Files
armorpaint/paint/sources/io/import_legacy.c
T
2026-08-22 20:08:28 +02:00

477 lines
20 KiB
C

#include "../global.h"
ui_node_socket_t_array_t *import_arm_get_node_socket_array(any_map_t *old, char *key) {
ui_node_socket_t_array_t *sockets = any_array_create_from_raw((void *[]){}, 0);
any_array_t *ias = any_map_get(old, key);
for (i32 i = 0; i < ias->length; ++i) {
any_map_t *old = ias->buffer[i];
ui_node_socket_t *s = ALLOC_INIT(ui_node_socket_t, {0});
s->id = armpack_map_get_i32(old, "id");
s->node_id = armpack_map_get_i32(old, "node_id");
s->name = string_copy(any_map_get(old, "name"));
s->type = string_copy(any_map_get(old, "type"));
s->color = armpack_map_get_i32(old, "color");
s->default_value = any_map_get(old, "default_value");
s->min = armpack_map_get_f32(old, "min");
s->max = armpack_map_get_f32(old, "max");
s->precision = armpack_map_get_f32(old, "precision");
s->display = armpack_map_get_i32(old, "display");
any_array_push(sockets, s);
}
return sockets;
}
ui_node_canvas_t_array_t *import_arm_get_node_canvas_array(any_map_t *map, char *key) {
any_array_t *cas = any_map_get(map, key);
if (cas == NULL) {
return NULL;
}
ui_node_canvas_t_array_t *ar = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < cas->length; ++i) {
any_map_t *old = cas->buffer[i];
ui_node_canvas_t *c = ALLOC_INIT(ui_node_canvas_t, {0});
c->name = string_copy(any_map_get(old, "name"));
c->nodes = any_array_create_from_raw((void *[]){}, 0);
any_array_t *ns = any_map_get(old, "nodes");
for (i32 i = 0; i < ns->length; ++i) {
any_map_t *old = ns->buffer[i];
ui_node_t *n = ALLOC_INIT(ui_node_t, {0});
n->id = armpack_map_get_i32(old, "id");
n->name = string_copy(any_map_get(old, "name"));
n->type = string_copy(any_map_get(old, "type"));
n->x = armpack_map_get_f32(old, "x");
n->y = armpack_map_get_f32(old, "y");
n->color = armpack_map_get_i32(old, "color");
n->inputs = import_arm_get_node_socket_array(old, "inputs");
n->outputs = import_arm_get_node_socket_array(old, "outputs");
n->buttons = any_array_create_from_raw((void *[]){}, 0);
any_array_t *bas = any_map_get(old, "buttons");
for (i32 i = 0; i < bas->length; ++i) {
any_map_t *old = bas->buffer[i];
ui_node_button_t *b = ALLOC_INIT(ui_node_button_t, {0});
b->name = string_copy(any_map_get(old, "name"));
b->type = string_copy(any_map_get(old, "type"));
b->output = armpack_map_get_i32(old, "output");
b->default_value = any_map_get(old, "default_value");
b->data = any_map_get(old, "data");
b->min = armpack_map_get_f32(old, "min");
b->max = armpack_map_get_f32(old, "max");
b->precision = armpack_map_get_f32(old, "precision");
b->height = armpack_map_get_f32(old, "height");
any_array_push(n->buttons, b);
}
n->width = armpack_map_get_f32(old, "width");
n->flags = armpack_map_get_i32(old, "flags");
any_array_push(c->nodes, n);
}
c->links = any_array_create_from_raw((void *[]){}, 0);
any_array_t *las = any_map_get(old, "links");
for (i32 i = 0; i < las->length; ++i) {
any_map_t *old = las->buffer[i];
ui_node_link_t *l = ALLOC_INIT(ui_node_link_t, {0});
l->id = armpack_map_get_i32(old, "id");
l->from_id = armpack_map_get_i32(old, "from_id");
l->from_socket = armpack_map_get_i32(old, "from_socket");
l->to_id = armpack_map_get_i32(old, "to_id");
l->to_socket = armpack_map_get_i32(old, "to_socket");
any_array_push(c->links, l);
}
any_array_push(ar, c);
}
return ar;
}
bool import_arm_is_version(buffer_t *b, char *n) {
// 0xdf map, i32 count, 0xdb string, i32 len, "version", 0xdb string, i32 len, version value
if (b->buffer[10] != 'v') {
return false;
}
uint32_t len = *(uint32_t *)(b->buffer + 18); // version value length
char *v = (char *)(b->buffer + 22); // version value
for (uint32_t i = 0; i < len; ++i) {
