function slot_layer_to_fill_layer(raw: slot_layer_t) {
|
|
context_set_layer(raw);
|
|
raw.fill_layer = context_raw.material;
|
|
layers_update_fill_layer();
|
|
sys_notify_on_next_frame(function() {
|
|
make_material_parse_paint_material();
|
|
context_raw.layer_preview_dirty = true;
|
|
ui_base_hwnds[tab_area_t.SIDEBAR0].redraws = 2;
|
|
});
|
|
}
|
|
|
|
function slot_layer_to_paint_layer(raw: slot_layer_t) {
|
|
context_set_layer(raw);
|
|
raw.fill_layer = null;
|
|
make_material_parse_paint_material();
|
|
context_raw.layer_preview_dirty = true;
|
|
ui_base_hwnds[tab_area_t.SIDEBAR0].redraws = 2;
|
|
}
|
|
|
|
function slot_layer_is_visible(raw: slot_layer_t): bool {
|
|
return raw.visible && (raw.parent == null || raw.parent.visible);
|
|
}
|
|
|
|
function slot_layer_get_children(raw: slot_layer_t): slot_layer_t[] {
|
|
let children: slot_layer_t[] = null; // Child layers of a group
|
|
for (let i: i32 = 0; i < project_layers.length; ++i) {
|
|
let l: slot_layer_t = project_layers[i];
|
|
if (l.parent == raw && slot_layer_is_layer(l)) {
|
|
if (children == null) {
|
|
children = [];
|
|
}
|
|
array_push(children, l);
|
|
}
|
|
}
|
|
return children;
|
|
}
|
|
|
|
function slot_layer_get_recursive_children(raw: slot_layer_t): slot_layer_t[] {
|
|
let children: slot_layer_t[] = null;
|
|
for (let i: i32 = 0; i < project_layers.length; ++i) {
|
|
let l: slot_layer_t = project_layers[i];
|
|
if (l.parent == raw) { // Child layers and group masks
|
|
if (children == null) {
|
|
children = [];
|
|
}
|
|
array_push(children, l);
|
|
}
|
|
if (l.parent != null && l.parent.parent == raw) { // Layer masks
|
|
if (children == null) {
|
|
children = [];
|
|
}
|
|
array_push(children, l);
|
|
}
|
|
}
|
|
return children;
|
|
}
|
|
|
|
function slot_layer_get_masks(raw: slot_layer_t, include_group_masks: bool = true): slot_layer_t[] {
|
|
if (slot_layer_is_mask(raw)) {
|
|
return null;
|
|
}
|
|
|
|
let children: slot_layer_t[] = null;
|
|
// Child masks of a layer
|
|
for (let i: i32 = 0; i < project_layers.length; ++i) {
|
|
let l: slot_layer_t = project_layers[i];
|
|
if (l.parent == raw && slot_layer_is_mask(l)) {
|
|
if (children == null) {
|
|
children = [];
|
|
}
|
|
array_push(children, l);
|
|
}
|
|
}
|
|
// Child masks of a parent group
|
|
if (include_group_masks) {
|
|
if (raw.parent != null && slot_layer_is_group(raw.parent)) {
|
|
for (let i: i32 = 0; i < project_layers.length; ++i) {
|
|
let l: slot_layer_t = project_layers[i];
|
|
if (l.parent == raw.parent && slot_layer_is_mask(l)) {
|
|
if (children == null) {
|
|
children = [];
|
|
}
|
|
array_push(children, l);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return children;
|
|
}
|
|
|
|
function slot_layer_has_masks(raw: slot_layer_t, include_group_masks: bool = true): bool {
|
|
// Layer mask
|
|
for (let i: i32 = 0; i < project_layers.length; ++i) {
|
|
let l: slot_layer_t = project_layers[i];
|
|
if (l.parent == raw && slot_layer_is_mask(l)) {
|
|
return true;
|
|
}
|
|
}
|
|
// Group mask
|
|
if (include_group_masks && raw.parent != null && slot_layer_is_group(raw.parent)) {
|
|
for (let i: i32 = 0; i < project_layers.length; ++i) {
|
|
let l: slot_layer_t = project_layers[i];
|
|
if (l.parent == raw.parent && slot_layer_is_mask(l)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
function slot_layer_get_opacity(raw: slot_layer_t): f32 {
|
|
let f: f32 = raw.mask_opacity;
|
|
if (slot_layer_is_layer(raw) && raw.parent != null) {
|
|
f *= raw.parent.mask_opacity;
|
|
}
|
|
return f;
|
|
}
|
|
|
|
function slot_layer_get_object_mask(raw: slot_layer_t): i32 {
|
|
return slot_layer_is_mask(raw) ? raw.parent.object_mask : raw.object_mask;
|
|
}
|
|
|
|
function slot_layer_is_layer(raw: slot_layer_t): bool {
|
|
return raw.texpaint != null && raw.texpaint_nor != null;
|
|
}
|
|
|
|
function slot_layer_is_group(raw: slot_layer_t): bool {
|
|
return raw.texpaint == null;
|
|
}
|
|
|
|
function slot_layer_get_containing_group(raw: slot_layer_t): slot_layer_t {
|
|
if (raw.parent != null && slot_layer_is_group(raw.parent)) {
|
|
return raw.parent;
|
|
}
|
|
else if (raw.parent != null && raw.parent.parent != null && slot_layer_is_group(raw.parent.parent)) {
|
|
return raw.parent.parent;
|
|
}
|
|
else {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
function slot_layer_is_mask(raw: slot_layer_t): bool {
|
|
return raw.texpaint != null && raw.texpaint_nor == null;
|
|
}
|
|
|
|
function slot_layer_is_group_mask(raw: slot_layer_t): bool {
|
|
return raw.texpaint != null && raw.texpaint_nor == null && slot_layer_is_group(raw.parent);
|
|
}
|
|
|
|
function slot_layer_is_layer_mask(raw: slot_layer_t): bool {
|
|
return raw.texpaint != null && raw.texpaint_nor == null && slot_layer_is_layer(raw.parent);
|
|
}
|
|
|
|
function slot_layer_is_in_group(raw: slot_layer_t): bool {
|
|
return raw.parent != null && (slot_layer_is_group(raw.parent) || (raw.parent.parent != null && slot_layer_is_group(raw.parent.parent)));
|
|
}
|
|
|
|
function slot_layer_can_move(raw: slot_layer_t, to: i32): bool {
|
|
let old_index: i32 = array_index_of(project_layers, raw);
|
|
|
|
let delta: i32 = to - old_index; // If delta > 0 the layer is moved up, otherwise down
