Files
armorpaint/base/sources/iron_gpu.c
T
luboslenco 1809346d36 Cleanup
2025-03-04 11:05:01 +01:00

921 lines
36 KiB
C

#include "iron_gpu.h"
#include <assert.h>
#include <string.h>
#include <iron_system.h>
#include <iron_math.h>
#include <iron_file.h>
#include <stddef.h>
#define CONSTANT_BUFFER_SIZE 4096
#define CONSTANT_BUFFER_MULTIPLY 100
#define FRAMEBUFFER_COUNT 2
#define MAX_TEXTURES 16
#define MAX_SAMPLERS_PER_STAGE 16
static kinc_g5_sampler_options_t sampler_options[KINC_G5_SHADER_TYPE_COUNT][MAX_SAMPLERS_PER_STAGE];
struct sampler_cache_entry {
kinc_g5_sampler_options_t options;
kinc_g5_sampler_t sampler;
};
#define MAX_SAMPLER_CACHE_SIZE 256
static struct sampler_cache_entry sampler_cache[MAX_SAMPLER_CACHE_SIZE];
static int sampler_cache_size = 0;
void kinc_internal_samplers_reset(void);
kinc_g5_command_list_t commandList;
bool waitAfterNextDraw = false;
static kinc_g5_constant_buffer_t vertexConstantBuffer;
static kinc_g5_constant_buffer_t fragmentConstantBuffer;
static kinc_g5_constant_buffer_t computeConstantBuffer;
static int constantBufferIndex = 0;
static struct {
int currentBuffer;
kinc_g5_texture_t framebuffers[FRAMEBUFFER_COUNT];
kinc_g5_texture_t *current_render_targets[8];
int current_render_target_count;
bool resized;
} windows[1] = {0};
typedef struct render_state {
kinc_g5_pipeline_t *pipeline;
kinc_g5_compute_shader *compute_shader;
kinc_g5_index_buffer_t *index_buffer;
kinc_g5_vertex_buffer_t *vertex_buffer;
bool viewport_set;
int viewport_x;
int viewport_y;
int viewport_width;
int viewport_height;
bool scissor_set;
int scissor_x;
int scissor_y;
int scissor_width;
int scissor_height;
kinc_g5_texture_t *textures[MAX_TEXTURES];
kinc_g5_texture_unit_t texture_units[MAX_TEXTURES];
int texture_count;
kinc_g5_texture_t *render_targets[MAX_TEXTURES];
kinc_g5_texture_unit_t render_target_units[MAX_TEXTURES];
int render_target_count;
kinc_g5_texture_t *depth_render_targets[MAX_TEXTURES];
kinc_g5_texture_unit_t depth_render_target_units[MAX_TEXTURES];
int depth_render_target_count;
uint8_t vertex_constant_data[CONSTANT_BUFFER_SIZE];
uint8_t fragment_constant_data[CONSTANT_BUFFER_SIZE];
uint8_t compute_constant_data[CONSTANT_BUFFER_SIZE];
} render_state;
static render_state current_state;
bool kinc_g5_texture_unit_equals(kinc_g5_texture_unit_t *unit1, kinc_g5_texture_unit_t *unit2) {
for (int i = 0; i < KINC_G5_SHADER_TYPE_COUNT; ++i) {
if (unit1->stages[i] != unit2->stages[i]) {
return false;
}
}
return true;
}
void kinc_g5_internal_resize(int width, int height) {
windows[0].resized = true;
}
void kinc_g5_internal_restore_render_target(void) {
windows[0].current_render_targets[0] = NULL;
kinc_g5_texture_t *render_target = &windows[0].framebuffers[windows[0].currentBuffer];
kinc_g5_command_list_set_render_targets(&commandList, &render_target, 1);
windows[0].current_render_target_count = 1;
}
void kinc_g4_internal_init_window(int depthBufferBits, bool vsync) {
kinc_g5_internal_init_window(depthBufferBits, vsync);
kinc_g5_command_list_init(&commandList);
windows[0].currentBuffer = -1;
for (int i = 0; i < FRAMEBUFFER_COUNT; ++i) {
kinc_g5_render_target_init_framebuffer(&windows[0].framebuffers[i], kinc_window_width(), kinc_window_height(),
KINC_IMAGE_FORMAT_RGBA32, depthBufferBits);
}
kinc_g5_constant_buffer_init(&vertexConstantBuffer, CONSTANT_BUFFER_SIZE * CONSTANT_BUFFER_MULTIPLY);
kinc_g5_constant_buffer_init(&fragmentConstantBuffer, CONSTANT_BUFFER_SIZE * CONSTANT_BUFFER_MULTIPLY);
kinc_g5_constant_buffer_init(&computeConstantBuffer, CONSTANT_BUFFER_SIZE * CONSTANT_BUFFER_MULTIPLY);
// to support doing work after kinc_g4_end and before kinc_g4_begin
kinc_g5_command_list_begin(&commandList);
}
kinc_g5_sampler_t *kinc_internal_get_current_sampler(int stage, int unit);
void kinc_g5_internal_set_samplers(int count, kinc_g5_texture_unit_t *texture_units) {
for (int i = 0; i < count; ++i) {
for (int j = 0; j < KINC_G5_SHADER_TYPE_COUNT; ++j) {
if (texture_units[i].stages[j] >= 0) {
kinc_g5_sampler_t *sampler = kinc_internal_get_current_sampler(j, texture_units[i].stages[j]);
kinc_g5_texture_unit_t unit;
for (int k = 0; k < KINC_G5_SHADER_TYPE_COUNT; ++k) {
unit.stages[k] = -1;
}
unit.stages[j] = texture_units[i].stages[j];
kinc_g5_command_list_set_sampler(&commandList, unit, sampler);
}
}
}
}
static void kinc_internal_start_draw(bool compute) {
if ((constantBufferIndex + 1) >= CONSTANT_BUFFER_MULTIPLY || waitAfterNextDraw) {