if (n[i] == '\0' || v[i] != n[i]) {
return false;
}
}
return n[len] == '\0';
}
bool import_arm_is_old(buffer_t *b) {
return !import_arm_is_version(b, manifest_version_project);
}
project_t *import_arm_from_map_to_arm(any_map_t *old) {
project_t *project = ALLOC_INIT(project_t, {0});
project->version = string_copy(manifest_version_project);
project->assets = any_map_get(old, "assets");
project->is_bgra = armpack_map_get_i32(old, "is_bgra") > 0;
any_array_t *pas = any_map_get(old, "packed_assets");
if (pas != NULL) {
project->packed_assets = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < pas->length; ++i) {
any_map_t *old = pas->buffer[i];
packed_asset_t *pa = ALLOC_INIT(packed_asset_t, {0});
pa->name = string_copy(any_map_get(old, "name"));
pa->bytes = any_map_get(old, "bytes");
any_array_push(project->packed_assets, pa);
}
}
project->envmap = string_copy(any_map_get(old, "envmap"));
project->envmap_strength = armpack_map_get_f32(old, "envmap_strength");
project->envmap_angle = armpack_map_get_f32(old, "envmap_angle");
project->envmap_blur = armpack_map_get_i32(old, "envmap_blur");
project->camera_world = any_map_get(old, "camera_world");
project->camera_origin = any_map_get(old, "camera_origin");
project->camera_fov = armpack_map_get_f32(old, "camera_fov");
any_array_t *ss = any_map_get(old, "swatches");
if (ss != NULL) {
project->swatches = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < ss->length; ++i) {
any_map_t *old = ss->buffer[i];
swatch_color_t *s = ALLOC_INIT(swatch_color_t, {0});
s->base = armpack_map_get_i32(old, "base");
s->opacity = armpack_map_get_f32(old, "opacity");
s->occlusion = armpack_map_get_f32(old, "occlusion");
s->roughness = armpack_map_get_f32(old, "roughness");
s->metallic = armpack_map_get_f32(old, "metallic");
s->normal = armpack_map_get_i32(old, "normal");
s->emission = armpack_map_get_f32(old, "emission");
s->height = armpack_map_get_f32(old, "height");
s->subsurface = armpack_map_get_f32(old, "subsurface");
any_array_push(project->swatches, s);
}
}
project->brush_nodes = import_arm_get_node_canvas_array(old, "brush_nodes");
project->brush_icons = any_map_get(old, "brush_icons");
project->material_nodes = import_arm_get_node_canvas_array(old, "material_nodes");
if (any_map_get(old, "material_groups") != NULL) {
project->material_groups = import_arm_get_node_canvas_array(old, "material_groups");
}
project->material_icons = any_map_get(old, "material_icons");
any_array_t *mds = any_map_get(old, "material_datas");
if (mds != NULL) {
project->material_datas = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < mds->length; ++i) {
any_map_t *old = mds->buffer[i];
material_data2_t *md = ALLOC_INIT(layer_data_t, {0});
md->paint_base = armpack_map_get_i32(old, "paint_base") > 0;
md->paint_opac = armpack_map_get_i32(old, "paint_opac") > 0;
md->paint_occ = armpack_map_get_i32(old, "paint_occ") > 0;
md->paint_rough = armpack_map_get_i32(old, "paint_rough") > 0;
md->paint_met = armpack_map_get_i32(old, "paint_met") > 0;
md->paint_nor = armpack_map_get_i32(old, "paint_nor") > 0;
md->paint_height = armpack_map_get_i32(old, "paint_height") > 0;
md->paint_emis = armpack_map_get_i32(old, "paint_emis") > 0;
md->paint_subs = armpack_map_get_i32(old, "paint_subs") > 0;
md->opac_mode = armpack_map_get_i32(old, "opac_mode");
any_array_push(project->material_datas, md);
}
}
project->font_assets = any_map_get(old, "font_assets");
project->sound_assets = any_map_get(old, "sound_assets");
any_array_t *lds = any_map_get(old, "layer_datas");
if (lds != NULL) {
project->layer_datas = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < lds->length; ++i) {
any_map_t *old = lds->buffer[i];