|
|
if (to < 0 || to > project_layers.length - 1 || delta == 0) {
|
|
return false;
|
|
}
|
|
|
|
// If the layer is moved up, all layers between the old position and the new one move one down
|
|
// The layers above the new position stay where they are
|
|
// If the new position is on top or on bottom no upper resp. lower layer exists
|
|
let new_upper_layer: slot_layer_t = delta > 0 ? (to < project_layers.length - 1 ? project_layers[to + 1] : null) : project_layers[to];
|
|
|
|
// Group or layer is collapsed so we check below and update the upper layer
|
|
if (new_upper_layer != null && !new_upper_layer.show_panel) {
|
|
let children: slot_layer_t[] = slot_layer_get_recursive_children(new_upper_layer);
|
|
to -= children != null ? children.length : 0;
|
|
delta = to - old_index;
|
|
new_upper_layer = delta > 0 ? (to < project_layers.length - 1 ? project_layers[to + 1] : null) : project_layers[to];
|
|
}
|
|
|
|
let new_lower_layer: slot_layer_t = delta > 0 ? project_layers[to] : (to > 0 ? project_layers[to - 1] : null);
|
|
|
|
if (slot_layer_is_mask(raw)) {
|
|
// Masks can not be on top
|
|
if (new_upper_layer == null) {
|
|
return false;
|
|
}
|
|
// Masks should not be placed below a collapsed group - this condition can be savely removed
|
|
if (slot_layer_is_in_group(new_upper_layer) && !slot_layer_get_containing_group(new_upper_layer).show_panel) {
|
|
return false;
|
|
}
|
|
// Masks should not be placed below a collapsed layer - this condition can be savely removed
|
|
if (slot_layer_is_mask(new_upper_layer) && !new_upper_layer.parent.show_panel) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (slot_layer_is_layer(raw)) {
|
|
// Layers can not be moved directly below its own mask(s)
|
|
if (new_upper_layer != null && slot_layer_is_mask(new_upper_layer) && new_upper_layer.parent == raw) {
|
|
return false;
|
|
}
|
|
// Layers can not be placed above a mask as the mask would be reparented
|
|
if (new_lower_layer != null && slot_layer_is_mask(new_lower_layer)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Currently groups can not be nested - thus valid positions for groups are:
|
|
if (slot_layer_is_group(raw)) {
|
|
// At the top
|
|
if (new_upper_layer == null) {
|
|
return true;
|
|
}
|
|
// NOT below its own children
|
|
if (slot_layer_get_containing_group(new_upper_layer) == raw) {
|
|
return false;
|
|
}
|
|
// At the bottom
|
|
if (new_lower_layer == null) {
|
|
return true;
|
|
}
|
|
// Above a group
|
|
if (slot_layer_is_group(new_lower_layer)) {
|
|
return true;
|
|
}
|
|
// Above a non-grouped layer
|
|
if (slot_layer_is_layer(new_lower_layer) && !slot_layer_is_in_group(new_lower_layer)) {
|
|
return true;
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
function slot_layer_move(raw: slot_layer_t, to: i32) {
|
|
if (!slot_layer_can_move(raw, to)) {
|
|
return;
|
|
}
|
|
|
|
let pointers: map_t<slot_layer_t, i32> = tab_layers_init_layer_map();
|
|
let old_index: i32 = array_index_of(project_layers, raw);
|
|
let delta: i32 = to - old_index;
|
|
let new_upper_layer: slot_layer_t = delta > 0 ? (to < project_layers.length - 1 ? project_layers[to + 1] : null) : project_layers[to];
|
|
|
|
// Group or layer is collapsed so we check below and update the upper layer
|
|
if (new_upper_layer != null && !new_upper_layer.show_panel) {
|
|
let children: slot_layer_t[] = slot_layer_get_recursive_children(new_upper_layer);
|
|
to -= children != null ? children.length : 0;
|
|
delta = to - old_index;
|
|
new_upper_layer = delta > 0 ? (to < project_layers.length - 1 ? project_layers[to + 1] : null) : project_layers[to];
|
|
}
|
|
|
|
context_set_layer(raw);
|
|
history_order_layers(to);
|
|
ui_base_hwnds[tab_area_t.SIDEBAR0].redraws = 2;
|
|
|
|
array_remove(project_layers, raw);
|
|
array_insert(project_layers, to, raw);
|
|
|
|
if (slot_layer_is_layer(raw)) {
|
|
let old_parent: slot_layer_t = raw.parent;
|
|
|
|
if (new_upper_layer == null) {
|
|
raw.parent = null; // Placed on top
|
|
}
|
|
else if (slot_layer_is_in_group(new_upper_layer) && !slot_layer_get_containing_group(new_upper_layer).show_panel) {
|
|
raw.parent = null; // Placed below a collapsed group
|
|
}
|
|
else if (slot_layer_is_layer(new_upper_layer)) {
|
|
raw.parent = new_upper_layer.parent; // Placed below a layer, use the same parent
|
|
}
|
|
else if (slot_layer_is_group(new_upper_layer)) {
|
|
raw.parent = new_upper_layer; // Placed as top layer in a group
|
|
}
|
|
else if (slot_layer_is_group_mask(new_upper_layer)) {
|
|
raw.parent = new_upper_layer.parent; // Placed in a group below the lowest group mask
|
|
}
|
|
else if (slot_layer_is_layer_mask(new_upper_layer)) {
|
|
raw.parent = slot_layer_get_containing_group(new_upper_layer); // Either the group the mask belongs to or null
|
|
}
|
|
|
|
// Layers can have masks as children
|
|
// These have to be moved, too
|
|
let layer_masks: slot_layer_t[] = slot_layer_get_masks(raw, false);
|
|
if (layer_masks != null) {
|
|
for (let idx: i32 = 0; idx < layer_masks.length; ++idx) {
|
|
let mask: slot_layer_t = layer_masks[idx];
|
|
array_remove(project_layers, mask);
|
|
// If the masks are moved down each step increases the index below the layer by one.