memcpy(current_state.vertex_constant_data, vertexConstantBuffer.data, CONSTANT_BUFFER_SIZE);
memcpy(current_state.fragment_constant_data, fragmentConstantBuffer.data, CONSTANT_BUFFER_SIZE);
memcpy(current_state.compute_constant_data, computeConstantBuffer.data, CONSTANT_BUFFER_SIZE);
}
kinc_g5_constant_buffer_unlock(&vertexConstantBuffer);
kinc_g5_constant_buffer_unlock(&fragmentConstantBuffer);
kinc_g5_constant_buffer_unlock(&computeConstantBuffer);
kinc_g5_internal_set_samplers(current_state.texture_count, current_state.texture_units);
kinc_g5_internal_set_samplers(current_state.render_target_count, current_state.render_target_units);
kinc_g5_internal_set_samplers(current_state.depth_render_target_count, current_state.depth_render_target_units);
if (compute) {
kinc_g5_command_list_set_compute_constant_buffer(&commandList, &computeConstantBuffer, constantBufferIndex * CONSTANT_BUFFER_SIZE, CONSTANT_BUFFER_SIZE);
}
else {
kinc_g5_command_list_set_vertex_constant_buffer(&commandList, &vertexConstantBuffer, constantBufferIndex * CONSTANT_BUFFER_SIZE, CONSTANT_BUFFER_SIZE);
kinc_g5_command_list_set_fragment_constant_buffer(&commandList, &fragmentConstantBuffer, constantBufferIndex * CONSTANT_BUFFER_SIZE, CONSTANT_BUFFER_SIZE);
}
}
static void kinc_internal_end_draw(bool compute) {
++constantBufferIndex;
if (constantBufferIndex >= CONSTANT_BUFFER_MULTIPLY || waitAfterNextDraw) {
kinc_g5_command_list_end(&commandList);
kinc_g5_command_list_execute(&commandList);
kinc_g5_command_list_wait_for_execution_to_finish(&commandList);
kinc_g5_command_list_begin(&commandList);
if (windows[0].current_render_targets[0] == NULL) {
kinc_g5_internal_restore_render_target();
}
else {
const int count = windows[0].current_render_target_count;
kinc_g5_texture_t *render_targets[16];
for (int i = 0; i < count; ++i) {
render_targets[i] = windows[0].current_render_targets[i];
}
kinc_g5_command_list_set_render_targets(&commandList, render_targets, count);
}
if (current_state.pipeline != NULL) {
kinc_g5_command_list_set_pipeline(&commandList, current_state.pipeline);
}
if (current_state.compute_shader != NULL) {
kinc_g5_command_list_set_compute_shader(&commandList, current_state.compute_shader);
}
if (current_state.index_buffer != NULL) {
kinc_g5_command_list_set_index_buffer(&commandList, current_state.index_buffer);
}
if (current_state.vertex_buffer != NULL) {
kinc_g5_command_list_set_vertex_buffer(&commandList, current_state.vertex_buffer);
}
if (current_state.viewport_set) {
kinc_g5_command_list_viewport(&commandList, current_state.viewport_x, current_state.viewport_y, current_state.viewport_width,
current_state.viewport_height);
}
if (current_state.scissor_set) {
kinc_g5_command_list_scissor(&commandList, current_state.scissor_x, current_state.scissor_y, current_state.scissor_width,
current_state.scissor_height);
}
for (int i = 0; i < current_state.texture_count; ++i) {
kinc_g5_command_list_set_texture(&commandList, current_state.texture_units[i], current_state.textures[i]);
}
for (int i = 0; i < current_state.render_target_count; ++i) {
kinc_g5_command_list_set_texture_from_render_target(&commandList, current_state.render_target_units[i], current_state.render_targets[i]);
}
for (int i = 0; i < current_state.depth_render_target_count; ++i) {
kinc_g5_command_list_set_texture_from_render_target_depth(&commandList, current_state.depth_render_target_units[i],
current_state.depth_render_targets[i]);
}
constantBufferIndex = 0;
waitAfterNextDraw = false;
kinc_g5_constant_buffer_lock(&vertexConstantBuffer, 0, CONSTANT_BUFFER_SIZE);
kinc_g5_constant_buffer_lock(&fragmentConstantBuffer, 0, CONSTANT_BUFFER_SIZE);
kinc_g5_constant_buffer_lock(&computeConstantBuffer, 0, CONSTANT_BUFFER_SIZE);
memcpy(vertexConstantBuffer.data, current_state.vertex_constant_data, CONSTANT_BUFFER_SIZE);
memcpy(fragmentConstantBuffer.data, current_state.fragment_constant_data, CONSTANT_BUFFER_SIZE);
memcpy(computeConstantBuffer.data, current_state.compute_constant_data, CONSTANT_BUFFER_SIZE);
}
else {
kinc_g5_constant_buffer_lock(&vertexConstantBuffer, constantBufferIndex * CONSTANT_BUFFER_SIZE, CONSTANT_BUFFER_SIZE);
kinc_g5_constant_buffer_lock(&fragmentConstantBuffer, constantBufferIndex * CONSTANT_BUFFER_SIZE, CONSTANT_BUFFER_SIZE);
kinc_g5_constant_buffer_lock(&computeConstantBuffer, constantBufferIndex * CONSTANT_BUFFER_SIZE, CONSTANT_BUFFER_SIZE);
}
}
void kinc_g5_draw_indexed_vertices(void) {
kinc_internal_start_draw(false);