layer_data_t *ld = ALLOC_INIT(layer_data_t, {0});
ld->name = string_copy(any_map_get(old, "name"));
ld->res = armpack_map_get_i32(old, "res");
ld->bpp = armpack_map_get_i32(old, "bpp");
ld->texpaint = any_map_get(old, "texpaint");
ld->uv_scale = armpack_map_get_f32(old, "uv_scale");
ld->uv_rot = armpack_map_get_f32(old, "uv_rot");
ld->uv_type = armpack_map_get_i32(old, "uv_type");
ld->decal_mat = any_map_get(old, "decal_mat");
ld->opacity_mask = armpack_map_get_f32(old, "opacity_mask");
ld->fill_material = armpack_map_get_i32(old, "fill_material");
ld->object_mask = armpack_map_get_i32(old, "object_mask");
ld->blending = armpack_map_get_i32(old, "blending");
ld->parent = armpack_map_get_i32(old, "parent");
ld->visible = armpack_map_get_i32(old, "visible") > 0;
ld->texpaint_nor = any_map_get(old, "texpaint_nor");
ld->texpaint_pack = any_map_get(old, "texpaint_pack");
ld->texpaint_sculpt = any_map_get(old, "texpaint_sculpt");
ld->paint_base = armpack_map_get_i32(old, "paint_base") > 0;
ld->paint_opac = armpack_map_get_i32(old, "paint_opac") > 0;
ld->paint_occ = armpack_map_get_i32(old, "paint_occ") > 0;
ld->paint_rough = armpack_map_get_i32(old, "paint_rough") > 0;
ld->paint_met = armpack_map_get_i32(old, "paint_met") > 0;
ld->paint_nor = armpack_map_get_i32(old, "paint_nor") > 0;
ld->paint_nor_blend = armpack_map_get_i32(old, "paint_nor_blend") > 0;
ld->paint_height = armpack_map_get_i32(old, "paint_height") > 0;
ld->paint_height_blend = armpack_map_get_i32(old, "paint_height_blend") > 0;
ld->paint_emis = armpack_map_get_i32(old, "paint_emis") > 0;
ld->paint_subs = armpack_map_get_i32(old, "paint_subs") > 0;
ld->uv_map = armpack_map_get_i32(old, "uv_map");
ld->path_points = any_map_get(old, "path_points");
ld->path_points_world = any_map_get(old, "path_points_world");
ld->path_points_camera = any_map_get(old, "path_points_camera");
ld->path_points_parent = any_map_get(old, "path_points_parent");
ld->path_tool = armpack_map_get_i32(old, "path_tool");
ld->path_curved = armpack_map_get_i32(old, "path_curved") > 0;
ld->path_material = ld->path_points != NULL ? armpack_map_get_i32(old, "path_material") : -1;
ld->path_text = armpack_map_get_i32(old, "path_text") > 0;
any_array_push(project->layer_datas, ld);
}
}
any_array_t *ms = any_map_get(old, "mesh_datas");
if (ms != NULL) {
project->mesh_datas = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < ms->length; ++i) {
any_map_t *old = ms->buffer[i];
mesh_data_t *md = ALLOC_INIT(mesh_data_t, {0});
md->name = string_copy(any_map_get(old, "name"));
md->scale_pos = armpack_map_get_f32(old, "scale_pos");
md->scale_tex = armpack_map_get_f32(old, "scale_tex");
any_array_t *vas = any_map_get(old, "vertex_arrays");
md->vertex_arrays = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < vas->length; ++i) {
any_map_t *old = vas->buffer[i];
vertex_array_t *va = ALLOC_INIT(vertex_array_t, {0});
va->attrib = string_copy(any_map_get(old, "attrib"));
va->data = string_copy(any_map_get(old, "data"));
va->values = any_map_get(old, "values");
any_array_push(md->vertex_arrays, va);
}
md->index_array = any_map_get(old, "index_array");
any_array_push(project->mesh_datas, md);
}
}
project->mesh_assets = any_map_get(old, "mesh_assets");
project->mesh_icons = any_map_get(old, "mesh_icons");
project->mesh_transforms = any_map_get(old, "mesh_transforms");
project->mesh_materials = any_map_get(old, "mesh_materials");
project->mesh_parents = any_map_get(old, "mesh_parents");
project->mesh_physics_shapes = any_map_get(old, "mesh_physics_shapes");
project->mesh_physics_masses = any_map_get(old, "mesh_physics_masses");
project->mesh_skins = any_map_get(old, "mesh_skins");
project->atlas_objects = any_map_get(old, "atlas_objects");