|
|
array_insert(project_layers, delta > 0 ? old_index + delta - 1 : old_index + delta + idx, mask);
|
|
}
|
|
}
|
|
|
|
// The layer is the last layer in the group, remove it
|
|
// Notice that this might remove group masks
|
|
if (old_parent != null && slot_layer_get_children(old_parent) == null) {
|
|
slot_layer_delete(old_parent);
|
|
}
|
|
}
|
|
else if (slot_layer_is_mask(raw)) {
|
|
// Precondition new_upper_layer != null, ensured in can_move
|
|
if (slot_layer_is_layer(new_upper_layer) || slot_layer_is_group(new_upper_layer)) {
|
|
raw.parent = new_upper_layer;
|
|
}
|
|
else if (slot_layer_is_mask(new_upper_layer)) { // Group mask or layer mask
|
|
raw.parent = new_upper_layer.parent;
|
|
}
|
|
}
|
|
else if (slot_layer_is_group(raw)) {
|
|
let children: slot_layer_t[] = slot_layer_get_recursive_children(raw);
|
|
if (children != null) {
|
|
for (let idx: i32 = 0; idx < children.length; ++idx) {
|
|
let child: slot_layer_t = children[idx];
|
|
array_remove(project_layers, child);
|
|
// If the children are moved down each step increases the index below the layer by one
|
|
array_insert(project_layers, delta > 0 ? old_index + delta - 1 : old_index + delta + idx, child);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (let i: i32 = 0; i < project_materials.length; ++i) {
|
|
let m: slot_material_t = project_materials[i];
|
|
tab_layers_remap_layer_pointers(m.canvas.nodes, tab_layers_fill_layer_map(pointers));
|
|
}
|
|
}
|
|
|
|
let layers_temp_image: gpu_texture_t = null;
|
|
let layers_expa: gpu_texture_t = null;
|
|
let layers_expb: gpu_texture_t = null;
|
|
let layers_expc: gpu_texture_t = null;
|
|
let layers_default_base: f32 = 0.5;
|
|
let layers_default_rough: f32 = 0.4;
|
|
let layers_max_layers: i32 =
|
|
/// if (arm_android || arm_ios)
|
|
18;
|
|
/// else
|
|
255;
|
|
/// end
|
|
|
|
let _layers_uv_type: uv_type_t;
|
|
let _layers_decal_mat: mat4_t;
|
|
let _layers_position: i32;
|
|
let _layers_base_color: i32;
|
|
let _layers_occlusion: f32;
|
|
let _layers_roughness: f32;
|
|
let _layers_metallic: f32;
|
|
|
|
function layers_init() {
|
|
slot_layer_clear(project_layers[0], color_from_floats(layers_default_base, layers_default_base, layers_default_base, 1.0));
|
|
}
|
|
|
|
function layers_resize() {
|
|
let conf: config_t = config_raw;
|
|
if (base_res_handle.i >= math_floor(texture_res_t.RES16384)) { // Save memory for >=16k
|
|
conf.undo_steps = 1;
|
|
if (context_raw.undo_handle != null) {
|
|
context_raw.undo_handle.f = conf.undo_steps;
|
|
}
|
|
while (history_undo_layers.length > conf.undo_steps) {
|
|
let l: slot_layer_t = array_pop(history_undo_layers);
|
|
sys_notify_on_next_frame(function(l: slot_layer_t) {
|
|
slot_layer_unload(l);
|
|
}, l);
|
|
}
|
|
}
|
|
for (let i: i32 = 0; i < project_layers.length; ++i) {
|
|
let l: slot_layer_t = project_layers[i];
|
|
slot_layer_resize_and_set_bits(l);
|
|
}
|
|
for (let i: i32 = 0; i < history_undo_layers.length; ++i) {
|
|
let l: slot_layer_t = history_undo_layers[i];
|
|
slot_layer_resize_and_set_bits(l);
|
|
}
|
|
|
|
let rts: map_t<string, render_target_t> = render_path_render_targets;
|
|
|
|
let blend0: render_target_t = map_get(rts, "texpaint_blend0");
|
|
let _texpaint_blend0: gpu_texture_t = blend0._image;
|
|
gpu_delete_texture(_texpaint_blend0);
|
|
blend0.width = config_get_texture_res_x();
|
|
blend0.height = config_get_texture_res_y();
|
|
blend0._image = gpu_create_render_target(config_get_texture_res_x(), config_get_texture_res_y(), tex_format_t.R8);
|
|
|
|
let blend1: render_target_t = map_get(rts, "texpaint_blend1");
|
|
let _texpaint_blend1: gpu_texture_t = blend1._image;
|
|
gpu_delete_texture(_texpaint_blend1);
|
|
blend1.width = config_get_texture_res_x();
|
|
blend1.height = config_get_texture_res_y();
|
|
blend1._image = gpu_create_render_target(config_get_texture_res_x(), config_get_texture_res_y(), tex_format_t.R8);
|
|
|
|
context_raw.brush_blend_dirty = true;
|
|
|
|
let blur: render_target_t = map_get(rts, "texpaint_blur");
|
|
if (blur != null) {
|
|
let _texpaint_blur: gpu_texture_t = blur._image;
|
|
gpu_delete_texture(_texpaint_blur);
|
|
let size_x: f32 = math_floor(config_get_texture_res_x() * 0.95);
|
|
let size_y: f32 = math_floor(config_get_texture_res_y() * 0.95);
|
|
blur.width = size_x;
|
|
blur.height = size_y;
|
|
blur._image = gpu_create_render_target(size_x, size_y);
|
|
}
|
|
if (render_path_paint_live_layer != null) {
|
|
slot_layer_resize_and_set_bits(render_path_paint_live_layer);
|
|
}
|
|
render_path_raytrace_ready = false; // Rebuild baketex
|
|
context_raw.ddirty = 2;
|
|
}
|
|
|
|
function layers_set_bits() {
|
|
for (let i: i32 = 0; i < project_layers.length; ++i) {
|
|
let l: slot_layer_t = project_layers[i];
|
|
slot_layer_resize_and_set_bits(l);
|
|
}
|
|
for (let i: i32 = 0; i < history_undo_layers.length; ++i) {
|
|
let l: slot_layer_t = history_undo_layers[i];
|
|
slot_layer_resize_and_set_bits(l);
|
|
}
|
|
}
|
|
|
|
function layers_make_temp_img() {
|
|
let l: slot_layer_t = project_layers[0];
|
|
|
|
if (layers_temp_image != null &&
|
|
(layers_temp_image.width != l.texpaint.width || layers_temp_image.height != l.texpaint.height || layers_temp_image.format != l.texpaint.format)) {
|
|
let _temptex0: render_target_t = map_get(render_path_render_targets, "temptex0");
|
|
render_target_unload(_temptex0);
|
|
map_delete(render_path_render_targets, "temptex0");
|
|
layers_temp_image = null;
|
|
}
|
|
if (layers_temp_image == null) {
|
|
let format: string = base_bits_handle.i == texture_bits_t.BITS8 ? "RGBA32" : base_bits_handle.i == texture_bits_t.BITS16 ? "RGBA64" : "RGBA128";
|
|
|
|
let t: render_target_t = render_target_create();
|
|
t.name = "temptex0";
|
|
t.width = l.texpaint.width;
|
|
t.height = l.texpaint.height;
|
|
t.format = format;
|
|
let rt: render_target_t = render_path_create_render_target(t);
|
|
layers_temp_image = rt._image;
|
|
}
|
|
}
|
|
|
|
function layers_make_temp_mask_img() {
|
|
if (pipes_temp_mask_image != null &&
|
|
(pipes_temp_mask_image.width != config_get_texture_res_x() || pipes_temp_mask_image.height != config_get_texture_res_y())) {
|
|
let _temp_mask_image: gpu_texture_t = pipes_temp_mask_image;
|
|
gpu_delete_texture(_temp_mask_image);
|
|
pipes_temp_mask_image = null;
|
|
}
|
|
if (pipes_temp_mask_image == null) {
|
|
pipes_temp_mask_image = gpu_create_render_target(config_get_texture_res_x(), config_get_texture_res_y(), tex_format_t.R8);
|
|
}
|
|
}
|
|
|
|
function layers_make_export_img() {
|
|
let l: slot_layer_t = project_layers[0];
|
|
|
|