kinc_g5_command_list_draw_indexed_vertices(&commandList);
kinc_internal_end_draw(false);
}
void kinc_g5_draw_indexed_vertices_from_to(int start, int count) {
kinc_internal_start_draw(false);
kinc_g5_command_list_draw_indexed_vertices_from_to(&commandList, start, count);
kinc_internal_end_draw(false);
}
void kinc_g5_clear(unsigned flags, unsigned color, float depth) {
if (windows[0].current_render_target_count > 0) {
if (windows[0].current_render_targets[0] == NULL) {
kinc_g5_command_list_clear(&commandList, &windows[0].framebuffers[windows[0].currentBuffer], flags, color, depth);
}
else {
if (windows[0].current_render_targets[0]->state != KINC_INTERNAL_RENDER_TARGET_STATE_RENDER_TARGET) {
kinc_g5_command_list_texture_to_render_target_barrier(&commandList, windows[0].current_render_targets[0]);
windows[0].current_render_targets[0]->state = KINC_INTERNAL_RENDER_TARGET_STATE_RENDER_TARGET;
}
kinc_g5_command_list_clear(&commandList, windows[0].current_render_targets[0], flags, color, depth);
}
}
}
void kinc_g4_begin() {
// to support doing work after kinc_g4_end and before kinc_g4_begin
kinc_g5_command_list_end(&commandList);
kinc_g5_command_list_execute(&commandList);
windows[0].currentBuffer = (windows[0].currentBuffer + 1) % FRAMEBUFFER_COUNT;
bool resized = windows[0].resized;
if (resized) {
for (int i = 0; i < FRAMEBUFFER_COUNT; ++i) {
kinc_g5_render_target_destroy(&windows[0].framebuffers[i]);
}
windows[0].currentBuffer = 0;
}
kinc_g5_begin(&windows[0].framebuffers[windows[0].currentBuffer]);
if (resized) {
for (int i = 0; i < FRAMEBUFFER_COUNT; ++i) {
kinc_g5_render_target_init_framebuffer(&windows[0].framebuffers[i], kinc_window_width(), kinc_window_height(),
KINC_IMAGE_FORMAT_RGBA32, 16);
}
windows[0].resized = false;
}
windows[0].current_render_targets[0] = NULL;
windows[0].current_render_target_count = 1;
current_state.pipeline = NULL;
current_state.compute_shader = NULL;
current_state.index_buffer = NULL;
current_state.vertex_buffer = NULL;
current_state.viewport_set = false;
current_state.scissor_set = false;
current_state.texture_count = 0;
current_state.render_target_count = 0;
current_state.depth_render_target_count = 0;
kinc_internal_samplers_reset();
kinc_g5_command_list_begin(&commandList);
// Currently we do not necessarily wait at the end of a frame so for now it's kinc_internal_end_draw
kinc_internal_end_draw(false);
kinc_g5_command_list_framebuffer_to_render_target_barrier(&commandList, &windows[0].framebuffers[windows[0].currentBuffer]);
kinc_g4_restore_render_target();
}
void kinc_g4_viewport(int x, int y, int width, int height) {
current_state.viewport_x = x;
current_state.viewport_y = y;
current_state.viewport_width = width;
current_state.viewport_height = height;
current_state.viewport_set = true;
kinc_g5_command_list_viewport(&commandList, x, y, width, height);
}
void kinc_g4_scissor(int x, int y, int width, int height) {
current_state.scissor_x = x;
current_state.scissor_y = y;
current_state.scissor_width = width;
current_state.scissor_height = height;
current_state.scissor_set = true;
kinc_g5_command_list_scissor(&commandList, x, y, width, height);
}
void kinc_g4_disable_scissor(void) {
current_state.scissor_set = false;
kinc_g5_command_list_disable_scissor(&commandList);
}
void kinc_g4_end() {
kinc_g5_constant_buffer_unlock(&vertexConstantBuffer);
kinc_g5_constant_buffer_unlock(&fragmentConstantBuffer);
kinc_g5_constant_buffer_unlock(&computeConstantBuffer);
kinc_g5_command_list_render_target_to_framebuffer_barrier(&commandList, &windows[0].framebuffers[windows[0].currentBuffer]);
kinc_g5_command_list_end(&commandList);
kinc_g5_command_list_execute(&commandList);
kinc_g5_end();
// to support doing work after kinc_g4_end and before kinc_g4_begin
kinc_g5_command_list_begin(&commandList);
}
void kinc_g4_set_int(kinc_g5_constant_location_t location, int value) {
if (location.impl.vertexOffset >= 0)
kinc_g5_constant_buffer_set_int(&vertexConstantBuffer, location.impl.vertexOffset, value);
if (location.impl.fragmentOffset >= 0)
kinc_g5_constant_buffer_set_int(&fragmentConstantBuffer, location.impl.fragmentOffset, value);
if (location.impl.computeOffset >= 0)
kinc_g5_constant_buffer_set_int(&computeConstantBuffer, location.impl.computeOffset, value);
}
void kinc_g4_set_int2(kinc_g5_constant_location_t location, int value1, int value2) {
if (location.impl.vertexOffset >= 0)
kinc_g5_constant_buffer_set_int2(&vertexConstantBuffer, location.impl.vertexOffset, value1, value2);
