Files
armorpaint/base/sources/backends/webgpu_gpu.h
T
luboslenco 1809346d36 Cleanup
2025-03-04 11:05:01 +01:00

59 lines
974 B
C

#pragma once
#include <iron_gpu.h>
#include <iron_math.h>
#include <webgpu/webgpu.h>
typedef struct {
WGPUBuffer buffer;
int count;
int stride;
} VertexBuffer5Impl;
typedef struct {
WGPUBuffer buffer;
} ConstantBuffer5Impl;
typedef struct {
WGPUBuffer buffer;
int count;
} IndexBuffer5Impl;
typedef struct {
WGPUTexture texture;
} Texture5Impl;
typedef struct {
WGPURenderPipeline pipeline;
} PipelineState5Impl;
typedef struct {
WGPUComputePipeline pipeline;
} ComputePipelineState5Impl;
typedef struct {
int vertexOffset;
int fragmentOffset;
int computeOffset;
} ConstantLocation5Impl;
typedef struct kinc_g5_sampler_impl {
int a;
} kinc_g5_sampler_impl_t;
struct WGPUShaderModuleImpl;
typedef struct {
WGPUShaderModule module;
} Shader5Impl;
typedef struct {
WGPUCommandEncoder encoder;
WGPURenderPassEncoder pass;
int indexCount;
} CommandList5Impl;
typedef struct kinc_g5_compute_shader_impl {
int nothing;
} kinc_g5_compute_shader_impl;