if (layers_expa != null && (layers_expa.width != l.texpaint.width || layers_expa.height != l.texpaint.height || layers_expa.format != l.texpaint.format)) {
|
|
let _expa: gpu_texture_t = layers_expa;
|
|
let _expb: gpu_texture_t = layers_expb;
|
|
let _expc: gpu_texture_t = layers_expc;
|
|
gpu_delete_texture(_expa);
|
|
gpu_delete_texture(_expb);
|
|
gpu_delete_texture(_expc);
|
|
layers_expa = null;
|
|
layers_expb = null;
|
|
layers_expc = null;
|
|
map_delete(render_path_render_targets, "expa");
|
|
map_delete(render_path_render_targets, "expb");
|
|
map_delete(render_path_render_targets, "expc");
|
|
}
|
|
if (layers_expa == null) {
|
|
let format: string = base_bits_handle.i == texture_bits_t.BITS8 ? "RGBA32" : base_bits_handle.i == texture_bits_t.BITS16 ? "RGBA64" : "RGBA128";
|
|
|
|
{
|
|
let t: render_target_t = render_target_create();
|
|
t.name = "expa";
|
|
t.width = l.texpaint.width;
|
|
t.height = l.texpaint.height;
|
|
t.format = format;
|
|
let rt: render_target_t = render_path_create_render_target(t);
|
|
layers_expa = rt._image;
|
|
}
|
|
|
|
{
|
|
let t: render_target_t = render_target_create();
|
|
t.name = "expb";
|
|
t.width = l.texpaint.width;
|
|
t.height = l.texpaint.height;
|
|
t.format = format;
|
|
let rt: render_target_t = render_path_create_render_target(t);
|
|
layers_expb = rt._image;
|
|
}
|
|
|
|
{
|
|
let t: render_target_t = render_target_create();
|
|
t.name = "expc";
|
|
t.width = l.texpaint.width;
|
|
t.height = l.texpaint.height;
|
|
t.format = format;
|
|
let rt: render_target_t = render_path_create_render_target(t);
|
|
layers_expc = rt._image;
|
|
}
|
|
}
|
|
}
|
|
|
|
function layers_apply_mask(l: slot_layer_t, m: slot_layer_t) {
|
|
if (!slot_layer_is_layer(l) || !slot_layer_is_mask(m)) {
|
|
return;
|
|
}
|
|
|
|
layers_make_temp_img();
|
|
|
|
// Copy layer to temp
|
|
draw_begin(layers_temp_image);
|
|
draw_set_pipeline(pipes_copy);
|
|
draw_image(l.texpaint, 0, 0);
|
|
draw_set_pipeline(null);
|
|
draw_end();
|
|
|
|
// Apply mask
|
|
_gpu_begin(l.texpaint);
|
|
gpu_set_pipeline(pipes_apply_mask);
|
|
gpu_set_texture(pipes_tex0_mask, layers_temp_image);
|
|
gpu_set_texture(pipes_texa_mask, m.texpaint);
|
|
gpu_set_vertex_buffer(const_data_screen_aligned_vb);
|
|
gpu_set_index_buffer(const_data_screen_aligned_ib);
|
|
gpu_draw();
|
|
gpu_end();
|
|
}
|
|
|
|
function layers_commands_merge_pack(pipe: gpu_pipeline_t, i0: gpu_texture_t, i1: gpu_texture_t, i1pack: gpu_texture_t, i1mask_opacity: f32,
|
|
i1texmask: gpu_texture_t, i1blending: i32 = 101) {
|
|
_gpu_begin(i0);
|
|
gpu_set_pipeline(pipe);
|
|
gpu_set_texture(pipes_tex0, i1);
|
|
gpu_set_texture(pipes_tex1, i1pack);
|
|
gpu_set_texture(pipes_texmask, i1texmask);
|
|
gpu_set_texture(pipes_texa, layers_temp_image);
|
|
gpu_set_float(pipes_opac, i1mask_opacity);
|
|
gpu_set_float(pipes_tex1w, i1pack.width);
|
|
gpu_set_int(pipes_blending, i1blending);
|
|
gpu_set_vertex_buffer(const_data_screen_aligned_vb);
|
|
gpu_set_index_buffer(const_data_screen_aligned_ib);
|
|
gpu_draw();
|
|
gpu_end();
|
|
}
|
|
|
|
function layers_is_fill_material(): bool {
|
|
if (context_raw.tool == tool_type_t.MATERIAL) {
|
|
return true;
|
|
}
|
|
|
|
let m: slot_material_t = context_raw.material;
|
|
for (let i: i32 = 0; i < project_layers.length; ++i) {
|
|
let l: slot_layer_t = project_layers[i];
|
|
if (l.fill_layer == m) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
function layers_update_fill_layers() {
|
|
let _layer: slot_layer_t = context_raw.layer;
|
|
let _tool: tool_type_t = context_raw.tool;
|
|
let _fill_type: i32 = context_raw.fill_type_handle.i;
|
|
let current: gpu_texture_t = null;
|
|
|
|
if (context_raw.tool == tool_type_t.MATERIAL) {
|
|
if (render_path_paint_live_layer == null) {
|
|
render_path_paint_live_layer = slot_layer_create("_live");
|
|
}
|
|
|
|
current = _draw_current;
|
|
if (current != null)
|
|
draw_end();
|
|
|
|
context_raw.tool = tool_type_t.FILL;
|
|
context_raw.fill_type_handle.i = fill_type_t.OBJECT;
|
|
render_path_paint_set_plane_mesh();
|
|
make_material_parse_paint_material(false);
|
|
context_raw.pdirty = 1;
|
|
render_path_paint_use_live_layer(true);
|
|
render_path_paint_commands_paint(false);
|
|
render_path_paint_dilate(true, true);
|
|
render_path_paint_use_live_layer(false);
|
|
context_raw.tool = _tool;
|
|
context_raw.fill_type_handle.i = _fill_type;
|
|
context_raw.pdirty = 0;
|
|
context_raw.rdirty = 2;
|
|
render_path_paint_restore_plane_mesh();
|
|
make_material_parse_paint_material();
|
|
ui_view2d_hwnd.redraws = 2;
|
|
|
|
if (current != null)
|
|
draw_begin(current);
|
|
return;
|
|
}
|
|
|
|
let has_fill_layer: bool = false;
|
|
let has_fill_mask: bool = false;
|
|
for (let i: i32 = 0; i < project_layers.length; ++i) {
|
|
let l: slot_layer_t = project_layers[i];
|
|
if (slot_layer_is_layer(l) && l.fill_layer == context_raw.material) {
|
|
has_fill_layer = true;
|
|
}
|
|
}
|
|
for (let i: i32 = 0; i < project_layers.length; ++i) {
|
|
let l: slot_layer_t = project_layers[i];
|
|
if (slot_layer_is_mask(l) && l.fill_layer == context_raw.material) {
|
|
has_fill_mask = true;
|
|
}
|
|
}
|
|
|
|
if (has_fill_layer || has_fill_mask) {
|
|
current = _draw_current;
|
|
if (current != null) {
|
|
draw_end();
|
|
}
|
|
context_raw.pdirty = 1;
|
|
context_raw.tool = tool_type_t.FILL;
|
|
context_raw.fill_type_handle.i = fill_type_t.OBJECT;
|
|
|
|
if (has_fill_layer) {
|
|
let first: bool = true;
|
|
for (let i: i32 = 0; i < project_layers.length; ++i) {
|
|
let l: slot_layer_t = project_layers[i];
|
|
if (slot_layer_is_layer(l) && l.fill_layer == context_raw.material) {
|
|
context_raw.layer = l;
|
|
if (first) {
|
|
first = false;
|
|
make_material_parse_paint_material(false);
|
|
}
|
|
layers_set_object_mask();
|
|
slot_layer_clear(l);
|
|
render_path_paint_commands_paint(false);
|
|
render_path_paint_dilate(true, true);
|
|
}
|
|
}
|
|
}
|
|
if (has_fill_mask) {
|
|
let first: bool = true;
|
|
for (let i: i32 = 0; i < project_layers.length; ++i) {
|
|
let l: slot_layer_t = project_layers[i];
|
|
if (slot_layer_is_mask(l) && l.fill_layer == context_raw.material) {
|
|
context_raw.layer = l;
|
|
if (first) {
|
|
first = false;
|
|
make_material_parse_paint_material(false);
|
|
}
|
|
layers_set_object_mask();
|
|
slot_layer_clear(l);
|
|
render_path_paint_commands_paint(false);
|
|
render_path_paint_dilate(true, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
context_raw.pdirty = 0;
|
|
context_raw.ddirty = 2;
|
|
context_raw.rdirty = 2;
|
|
context_raw.layers_preview_dirty = true; // Repaint all layer previews as multiple layers might have changed.