if (location.impl.fragmentOffset >= 0)
kinc_g5_constant_buffer_set_int2(&fragmentConstantBuffer, location.impl.fragmentOffset, value1, value2);
if (location.impl.computeOffset >= 0)
kinc_g5_constant_buffer_set_int2(&computeConstantBuffer, location.impl.computeOffset, value1, value2);
}
void kinc_g4_set_int3(kinc_g5_constant_location_t location, int value1, int value2, int value3) {
if (location.impl.vertexOffset >= 0)
kinc_g5_constant_buffer_set_int3(&vertexConstantBuffer, location.impl.vertexOffset, value1, value2, value3);
if (location.impl.fragmentOffset >= 0)
kinc_g5_constant_buffer_set_int3(&fragmentConstantBuffer, location.impl.fragmentOffset, value1, value2, value3);
if (location.impl.computeOffset >= 0)
kinc_g5_constant_buffer_set_int3(&computeConstantBuffer, location.impl.computeOffset, value1, value2, value3);
}
void kinc_g4_set_int4(kinc_g5_constant_location_t location, int value1, int value2, int value3, int value4) {
if (location.impl.vertexOffset >= 0)
kinc_g5_constant_buffer_set_int4(&vertexConstantBuffer, location.impl.vertexOffset, value1, value2, value3, value4);
if (location.impl.fragmentOffset >= 0)
kinc_g5_constant_buffer_set_int4(&fragmentConstantBuffer, location.impl.fragmentOffset, value1, value2, value3, value4);
if (location.impl.computeOffset >= 0)
kinc_g5_constant_buffer_set_int4(&computeConstantBuffer, location.impl.computeOffset, value1, value2, value3, value4);
}
void kinc_g4_set_ints(kinc_g5_constant_location_t location, int *values, int count) {
if (location.impl.vertexOffset >= 0)
kinc_g5_constant_buffer_set_ints(&vertexConstantBuffer, location.impl.vertexOffset, values, count);
if (location.impl.fragmentOffset >= 0)
kinc_g5_constant_buffer_set_ints(&fragmentConstantBuffer, location.impl.fragmentOffset, values, count);
if (location.impl.computeOffset >= 0)
kinc_g5_constant_buffer_set_ints(&computeConstantBuffer, location.impl.computeOffset, values, count);
}
void kinc_g4_set_float(kinc_g5_constant_location_t location, float value) {
if (location.impl.vertexOffset >= 0)
kinc_g5_constant_buffer_set_float(&vertexConstantBuffer, location.impl.vertexOffset, value);
if (location.impl.fragmentOffset >= 0)
kinc_g5_constant_buffer_set_float(&fragmentConstantBuffer, location.impl.fragmentOffset, value);
if (location.impl.computeOffset >= 0)
kinc_g5_constant_buffer_set_float(&computeConstantBuffer, location.impl.computeOffset, value);
}
void kinc_g4_set_float2(kinc_g5_constant_location_t location, float value1, float value2) {
if (location.impl.vertexOffset >= 0)
kinc_g5_constant_buffer_set_float2(&vertexConstantBuffer, location.impl.vertexOffset, value1, value2);
if (location.impl.fragmentOffset >= 0)
kinc_g5_constant_buffer_set_float2(&fragmentConstantBuffer, location.impl.fragmentOffset, value1, value2);
if (location.impl.computeOffset >= 0)
kinc_g5_constant_buffer_set_float2(&computeConstantBuffer, location.impl.computeOffset, value1, value2);
}
void kinc_g4_set_float3(kinc_g5_constant_location_t location, float value1, float value2, float value3) {
if (location.impl.vertexOffset >= 0)
kinc_g5_constant_buffer_set_float3(&vertexConstantBuffer, location.impl.vertexOffset, value1, value2, value3);
if (location.impl.fragmentOffset >= 0)
kinc_g5_constant_buffer_set_float3(&fragmentConstantBuffer, location.impl.fragmentOffset, value1, value2, value3);
if (location.impl.computeOffset >= 0)
kinc_g5_constant_buffer_set_float3(&computeConstantBuffer, location.impl.computeOffset, value1, value2, value3);
}
void kinc_g4_set_float4(kinc_g5_constant_location_t location, float value1, float value2, float value3, float value4) {
if (location.impl.vertexOffset >= 0)
kinc_g5_constant_buffer_set_float4(&vertexConstantBuffer, location.impl.vertexOffset, value1, value2, value3, value4);
if (location.impl.fragmentOffset >= 0)
kinc_g5_constant_buffer_set_float4(&fragmentConstantBuffer, location.impl.fragmentOffset, value1, value2, value3, value4);
if (location.impl.computeOffset >= 0)
kinc_g5_constant_buffer_set_float4(&computeConstantBuffer, location.impl.computeOffset, value1, value2, value3, value4);
}
void kinc_g4_set_floats(kinc_g5_constant_location_t location, float *values, int count) {
if (location.impl.vertexOffset >= 0)
kinc_g5_constant_buffer_set_floats(&vertexConstantBuffer, location.impl.vertexOffset, values, count);
if (location.impl.fragmentOffset >= 0)
kinc_g5_constant_buffer_set_floats(&fragmentConstantBuffer, location.impl.fragmentOffset, values, count);