project->atlas_names = any_map_get(old, "atlas_names");
project->script_datas = any_map_get(old, "script_datas");
project->script_names = any_map_get(old, "script_names");
project->timeline_frame_rate = armpack_map_get_i32(old, "timeline_frame_rate");
project->timeline_max_frames = armpack_map_get_i32(old, "timeline_max_frames");
any_array_t *tls = any_map_get(old, "timeline_layers");
if (tls != NULL) {
project->timeline_layers = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < tls->length; ++i) {
any_map_t *old = tls->buffer[i];
timeline_layer_keyframe_data_t *d = ALLOC_INIT(timeline_layer_keyframe_data_t, {0});
d->frame = armpack_map_get_i32(old, "frame");
d->layer_index = armpack_map_get_i32(old, "layer_index");
d->texpaint = any_map_get(old, "texpaint");
d->texpaint_nor = any_map_get(old, "texpaint_nor");
d->texpaint_pack = any_map_get(old, "texpaint_pack");
d->path_points = any_map_get(old, "path_points");
d->path_points_world = any_map_get(old, "path_points_world");
d->path_points_camera = any_map_get(old, "path_points_camera");
d->path_points_parent = any_map_get(old, "path_points_parent");
d->tween = armpack_map_get_i32(old, "tween") > 0;
any_array_push(project->timeline_layers, d);
}
}
any_array_t *tms = any_map_get(old, "timeline_meshes");
if (tms != NULL) {
project->timeline_meshes = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < tms->length; ++i) {
any_map_t *old = tms->buffer[i];
timeline_mesh_keyframe_data_t *d = ALLOC_INIT(timeline_mesh_keyframe_data_t, {0});
d->frame = armpack_map_get_i32(old, "frame");
d->mesh_index = armpack_map_get_i32(old, "mesh_index");
d->transform = any_map_get(old, "transform");
d->tween = armpack_map_get_i32(old, "tween") > 0;
any_array_push(project->timeline_meshes, d);
}
}
any_array_t *stages = any_map_get(old, "stages");
if (stages != NULL) {
project->stages = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < stages->length; ++i) {
any_map_t *old = stages->buffer[i];
stage_t *d = ALLOC_INIT(stage_t, {0});
d->name = any_map_get(old, "name");
d->objects = any_map_get(old, "objects");
d->layers = any_map_get(old, "layers");
d->hidden = any_map_get(old, "hidden");
any_array_push(project->stages, d);
}
}
return project;
}
project_t *import_arm_from_version_14(any_map_t *old) {
any_array_t *stages = any_map_get(old, "stages");
if (stages != NULL) {
for (i32 i = 0; i < stages->length; ++i) {
any_map_set(stages->buffer[i], "hidden", NULL);
}
}
return import_arm_from_map_to_arm(old);
}
project_t *import_arm_from_version_13(any_map_t *old) {
any_array_t *lds = any_map_get(old, "layer_datas");
if (lds != NULL) {
for (i32 i = 0; i < lds->length; ++i) {
any_map_t *ld = lds->buffer[i];
armpack_map_set_i32(ld, "path_text", 0);
}
}
return import_arm_from_version_14(old);
}
project_t *import_arm_from_version_12(any_map_t *old) {
any_map_set(old, "mesh_skins", NULL);
return import_arm_from_version_13(old);
}
project_t *import_arm_from_version_11(any_map_t *old) {
any_map_set(old, "mesh_physics_shapes", NULL);
any_map_set(old, "mesh_physics_masses", NULL);
return import_arm_from_version_12(old);
}
project_t *import_arm_from_version_10(any_map_t *old) {
any_map_set(old, "sound_assets", NULL);
return import_arm_from_version_11(old);
}
project_t *import_arm_from_version_9(any_map_t *old) {
any_array_t *lds = any_map_get(old, "layer_datas");
if (lds != NULL) {
for (i32 i = 0; i < lds->length; ++i) {
any_map_t *ld = lds->buffer[i];
any_map_set(ld, "texpaint_sculpt", NULL);
}
}
return import_arm_from_version_10(old);
}
project_t *import_arm_from_version_8(any_map_t *old) {
any_map_set(old, "mesh_materials", NULL);
any_map_set(old, "mesh_parents", NULL);