|
|
if (current != null)
|
|
draw_begin(current);
|
|
context_raw.layer = _layer;
|
|
layers_set_object_mask();
|
|
context_raw.tool = _tool;
|
|
context_raw.fill_type_handle.i = _fill_type;
|
|
make_material_parse_paint_material(false);
|
|
}
|
|
}
|
|
|
|
function layers_update_fill_layer(parse_paint: bool = true) {
|
|
let current: gpu_texture_t = _draw_current;
|
|
let in_use: bool = gpu_in_use;
|
|
if (in_use)
|
|
draw_end();
|
|
|
|
let _tool: tool_type_t = context_raw.tool;
|
|
let _fill_type: i32 = context_raw.fill_type_handle.i;
|
|
context_raw.tool = tool_type_t.FILL;
|
|
context_raw.fill_type_handle.i = fill_type_t.OBJECT;
|
|
context_raw.pdirty = 1;
|
|
|
|
slot_layer_clear(context_raw.layer);
|
|
|
|
if (parse_paint) {
|
|
make_material_parse_paint_material(false);
|
|
}
|
|
render_path_paint_commands_paint(false);
|
|
render_path_paint_dilate(true, true);
|
|
|
|
context_raw.rdirty = 2;
|
|
context_raw.tool = _tool;
|
|
context_raw.fill_type_handle.i = _fill_type;
|
|
if (in_use)
|
|
draw_begin(current);
|
|
}
|
|
|
|
function layers_set_object_mask() {
|
|
let ar: string[] = [ tr("None") ];
|
|
for (let i: i32 = 0; i < project_paint_objects.length; ++i) {
|
|
let p: mesh_object_t = project_paint_objects[i];
|
|
array_push(ar, p.base.name);
|
|
}
|
|
|
|
let mask: i32 = context_object_mask_used() ? slot_layer_get_object_mask(context_raw.layer) : 0;
|
|
if (context_layer_filter_used()) {
|
|
mask = context_raw.layer_filter;
|
|
}
|
|
if (mask > 0) {
|
|
if (context_raw.merged_object != null) {
|
|
context_raw.merged_object.base.visible = false;
|
|
}
|
|
let o: mesh_object_t = project_paint_objects[0];
|
|
for (let i: i32 = 0; i < project_paint_objects.length; ++i) {
|
|
let p: mesh_object_t = project_paint_objects[i];
|
|
let mask_name: string = ar[mask];
|
|
if (p.base.name == mask_name) {
|
|
o = p;
|
|
break;
|
|
}
|
|
}
|
|
context_select_paint_object(o);
|
|
}
|
|
else {
|
|
let is_atlas: bool = slot_layer_get_object_mask(context_raw.layer) > 0 && slot_layer_get_object_mask(context_raw.layer) <= project_paint_objects.length;
|
|
if (context_raw.merged_object == null || is_atlas || context_raw.merged_object_is_atlas) {
|
|
let visibles: mesh_object_t[] = is_atlas ? project_get_atlas_objects(slot_layer_get_object_mask(context_raw.layer)) : null;
|
|
util_mesh_merge(visibles);
|
|
}
|
|
context_select_paint_object(context_main_object());
|
|
context_raw.paint_object.skip_context = "paint";
|
|
context_raw.merged_object.base.visible = true;
|
|
}
|
|
util_uv_dilatemap_cached = false;
|
|
}
|
|
|
|
function layers_new_layer(clear: bool = true, position: i32 = -1): slot_layer_t {
|
|
if (project_layers.length > layers_max_layers) {
|
|
return null;
|
|
}
|
|
|
|
let l: slot_layer_t = slot_layer_create();
|
|
l.object_mask = context_raw.layer_filter;
|
|
|
|
if (position == -1) {
|
|
if (slot_layer_is_mask(context_raw.layer))
|
|
context_set_layer(context_raw.layer.parent);
|
|
array_insert(project_layers, array_index_of(project_layers, context_raw.layer) + 1, l);
|
|
}
|
|
else {
|
|
array_insert(project_layers, position, l);
|
|
}
|
|
|
|
context_set_layer(l);
|
|
let li: i32 = array_index_of(project_layers, context_raw.layer);
|
|
if (li > 0) {
|
|
let below: slot_layer_t = project_layers[li - 1];
|
|
if (slot_layer_is_layer(below)) {
|
|
context_raw.layer.parent = below.parent;
|
|
}
|
|
}
|
|
if (clear) {
|
|
sys_notify_on_next_frame(function(l: slot_layer_t) {
|
|
slot_layer_clear(l);
|
|
}, l);
|
|
}
|
|
context_raw.layer_preview_dirty = true;
|
|
return l;
|
|
}
|
|
|
|
function layers_new_mask(clear: bool = true, parent: slot_layer_t, position: i32 = -1): slot_layer_t {
|
|
if (project_layers.length > layers_max_layers) {
|
|
return null;
|
|
}
|
|
let l: slot_layer_t = slot_layer_create("", layer_slot_type_t.MASK, parent);
|
|
if (position == -1) {
|
|
position = array_index_of(project_layers, parent);
|
|
}
|
|
array_insert(project_layers, position, l);
|
|
context_set_layer(l);
|
|
if (clear) {
|
|
sys_notify_on_next_frame(function(l: slot_layer_t) {
|
|
slot_layer_clear(l);
|
|
}, l);
|
|
}
|
|
context_raw.layer_preview_dirty = true;
|
|
return l;
|
|
}
|
|
|
|
function layers_new_group(): slot_layer_t {
|
|
if (project_layers.length > layers_max_layers) {
|
|
return null;
|
|
}
|
|
let l: slot_layer_t = slot_layer_create("", layer_slot_type_t.GROUP);
|
|
array_push(project_layers, l);
|
|
context_set_layer(l);
|
|
return l;
|
|
}
|
|
|
|
function layers_create_fill_layer(uv_type: uv_type_t = uv_type_t.UVMAP, decal_mat: mat4_t = mat4nan, position: i32 = -1) {
|
|
if (context_raw.tool == tool_type_t.GIZMO) {
|
|
return;
|
|
}
|
|
|
|
_layers_uv_type = uv_type;
|
|
_layers_decal_mat = decal_mat;
|
|
_layers_position = position;
|
|
sys_notify_on_next_frame(function() {
|
|
let l: slot_layer_t = layers_new_layer(false, _layers_position);
|
|
history_new_layer();
|
|
l.uv_type = _layers_uv_type;
|
|
if (!mat4_isnan(_layers_decal_mat)) {
|
|
l.decal_mat = _layers_decal_mat;
|
|
}
|
|
l.object_mask = context_raw.layer_filter;
|
|