if (location.impl.computeOffset >= 0)
kinc_g5_constant_buffer_set_floats(&computeConstantBuffer, location.impl.computeOffset, values, count);
}
void kinc_g4_set_bool(kinc_g5_constant_location_t location, bool value) {
if (location.impl.vertexOffset >= 0)
kinc_g5_constant_buffer_set_bool(&vertexConstantBuffer, location.impl.vertexOffset, value);
if (location.impl.fragmentOffset >= 0)
kinc_g5_constant_buffer_set_bool(&fragmentConstantBuffer, location.impl.fragmentOffset, value);
if (location.impl.computeOffset >= 0)
kinc_g5_constant_buffer_set_bool(&computeConstantBuffer, location.impl.computeOffset, value);
}
void kinc_g4_set_matrix4(kinc_g5_constant_location_t location, kinc_matrix4x4_t *value) {
if (location.impl.vertexOffset >= 0)
kinc_g5_constant_buffer_set_matrix4(&vertexConstantBuffer, location.impl.vertexOffset, value);
if (location.impl.fragmentOffset >= 0)
kinc_g5_constant_buffer_set_matrix4(&fragmentConstantBuffer, location.impl.fragmentOffset, value);
if (location.impl.computeOffset >= 0)
kinc_g5_constant_buffer_set_matrix4(&computeConstantBuffer, location.impl.computeOffset, value);
}
void kinc_g4_set_matrix3(kinc_g5_constant_location_t location, kinc_matrix3x3_t *value) {
if (location.impl.vertexOffset >= 0)
kinc_g5_constant_buffer_set_matrix3(&vertexConstantBuffer, location.impl.vertexOffset, value);
if (location.impl.fragmentOffset >= 0)
kinc_g5_constant_buffer_set_matrix3(&fragmentConstantBuffer, location.impl.fragmentOffset, value);
if (location.impl.computeOffset >= 0)
kinc_g5_constant_buffer_set_matrix3(&computeConstantBuffer, location.impl.computeOffset, value);
}
void kinc_g4_set_texture_addressing(kinc_g5_texture_unit_t unit, kinc_g4_texture_direction_t dir, kinc_g4_texture_addressing_t addressing) {
for (int i = 0; i < KINC_G5_SHADER_TYPE_COUNT; ++i) {
if (unit.stages[i] >= 0) {
if (dir == KINC_G4_TEXTURE_DIRECTION_U) {
sampler_options[i][unit.stages[i]].u_addressing = (kinc_g5_texture_addressing_t)addressing;
}
if (dir == KINC_G4_TEXTURE_DIRECTION_V) {
sampler_options[i][unit.stages[i]].v_addressing = (kinc_g5_texture_addressing_t)addressing;
}
}
}
}
void kinc_g4_set_texture_magnification_filter(kinc_g5_texture_unit_t texunit, kinc_g4_texture_filter_t filter) {
for (int i = 0; i < KINC_G5_SHADER_TYPE_COUNT; ++i) {
if (texunit.stages[i] >= 0) {
sampler_options[i][texunit.stages[i]].magnification_filter = (kinc_g5_texture_filter_t)filter;
}
}
}
void kinc_g4_set_texture_minification_filter(kinc_g5_texture_unit_t texunit, kinc_g4_texture_filter_t filter) {
for (int i = 0; i < KINC_G5_SHADER_TYPE_COUNT; ++i) {
if (texunit.stages[i] >= 0) {
sampler_options[i][texunit.stages[i]].minification_filter = (kinc_g5_texture_filter_t)filter;
}
}
}
void kinc_g4_set_texture_mipmap_filter(kinc_g5_texture_unit_t texunit, kinc_g4_mipmap_filter_t filter) {
for (int i = 0; i < KINC_G5_SHADER_TYPE_COUNT; ++i) {
if (texunit.stages[i] >= 0) {
sampler_options[i][texunit.stages[i]].mipmap_filter = (kinc_g5_mipmap_filter_t)filter;
}
}
}
void kinc_g4_restore_render_target(void) {
kinc_g5_internal_restore_render_target();
current_state.viewport_set = false;
current_state.scissor_set = false;
}
void kinc_g4_set_render_targets(kinc_g5_texture_t **targets, int count) {
for (int i = 0; i < count; ++i) {
windows[0].current_render_targets[i] = targets[i];
if (windows[0].current_render_targets[i]->state != KINC_INTERNAL_RENDER_TARGET_STATE_RENDER_TARGET) {
kinc_g5_command_list_texture_to_render_target_barrier(&commandList, windows[0].current_render_targets[i]);
windows[0].current_render_targets[i]->state = KINC_INTERNAL_RENDER_TARGET_STATE_RENDER_TARGET;
}
}
windows[0].current_render_target_count = count;
kinc_g5_texture_t *render_targets[16];
assert(count <= 16);
for (int i = 0; i < count; ++i) {
render_targets[i] = targets[i];
}
kinc_g5_command_list_set_render_targets(&commandList, render_targets, count);
current_state.viewport_set = false;
current_state.scissor_set = false;
}
void kinc_g4_set_vertex_buffer(kinc_g4_vertex_buffer_t *buffer) {
kinc_g5_vertex_buffer_t *g5_vertex_buffer = &buffer->impl._buffer[buffer->impl._currentIndex];
current_state.vertex_buffer = g5_vertex_buffer;
kinc_g5_command_list_set_vertex_buffer(&commandList, g5_vertex_buffer);
}
void kinc_g4_set_index_buffer(kinc_g5_index_buffer_t *buffer) {
current_state.index_buffer = buffer;
kinc_g5_command_list_set_index_buffer(&commandList, buffer);
}
void kinc_g4_set_texture(kinc_g5_texture_unit_t unit, kinc_g5_texture_t *texture) {