any_map_set(old, "script_names", NULL);
any_map_set(old, "stages", NULL);
return import_arm_from_version_9(old);
}
project_t *import_arm_from_version_7(any_map_t *old) {
armpack_map_set_i32(old, "timeline_frame_rate", 24);
armpack_map_set_i32(old, "timeline_max_frames", 200);
any_map_set(old, "timeline_layers", NULL);
any_map_set(old, "timeline_meshes", NULL);
return import_arm_from_version_8(old);
}
project_t *import_arm_from_version_6(any_map_t *old) {
any_array_t *lds = any_map_get(old, "layer_datas");
if (lds != NULL) {
for (i32 i = 0; i < lds->length; ++i) {
any_map_t *ld = lds->buffer[i];
armpack_map_set_i32(ld, "fill_material", armpack_map_get_i32(ld, "fill_layer"));
any_map_set(ld, "path_points", NULL);
any_map_set(ld, "path_points_world", NULL);
any_map_set(ld, "path_points_camera", NULL);
any_map_set(ld, "path_points_parent", NULL);
armpack_map_set_i32(ld, "path_tool", 0);
armpack_map_set_i32(ld, "path_curved", 0);
armpack_map_set_i32(ld, "path_material", -1);
}
}
any_array_t *mds = any_array_create_from_raw((void *[]){}, 0);
any_array_t *mns = any_map_get(old, "material_nodes");
for (i32 i = 0; i < mns->length; ++i) {
any_map_t *m = any_map_create();
armpack_map_set_i32(m, "paint_base", 1);
armpack_map_set_i32(m, "paint_opac", 1);
armpack_map_set_i32(m, "paint_occ", 1);
armpack_map_set_i32(m, "paint_rough", 1);
armpack_map_set_i32(m, "paint_met", 1);
armpack_map_set_i32(m, "paint_nor", 1);
armpack_map_set_i32(m, "paint_height", 1);
armpack_map_set_i32(m, "paint_emis", 1);
armpack_map_set_i32(m, "paint_subs", 1);
armpack_map_set_i32(m, "opac_mode", 0);
any_array_push(mds, m);
}
any_map_set(old, "material_datas", mds);
return import_arm_from_version_7(old);
}
project_t *import_arm_from_version_5(any_map_t *old) {
any_array_t *mds = any_map_get(old, "mesh_datas");
any_array_t *mts = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < mds->length; ++i) {
any_array_push(mts, mat4_to_f32_array(mat4_identity()));
}
any_map_set(old, "mesh_transforms", mts);
return import_arm_from_version_6(old);
}
project_t *import_arm_from_version_4(any_map_t *old) {
f32_array_t *camera_world = any_map_get(old, "camera_world");
if (camera_world != NULL) {
mat4_t m = mat4_from_f32_array(camera_world, 0);
m = mat4_transpose(m);
camera_world = mat4_to_f32_array(m);
any_map_set(old, "camera_world", camera_world);
}
return import_arm_from_version_5(old);
}
project_t *import_arm_from_version_3(any_map_t *old) {
any_map_set(old, "envmap_angle", 0);
any_map_set(old, "envmap_blur", 0);
return import_arm_from_version_4(old);
}
project_t *import_arm_from_version_2(any_map_t *old) {
any_array_t *lds = any_map_get(old, "layer_datas");
if (lds != NULL) {
for (i32 i = 0; i < lds->length; ++i) {
any_map_t *ld = lds->buffer[i];
any_map_set(ld, "uv_map", 0);
}
}
return import_arm_from_version_3(old);
}
project_t *import_arm_from_version_1(any_map_t *old) {
return import_arm_from_version_2(old);
}
project_t *import_arm_from_version_0(any_map_t *old) {
return import_arm_from_version_1(old);
}
project_t *import_arm_from_old(buffer_t *b) {
any_map_t *old = armpack_decode_to_map(b);
project_t *(*fns[])(any_map_t *) = {
import_arm_from_version_0, import_arm_from_version_1, import_arm_from_version_2, import_arm_from_version_3, import_arm_from_version_4,
import_arm_from_version_5, import_arm_from_version_6, import_arm_from_version_7, import_arm_from_version_8, import_arm_from_version_9,
import_arm_from_version_10, import_arm_from_version_11, import_arm_from_version_12, import_arm_from_version_13,
import_arm_from_version_14,
};
for (i32 v = sizeof(fns) / sizeof(fns[0]) - 1; v >= 0; --v) {
if (import_arm_is_version(b, i32_to_string(v))) {
return fns[v](old);
}
}
return NULL;
}