history_to_fill_layer();
|
|
slot_layer_to_fill_layer(l);
|
|
});
|
|
}
|
|
|
|
function layers_create_image_mask(asset: asset_t) {
|
|
let l: slot_layer_t = context_raw.layer;
|
|
if (slot_layer_is_mask(l) || slot_layer_is_group(l)) {
|
|
return;
|
|
}
|
|
|
|
history_new_layer();
|
|
let m: slot_layer_t = layers_new_mask(false, l);
|
|
slot_layer_clear(m, 0x00000000, project_get_image(asset));
|
|
context_raw.layer_preview_dirty = true;
|
|
}
|
|
|
|
function layers_create_color_layer(base_color: i32, occlusion: f32 = 1.0, roughness: f32 = layers_default_rough, metallic: f32 = 0.0, position: i32 = -1) {
|
|
_layers_base_color = base_color;
|
|
_layers_occlusion = occlusion;
|
|
_layers_roughness = roughness;
|
|
_layers_metallic = metallic;
|
|
_layers_position = position;
|
|
|
|
sys_notify_on_next_frame(function() {
|
|
let l: slot_layer_t = layers_new_layer(false, _layers_position);
|
|
history_new_layer();
|
|
l.uv_type = uv_type_t.UVMAP;
|
|
l.object_mask = context_raw.layer_filter;
|
|
slot_layer_clear(l, _layers_base_color, null, _layers_occlusion, _layers_roughness, _layers_metallic);
|
|
});
|
|
}
|
|
|
|
function layers_duplicate_layer(l: slot_layer_t) {
|
|
if (!slot_layer_is_group(l)) {
|
|
let new_layer: slot_layer_t = slot_layer_duplicate(l);
|
|
context_set_layer(new_layer);
|
|
let masks: slot_layer_t[] = slot_layer_get_masks(l, false);
|
|
if (masks != null) {
|
|
for (let i: i32 = 0; i < masks.length; ++i) {
|
|
let m: slot_layer_t = masks[i];
|
|
m = slot_layer_duplicate(m);
|
|
m.parent = new_layer;
|
|
array_remove(project_layers, m);
|
|
array_insert(project_layers, array_index_of(project_layers, new_layer), m);
|
|
}
|
|
}
|
|
context_set_layer(new_layer);
|
|
}
|
|
else {
|
|
let new_group: slot_layer_t = layers_new_group();
|
|
array_remove(project_layers, new_group);
|
|
array_insert(project_layers, array_index_of(project_layers, l) + 1, new_group);
|
|
// group.show_panel = true;
|
|
for (let i: i32 = 0; i < slot_layer_get_children(l).length; ++i) {
|
|
let c: slot_layer_t = slot_layer_get_children(l)[i];
|
|
let masks: slot_layer_t[] = slot_layer_get_masks(c, false);
|
|
let new_layer: slot_layer_t = slot_layer_duplicate(c);
|
|
new_layer.parent = new_group;
|
|
array_remove(project_layers, new_layer);
|
|
array_insert(project_layers, array_index_of(project_layers, new_group), new_layer);
|
|
if (masks != null) {
|
|
for (let i: i32 = 0; i < masks.length; ++i) {
|
|
let m: slot_layer_t = masks[i];
|
|
let new_mask: slot_layer_t = slot_layer_duplicate(m);
|
|
new_mask.parent = new_layer;
|
|
array_remove(project_layers, new_mask);
|
|
array_insert(project_layers, array_index_of(project_layers, new_layer), new_mask);
|
|
}
|
|
}
|
|
}
|
|
let group_masks: slot_layer_t[] = slot_layer_get_masks(l);
|
|
if (group_masks != null) {
|
|
for (let i: i32 = 0; i < group_masks.length; ++i) {
|
|
let m: slot_layer_t = group_masks[i];
|
|
let new_mask: slot_layer_t = slot_layer_duplicate(m);
|
|
new_mask.parent = new_group;
|
|
array_remove(project_layers, new_mask);
|
|
array_insert(project_layers, array_index_of(project_layers, new_group), new_mask);
|
|
}
|
|
}
|
|
context_set_layer(new_group);
|
|
}
|
|
}
|
|
|
|
function layers_apply_masks(l: slot_layer_t) {
|
|
let masks: slot_layer_t[] = slot_layer_get_masks(l);
|
|
|
|
if (masks != null) {
|
|
for (let i: i32 = 0; i < masks.length - 1; ++i) {
|
|
layers_merge_layer(masks[i + 1], masks[i]);
|
|
slot_layer_delete(masks[i]);
|
|
}
|
|
slot_layer_apply_mask(masks[masks.length - 1]);
|
|
context_raw.layer_preview_dirty = true;
|
|
}
|
|
}
|
|
|
|
function layers_merge_down() {
|
|
let l1: slot_layer_t = context_raw.layer;
|
|
|
|
if (slot_layer_is_group(l1)) {
|
|
l1 = layers_merge_group(l1);
|
|
}
|
|
else if (slot_layer_has_masks(l1)) { // It is a layer
|
|
layers_apply_masks(l1);
|
|
context_set_layer(l1);
|
|
}
|
|
|
|
let l0: slot_layer_t = project_layers[array_index_of(project_layers, l1) - 1];
|
|
|
|
if (slot_layer_is_group(l0)) {
|
|
l0 = layers_merge_group(l0);
|
|
}
|
|
else if (slot_layer_has_masks(l0)) { // It is a layer
|
|
layers_apply_masks(l0);
|
|
context_set_layer(l0);
|
|
}
|
|
|
|
layers_merge_layer(l0, l1);
|
|
slot_layer_delete(l1);
|
|
context_set_layer(l0);
|
|
context_raw.layer_preview_dirty = true;
|
|
}
|
|
|
|
function layers_merge_group(l: slot_layer_t): slot_layer_t {
|
|
if (!slot_layer_is_group(l)) {
|
|
return null;
|
|
}
|
|
|
|
let children: slot_layer_t[] = slot_layer_get_children(l);
|
|
|
|
if (children.length == 1 && slot_layer_has_masks(children[0], false)) {
|
|
layers_apply_masks(children[0]);
|
|
}
|
|
|
|
for (let i: i32 = 0; i < children.length - 1; ++i) {
|
|
context_set_layer(children[children.length - 1 - i]);
|
|
history_merge_layers();
|
|
layers_merge_down();
|
|
}
|
|
|
|
// Now apply the group masks
|
|
let masks: slot_layer_t[] = slot_layer_get_masks(l);
|
|
if (masks != null) {
|
|
for (let i: i32 = 0; i < masks.length - 1; ++i) {
|
|
layers_merge_layer(masks[i + 1], masks[i]);
|
|
slot_layer_delete(masks[i]);
|
|
}
|
|