if (!texture->_uploaded) {
kinc_g5_command_list_upload_texture(&commandList, texture);
texture->_uploaded = true;
}
kinc_g5_texture_unit_t g5_unit;
memcpy(&g5_unit.stages[0], &unit.stages[0], KINC_G5_SHADER_TYPE_COUNT * sizeof(int));
bool found = false;
for (int i = 0; i < current_state.texture_count; ++i) {
if (kinc_g5_texture_unit_equals(&current_state.texture_units[i], &g5_unit)) {
current_state.textures[i] = texture;
current_state.texture_units[i] = g5_unit;
found = true;
break;
}
}
if (!found) {
assert(current_state.texture_count < MAX_TEXTURES);
current_state.textures[current_state.texture_count] = texture;
current_state.texture_units[current_state.texture_count] = g5_unit;
current_state.texture_count += 1;
}
kinc_g5_command_list_set_texture(&commandList, g5_unit, texture);
}
void kinc_g5_set_pipeline(kinc_g5_pipeline_t *pipeline) {
current_state.pipeline = pipeline;
kinc_g5_command_list_set_pipeline(&commandList, pipeline);
}
void kinc_g4_render_target_use_color_as_texture(kinc_g5_texture_t *render_target, kinc_g5_texture_unit_t unit) {
if (render_target->state != KINC_INTERNAL_RENDER_TARGET_STATE_TEXTURE) {
kinc_g5_command_list_render_target_to_texture_barrier(&commandList, render_target);
render_target->state = KINC_INTERNAL_RENDER_TARGET_STATE_TEXTURE;
}
kinc_g5_texture_unit_t g5_unit;
memcpy(&g5_unit.stages[0], &unit.stages[0], KINC_G5_SHADER_TYPE_COUNT * sizeof(int));
bool found = false;
for (int i = 0; i < current_state.render_target_count; ++i) {
if (kinc_g5_texture_unit_equals(&current_state.render_target_units[i], &g5_unit)) {
current_state.render_targets[i] = render_target;
current_state.render_target_units[i] = g5_unit;
found = true;
break;
}
}
if (!found) {
assert(current_state.render_target_count < MAX_TEXTURES);
current_state.render_targets[current_state.render_target_count] = render_target;
current_state.render_target_units[current_state.render_target_count] = g5_unit;
current_state.render_target_count += 1;
}
kinc_g5_command_list_set_texture_from_render_target(&commandList, g5_unit, render_target);
}
void kinc_g4_render_target_use_depth_as_texture(kinc_g5_texture_t *render_target, kinc_g5_texture_unit_t unit) {
if (render_target->state != KINC_INTERNAL_RENDER_TARGET_STATE_TEXTURE) {
kinc_g5_command_list_render_target_to_texture_barrier(&commandList, render_target);
render_target->state = KINC_INTERNAL_RENDER_TARGET_STATE_TEXTURE;
}
kinc_g5_texture_unit_t g5_unit;
memcpy(&g5_unit.stages[0], &unit.stages[0], KINC_G5_SHADER_TYPE_COUNT * sizeof(int));
bool found = false;
for (int i = 0; i < current_state.depth_render_target_count; ++i) {
if (kinc_g5_texture_unit_equals(&current_state.depth_render_target_units[i], &g5_unit)) {
current_state.depth_render_targets[i] = render_target;
current_state.depth_render_target_units[i] = g5_unit;
found = true;
break;
}
}
if (!found) {
assert(current_state.depth_render_target_count < MAX_TEXTURES);
current_state.depth_render_targets[current_state.depth_render_target_count] = render_target;
current_state.depth_render_target_units[current_state.depth_render_target_count] = g5_unit;
current_state.depth_render_target_count += 1;
}
kinc_g5_command_list_set_texture_from_render_target_depth(&commandList, g5_unit, render_target);
}
void kinc_g5_set_compute_shader(kinc_g5_compute_shader *shader) {
current_state.compute_shader = shader;
kinc_g5_command_list_set_compute_shader(&commandList, shader);
}
void kinc_g4_compute(int x, int y, int z) {
kinc_internal_start_draw(true);
kinc_g5_command_list_compute(&commandList, x, y, z);
kinc_internal_end_draw(true);
}
void kinc_g5_render_target_get_pixels(kinc_g5_texture_t *render_target, uint8_t *data) {
kinc_g5_command_list_get_render_target_pixels(&commandList, render_target, data);
}
void kinc_g5_render_target_generate_mipmaps(kinc_g5_texture_t *render_target, int levels) {
}
void kinc_g4_index_buffer_unlock_all(kinc_g5_index_buffer_t *buffer) {
kinc_g5_index_buffer_unlock_all(buffer);
kinc_g5_command_list_upload_index_buffer(&commandList, buffer);
}
void kinc_g4_index_buffer_unlock(kinc_g5_index_buffer_t *buffer, int count) {
kinc_g5_index_buffer_unlock(buffer, count);
kinc_g5_command_list_upload_index_buffer(&commandList, buffer);
}
void kinc_g5_vertex_structure_init(kinc_g5_vertex_structure_t *structure) {
structure->size = 0;
}
void kinc_g5_vertex_structure_add(kinc_g5_vertex_structure_t *structure, const char *name, kinc_g5_vertex_data_t data) {