layers_apply_mask(children[0], masks[masks.length - 1]);
|
|
}
|
|
|
|
children[0].parent = null;
|
|
children[0].name = l.name;
|
|
if (children[0].fill_layer != null) {
|
|
slot_layer_to_paint_layer(children[0]);
|
|
}
|
|
slot_layer_delete(l);
|
|
return children[0];
|
|
}
|
|
|
|
function layers_merge_layer(l0: slot_layer_t, l1: slot_layer_t, use_mask: bool = false) {
|
|
if (!l1.visible || slot_layer_is_group(l1)) {
|
|
return;
|
|
}
|
|
|
|
layers_make_temp_img();
|
|
|
|
draw_begin(layers_temp_image); // Copy to temp
|
|
draw_set_pipeline(pipes_copy);
|
|
draw_image(l0.texpaint, 0, 0);
|
|
draw_set_pipeline(null);
|
|
draw_end();
|
|
|
|
let empty_rt: render_target_t = map_get(render_path_render_targets, "empty_white");
|
|
let empty: gpu_texture_t = empty_rt._image;
|
|
let mask: gpu_texture_t = empty;
|
|
let l1masks: slot_layer_t[] = use_mask ? slot_layer_get_masks(l1) : null;
|
|
if (l1masks != null) {
|
|
// for (let i: i32 = 1; i < l1masks.length - 1; ++i) {
|
|
// merge_layer(l1masks[i + 1], l1masks[i]);
|
|
// }
|
|
mask = l1masks[0].texpaint;
|
|
}
|
|
|
|
if (slot_layer_is_mask(l1)) {
|
|
_gpu_begin(l0.texpaint);
|
|
gpu_set_pipeline(pipes_merge_mask);
|
|
gpu_set_texture(pipes_tex0_merge_mask, l1.texpaint);
|
|
gpu_set_texture(pipes_texa_merge_mask, layers_temp_image);
|
|
gpu_set_float(pipes_opac_merge_mask, slot_layer_get_opacity(l1));
|
|
gpu_set_int(pipes_blending_merge_mask, l1.blending);
|
|
gpu_set_vertex_buffer(const_data_screen_aligned_vb);
|
|
gpu_set_index_buffer(const_data_screen_aligned_ib);
|
|
gpu_draw();
|
|
gpu_end();
|
|
}
|
|
|
|
if (slot_layer_is_layer(l1)) {
|
|
if (l1.paint_base) {
|
|
_gpu_begin(l0.texpaint);
|
|
gpu_set_pipeline(pipes_merge);
|
|
gpu_set_texture(pipes_tex0, l1.texpaint);
|
|
gpu_set_texture(pipes_tex1, empty);
|
|
gpu_set_texture(pipes_texmask, mask);
|
|
gpu_set_texture(pipes_texa, layers_temp_image);
|
|
gpu_set_float(pipes_opac, slot_layer_get_opacity(l1));
|
|
gpu_set_float(pipes_tex1w, empty.width);
|
|
gpu_set_int(pipes_blending, l1.blending);
|
|
gpu_set_vertex_buffer(const_data_screen_aligned_vb);
|
|
gpu_set_index_buffer(const_data_screen_aligned_ib);
|
|
gpu_draw();
|
|
gpu_end();
|
|
}
|
|
|
|
if (l0.texpaint_nor != null) {
|
|
draw_begin(layers_temp_image);
|
|
draw_set_pipeline(pipes_copy);
|
|
draw_image(l0.texpaint_nor, 0, 0);
|
|
draw_set_pipeline(null);
|
|
draw_end();
|
|
|
|
if (l1.paint_nor) {
|
|
_gpu_begin(l0.texpaint_nor);
|
|
gpu_set_pipeline(pipes_merge);
|
|
gpu_set_texture(pipes_tex0, l1.texpaint);
|
|
gpu_set_texture(pipes_tex1, l1.texpaint_nor);
|
|
gpu_set_texture(pipes_texmask, mask);
|
|
gpu_set_texture(pipes_texa, layers_temp_image);
|
|
gpu_set_float(pipes_opac, slot_layer_get_opacity(l1));
|
|
gpu_set_float(pipes_tex1w, l1.texpaint_nor.width);
|
|
gpu_set_int(pipes_blending, l1.paint_nor_blend ? 102 : 101);
|
|
gpu_set_vertex_buffer(const_data_screen_aligned_vb);
|
|
gpu_set_index_buffer(const_data_screen_aligned_ib);
|
|
gpu_draw();
|
|
gpu_end();
|
|
}
|
|
}
|
|
|
|
if (l0.texpaint_pack != null) {
|
|
draw_begin(layers_temp_image);
|
|
draw_set_pipeline(pipes_copy);
|
|
draw_image(l0.texpaint_pack, 0, 0);
|
|
draw_set_pipeline(null);
|
|
draw_end();
|
|
|
|
if (l1.paint_occ || l1.paint_rough || l1.paint_met || l1.paint_height) {
|
|
if (l1.paint_occ && l1.paint_rough && l1.paint_met && l1.paint_height) {
|
|
layers_commands_merge_pack(pipes_merge, l0.texpaint_pack, l1.texpaint, l1.texpaint_pack, slot_layer_get_opacity(l1), mask,
|
|
l1.paint_height_blend ? 103 : 101);
|
|
}
|
|
else {
|
|
if (l1.paint_occ) {
|
|
layers_commands_merge_pack(pipes_merge_r, l0.texpaint_pack, l1.texpaint, l1.texpaint_pack, slot_layer_get_opacity(l1), mask);
|
|
}
|
|
if (l1.paint_rough) {
|
|
layers_commands_merge_pack(pipes_merge_g, l0.texpaint_pack, l1.texpaint, l1.texpaint_pack, slot_layer_get_opacity(l1), mask);
|
|
}
|
|
if (l1.paint_met) {
|
|
layers_commands_merge_pack(pipes_merge_b, l0.texpaint_pack, l1.texpaint, l1.texpaint_pack, slot_layer_get_opacity(l1), mask);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function layers_flatten(height_to_normal: bool = false, layers: slot_layer_t[] = null): slot_layer_t {
|
|
if (layers == null) {
|
|
layers = project_layers;
|
|
}
|
|
layers_make_temp_img();
|
|
layers_make_export_img();
|
|
|
|
let empty_rt: render_target_t = map_get(render_path_render_targets, "empty_white");
|
|
let empty: gpu_texture_t = empty_rt._image;
|
|
|
|
// Clear export layer
|
|
_gpu_begin(layers_expa, null, null, clear_flag_t.COLOR, color_from_floats(0.0, 0.0, 0.0, 0.0));
|
|
gpu_end();
|
|
_gpu_begin(layers_expb, null, null, clear_flag_t.COLOR, color_from_floats(0.5, 0.5, 1.0, 0.0));
|
|
gpu_end();
|
|
_gpu_begin(layers_expc, null, null, clear_flag_t.COLOR, color_from_floats(1.0, 0.0, 0.0, 0.0));
|
|
gpu_end();
|
|
|
|
// Flatten layers
|
|
for (let i: i32 = 0; i < layers.length; ++i) {
|
|
let l1: slot_layer_t = layers[i];
|
|
if (!slot_layer_is_visible(l1)) {
|
|
continue;
|
|
}
|
|
if (!slot_layer_is_layer(l1)) {
|
|
continue;
|
|
}
|
|
|
|
let mask: gpu_texture_t = empty;
|
|
let l1masks: slot_layer_t[] = slot_layer_get_masks(l1);
|
|
if (l1masks != null) {
|
|
if (l1masks.length > 1) {
|
|
layers_make_temp_mask_img();
|
|
draw_begin(pipes_temp_mask_image, clear_flag_t.COLOR, 0x00000000);
|
|
draw_end();
|
|
let l1: slot_layer_t = {texpaint : pipes_temp_mask_image};
|
|
for (let i: i32 = 0; i < l1masks.length; ++i) {
|
|
layers_merge_layer(l1, l1masks[i]);
|
|
}
|
|
mask = pipes_temp_mask_image;
|
|
}
|
|
else {
|
|
mask = l1masks[0].texpaint;
|
|
}
|
|
}
|
|
|
|
if (l1.paint_base) {
|
|
draw_begin(layers_temp_image); // Copy to temp
|
|
draw_set_pipeline(pipes_copy);
|
|
draw_image(layers_expa, 0, 0);
|
|
draw_set_pipeline(null);
|
|
draw_end();
|
|
|
|
if (context_raw.tool == tool_type_t.GIZMO) {
|
|
// Do not multiply basecol by alpha
|
|
draw_begin(layers_expa); // Copy to temp
|
|
draw_set_pipeline(pipes_copy);
|
|
draw_image(l1.texpaint, 0, 0);
|
|
draw_set_pipeline(null);
|
|
draw_end();
|
|
}
|
|
else {
|
|
_gpu_begin(layers_expa);
|
|
gpu_set_pipeline(pipes_merge);
|
|
gpu_set_texture(pipes_tex0, l1.texpaint);
|
|
gpu_set_texture(pipes_tex1, empty);
|
|
gpu_set_texture(pipes_texmask, mask);
|
|
gpu_set_texture(pipes_texa, layers_temp_image);
|
|
gpu_set_float(pipes_opac, slot_layer_get_opacity(l1));
|
|
gpu_set_float(pipes_tex1w, empty.width);
|
|
gpu_set_int(pipes_blending, layers.length > 1 ? l1.blending : 0);
|
|
gpu_set_vertex_buffer(const_data_screen_aligned_vb);
|
|
gpu_set_index_buffer(const_data_screen_aligned_ib);
|
|
gpu_draw();
|
|
gpu_end();
|
|
}
|
|
}
|
|
|
|
if (l1.paint_nor) {
|
|
draw_begin(layers_temp_image);
|
|
draw_set_pipeline(pipes_copy);
|
|
draw_image(layers_expb, 0, 0);
|
|
draw_set_pipeline(null);
|
|
draw_end();
|
|
|
|
_gpu_begin(layers_expb);
|
|
gpu_set_pipeline(pipes_merge);
|
|
gpu_set_texture(pipes_tex0, l1.texpaint);
|
|
gpu_set_texture(pipes_tex1, l1.texpaint_nor);
|
|
gpu_set_texture(pipes_texmask, mask);
|
|
gpu_set_texture(pipes_texa, layers_temp_image);
|
|
gpu_set_float(pipes_opac, slot_layer_get_opacity(l1));
|
|
gpu_set_float(pipes_tex1w, l1.texpaint_nor.width);
|
|
gpu_set_int(pipes_blending, l1.paint_nor_blend ? 102 : 101);
|
|
gpu_set_vertex_buffer(const_data_screen_aligned_vb);
|
|
gpu_set_index_buffer(const_data_screen_aligned_ib);
|
|
gpu_draw();
|
|
gpu_end();
|
|
}
|
|
|
|
if (l1.paint_occ || l1.paint_rough || l1.paint_met || l1.paint_height) {
|
|
draw_begin(layers_temp_image);
|
|
draw_set_pipeline(pipes_copy);
|
|
draw_image(layers_expc, 0, 0);
|
|
draw_set_pipeline(null);
|
|
draw_end();
|
|
|
|
if (l1.paint_occ && l1.paint_rough && l1.paint_met && l1.paint_height) {
|
|
layers_commands_merge_pack(pipes_merge, layers_expc, l1.texpaint, l1.texpaint_pack, slot_layer_get_opacity(l1), mask,
|
|
l1.paint_height_blend ? 103 : 101);
|
|
}
|
|
else {
|
|
if (l1.paint_occ) {
|
|
layers_commands_merge_pack(pipes_merge_r, layers_expc, l1.texpaint, l1.texpaint_pack, slot_layer_get_opacity(l1), mask);
|
|
}
|
|
if (l1.paint_rough) {
|
|
layers_commands_merge_pack(pipes_merge_g, layers_expc, l1.texpaint, l1.texpaint_pack, slot_layer_get_opacity(l1), mask);
|
|
}
|
|
if (l1.paint_met) {
|
|
layers_commands_merge_pack(pipes_merge_b, layers_expc, l1.texpaint, l1.texpaint_pack, slot_layer_get_opacity(l1), mask);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
let l0: slot_layer_t = {texpaint : layers_expa, texpaint_nor : layers_expb, texpaint_pack : layers_expc};
|
|
|
|
// Merge height map into normal map
|
|
if (height_to_normal && make_material_height_used) {
|
|
|
|
draw_begin(layers_temp_image);
|
|
draw_set_pipeline(pipes_copy);
|
|
draw_image(l0.texpaint_nor, 0, 0);
|
|
draw_set_pipeline(null);
|
|
draw_end();
|
|
|
|
_gpu_begin(l0.texpaint_nor);
|
|
gpu_set_pipeline(pipes_merge);
|
|
gpu_set_texture(pipes_tex0, layers_temp_image);
|
|
gpu_set_texture(pipes_tex1, l0.texpaint_pack);
|
|
gpu_set_texture(pipes_texmask, empty);
|
|
gpu_set_texture(pipes_texa, empty);
|
|
gpu_set_float(pipes_opac, 1.0);
|
|
gpu_set_float(pipes_tex1w, l0.texpaint_pack.width);
|
|
gpu_set_int(pipes_blending, 104);
|
|
gpu_set_vertex_buffer(const_data_screen_aligned_vb);
|
|
gpu_set_index_buffer(const_data_screen_aligned_ib);
|
|
gpu_draw();
|
|
gpu_end();
|
|
}
|
|
|
|
return l0;
|
|
}
|
|
|
|
function layers_on_resized() {
|
|
sys_notify_on_next_frame(function() {
|
|
layers_resize();
|
|
let _layer: slot_layer_t = context_raw.layer;
|
|
let _material: slot_material_t = context_raw.material;
|
|
for (let i: i32 = 0; i < project_layers.length; ++i) {
|
|
let l: slot_layer_t = project_layers[i];
|
|
if (l.fill_layer != null) {
|
|
context_raw.layer = l;
|
|
context_raw.material = l.fill_layer;
|
|
layers_update_fill_layer();
|
|
}
|
|
}
|
|
context_raw.layer = _layer;
|
|
context_raw.material = _material;
|
|
make_material_parse_paint_material();
|
|
});
|
|
util_uv_uvmap = null;
|
|
util_uv_uvmap_cached = false;
|
|
util_uv_trianglemap = null;
|
|
util_uv_trianglemap_cached = false;
|
|
util_uv_dilatemap_cached = false;
|
|
render_path_raytrace_ready = false;
|
|
}
|