structure->elements[structure->size].name = name;
structure->elements[structure->size].data = data;
structure->size++;
}
extern bool waitAfterNextDraw;
void kinc_g4_vertex_buffer_init(kinc_g4_vertex_buffer_t *buffer, int count, kinc_g5_vertex_structure_t *structure, kinc_g4_usage_t usage) {
buffer->impl._multiple = usage == KINC_G4_USAGE_STATIC ? 1 : 2;
buffer->impl._currentIndex = 0;
buffer->impl.myCount = count;
for (int i = 0; i < buffer->impl._multiple; ++i) {
kinc_g5_vertex_buffer_init(&buffer->impl._buffer[i], count, structure, usage == KINC_G4_USAGE_STATIC);
}
}
void kinc_g4_vertex_buffer_destroy(kinc_g4_vertex_buffer_t *buffer) {
for (int i = 0; i < buffer->impl._multiple; ++i) {
kinc_g5_vertex_buffer_destroy(&buffer->impl._buffer[i]);
}
}
static void kinc_internal_prepare_lock(kinc_g4_vertex_buffer_t *buffer) {
++buffer->impl._currentIndex;
if (buffer->impl._currentIndex >= buffer->impl._multiple - 1) {
waitAfterNextDraw = true;
}
if (buffer->impl._currentIndex >= buffer->impl._multiple) {
buffer->impl._currentIndex = 0;
}
}
float *kinc_g4_vertex_buffer_lock_all(kinc_g4_vertex_buffer_t *buffer) {
kinc_internal_prepare_lock(buffer);
return kinc_g5_vertex_buffer_lock_all(&buffer->impl._buffer[buffer->impl._currentIndex]);
}
float *kinc_g4_vertex_buffer_lock(kinc_g4_vertex_buffer_t *buffer, int start, int count) {
kinc_internal_prepare_lock(buffer);
return kinc_g5_vertex_buffer_lock(&buffer->impl._buffer[buffer->impl._currentIndex], start, count);
}
void kinc_g4_vertex_buffer_unlock_all(kinc_g4_vertex_buffer_t *buffer) {
kinc_g5_vertex_buffer_unlock_all(&buffer->impl._buffer[buffer->impl._currentIndex]);
}
void kinc_g4_vertex_buffer_unlock(kinc_g4_vertex_buffer_t *buffer, int count) {
kinc_g5_vertex_buffer_unlock(&buffer->impl._buffer[buffer->impl._currentIndex], count);
}
int kinc_g4_vertex_buffer_count(kinc_g4_vertex_buffer_t *buffer) {
return buffer->impl.myCount;
}
int kinc_g4_vertex_buffer_stride(kinc_g4_vertex_buffer_t *buffer) {
return kinc_g5_vertex_buffer_stride(&buffer->impl._buffer[buffer->impl._currentIndex]);
}
void kinc_g5_constant_buffer_set_int(kinc_g5_constant_buffer_t *buffer, int offset, int value) {
int *ints = (int *)(&buffer->data[offset]);
ints[0] = value;
}
void kinc_g5_constant_buffer_set_int2(kinc_g5_constant_buffer_t *buffer, int offset, int value1, int value2) {
int *ints = (int *)(&buffer->data[offset]);
ints[0] = value1;
ints[1] = value2;
}
void kinc_g5_constant_buffer_set_int3(kinc_g5_constant_buffer_t *buffer, int offset, int value1, int value2, int value3) {
int *ints = (int *)(&buffer->data[offset]);
ints[0] = value1;
ints[1] = value2;
ints[2] = value3;
}
void kinc_g5_constant_buffer_set_int4(kinc_g5_constant_buffer_t *buffer, int offset, int value1, int value2, int value3, int value4) {
int *ints = (int *)(&buffer->data[offset]);
ints[0] = value1;
ints[1] = value2;
ints[2] = value3;
ints[3] = value4;
}
void kinc_g5_constant_buffer_set_ints(kinc_g5_constant_buffer_t *buffer, int offset, int *values, int count) {
int *ints = (int *)(&buffer->data[offset]);
for (int i = 0; i < count; ++i) {
ints[i] = values[i];
}
}
void kinc_g5_constant_buffer_set_float(kinc_g5_constant_buffer_t *buffer, int offset, float value) {
float *floats = (float *)(&buffer->data[offset]);
floats[0] = value;
}
void kinc_g5_constant_buffer_set_float2(kinc_g5_constant_buffer_t *buffer, int offset, float value1, float value2) {
float *floats = (float *)(&buffer->data[offset]);
floats[0] = value1;
floats[1] = value2;
}
void kinc_g5_constant_buffer_set_float3(kinc_g5_constant_buffer_t *buffer, int offset, float value1, float value2, float value3) {
float *floats = (float *)(&buffer->data[offset]);
floats[0] = value1;
floats[1] = value2;
floats[2] = value3;
}
void kinc_g5_constant_buffer_set_float4(kinc_g5_constant_buffer_t *buffer, int offset, float value1, float value2, float value3, float value4) {
float *floats = (float *)(&buffer->data[offset]);
floats[0] = value1;
floats[1] = value2;
floats[2] = value3;
floats[3] = value4;
}
void kinc_g5_constant_buffer_set_floats(kinc_g5_constant_buffer_t *buffer, int offset, float *values, int count) {
float *floats = (float *)(&buffer->data[offset]);
for (int i = 0; i < count; ++i) {
floats[i] = values[i];
}
}
void kinc_g5_constant_buffer_set_bool(kinc_g5_constant_buffer_t *buffer, int offset, bool value) {
int *ints = (int *)(&buffer->data[offset]);
ints[0] = value ? 1 : 0;
}
static void kinc_internal_set_matrix3(uint8_t *constants, int offset, kinc_matrix3x3_t *value) {
float *floats = (float *)(&constants[offset]);
for (int y = 0; y < 3; ++y) {
for (int x = 0; x < 3; ++x) {
floats[x + y * 4] = kinc_matrix3x3_get(value, x, y);
}
}
}
void kinc_g5_constant_buffer_set_matrix3(kinc_g5_constant_buffer_t *buffer, int offset, kinc_matrix3x3_t *value) {
if (kinc_g5_transpose_mat) {
kinc_matrix3x3_t m = *value;
kinc_matrix3x3_transpose(&m);
kinc_internal_set_matrix3(buffer->data, offset, &m);
}
else {
kinc_internal_set_matrix3(buffer->data, offset, value);
}
}
static void kinc_internal_set_matrix4(uint8_t *constants, int offset, kinc_matrix4x4_t *value) {
float *floats = (float *)(&constants[offset]);
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 4; ++x) {
floats[x + y * 4] = kinc_matrix4x4_get(value, x, y);
}
}
}
void kinc_g5_constant_buffer_set_matrix4(kinc_g5_constant_buffer_t *buffer, int offset, kinc_matrix4x4_t *value) {
if (kinc_g5_transpose_mat) {
kinc_matrix4x4_t m = *value;
kinc_matrix4x4_transpose(&m);
kinc_internal_set_matrix4(buffer->data, offset, &m);
}
else {
kinc_internal_set_matrix4(buffer->data, offset, value);
}
}
void kinc_g5_internal_pipeline_init(kinc_g5_pipeline_t *pipe) {
pipe->input_layout = NULL;
pipe->vertex_shader = NULL;
pipe->fragment_shader = NULL;
pipe->cull_mode = KINC_G5_CULL_MODE_NEVER;
pipe->depth_write = false;
pipe->depth_mode = KINC_G5_COMPARE_MODE_ALWAYS;
pipe->blend_source = KINC_G5_BLEND_ONE;
pipe->blend_destination = KINC_G5_BLEND_ZERO;
pipe->blend_operation = KINC_G5_BLENDOP_ADD;
pipe->alpha_blend_source = KINC_G5_BLEND_ONE;
pipe->alpha_blend_destination = KINC_G5_BLEND_ZERO;
pipe->alpha_blend_operation = KINC_G5_BLENDOP_ADD;
for (int i = 0; i < 8; ++i) {
pipe->color_write_mask_red[i] = true;
pipe->color_write_mask_green[i] = true;
pipe->color_write_mask_blue[i] = true;
pipe->color_write_mask_alpha[i] = true;
pipe->color_attachment[i] = KINC_IMAGE_FORMAT_RGBA32;
}
pipe->color_attachment_count = 1;
pipe->depth_attachment_bits = 0;
}
void kinc_g5_internal_pipeline_set_defaults(kinc_g5_pipeline_t *state) {
state->input_layout = NULL;
state->vertex_shader = NULL;
state->fragment_shader = NULL;
state->cull_mode = KINC_G5_CULL_MODE_NEVER;
state->depth_write = false;
state->depth_mode = KINC_G5_COMPARE_MODE_ALWAYS;
state->blend_source = KINC_G5_BLEND_ONE;
state->blend_destination = KINC_G5_BLEND_ZERO;
state->blend_operation = KINC_G5_BLENDOP_ADD;
state->alpha_blend_source = KINC_G5_BLEND_ONE;
state->alpha_blend_destination = KINC_G5_BLEND_ZERO;
state->alpha_blend_operation = KINC_G5_BLENDOP_ADD;
for (int i = 0; i < 8; ++i) {
state->color_write_mask_red[i] = true;
state->color_write_mask_green[i] = true;
state->color_write_mask_blue[i] = true;
state->color_write_mask_alpha[i] = true;
state->color_attachment[i] = KINC_IMAGE_FORMAT_RGBA32;
}
state->color_attachment_count = 1;
state->depth_attachment_bits = 0;
}
void kinc_g5_sampler_options_set_defaults(kinc_g5_sampler_options_t *options) {
options->u_addressing = KINC_G5_TEXTURE_ADDRESSING_CLAMP;
options->v_addressing = KINC_G5_TEXTURE_ADDRESSING_CLAMP;
options->magnification_filter = KINC_G5_TEXTURE_FILTER_POINT;
options->minification_filter = KINC_G5_TEXTURE_FILTER_POINT;
options->mipmap_filter = KINC_G5_MIPMAP_FILTER_POINT;
}
void kinc_internal_samplers_reset(void) {
for (int i = 0; i < KINC_G5_SHADER_TYPE_COUNT; ++i) {
for (int j = 0; j < MAX_SAMPLERS_PER_STAGE; ++j) {
kinc_g5_sampler_options_set_defaults(&sampler_options[i][j]);
}
}
}
bool sampler_options_equals(kinc_g5_sampler_options_t *options1, kinc_g5_sampler_options_t *options2) {
return options1->u_addressing == options2->u_addressing &&
options1->v_addressing == options2->v_addressing &&
options1->minification_filter == options2->minification_filter &&
options1->magnification_filter == options2->magnification_filter &&
options1->mipmap_filter == options2->mipmap_filter;
}
kinc_g5_sampler_t *kinc_internal_get_current_sampler(int stage, int unit) {
// TODO: Please make this much faster
for (int i = 0; i < sampler_cache_size; ++i) {
if (sampler_options_equals(&sampler_cache[i].options, &sampler_options[stage][unit])) {
return &sampler_cache[i].sampler;
}
}
assert(sampler_cache_size < MAX_SAMPLER_CACHE_SIZE);
kinc_g5_sampler_t *sampler = &sampler_cache[sampler_cache_size].sampler;
kinc_g5_sampler_init(sampler, &sampler_options[stage][unit]);
sampler_cache[sampler_cache_size].options = sampler_options[stage][unit];
sampler_cache_size += 1;
return sampler;
}