224 lines
7.1 KiB
Plaintext
224 lines
7.1 KiB
Plaintext
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#[set(everything)]
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const constants: {
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opac: float;
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blending: int;
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tex1w: float;
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};
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#[set(everything)]
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const sampler_linear: sampler;
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#[set(everything)]
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const tex0: tex2d;
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#[set(everything)]
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const tex1: tex2d;
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#[set(everything)]
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const texmask: tex2d;
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#[set(everything)]
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const texa: tex2d;
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struct vert_in {
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pos: float2;
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}
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struct vert_out {
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pos: float4;
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tex: float2;
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}
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fun layer_merge_vert(input: vert_in): vert_out {
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var output: vert_out;
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output.tex = input.pos.xy * 0.5 + 0.5;
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output.tex.y = 1.0 - output.tex.y;
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output.pos = float4(input.pos.xy, 0.0, 1.0);
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return output;
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}
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fun hsv_to_rgb(c: float3): float3 {
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var K: float4 = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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var p: float3 = abs3(frac3(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * lerp3(K.xxx, clamp3(p - K.xxx, float3(0.0, 0.0, 0.0), float3(1.0, 1.0, 1.0)), c.y);
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}
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fun rgb_to_hsv(c: float3): float3 {
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var K: float4 = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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var p: float4 = lerp4(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
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var q: float4 = lerp4(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));
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var d: float = q.x - min(q.w, q.y);
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var e: float = 0.0000000001;
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return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
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}
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fun layer_merge_frag(input: vert_out): float4 {
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var col0: float4 = sample_lod(tex0, sampler_linear, input.tex, 0.0);
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var cola: float4 = sample_lod(texa, sampler_linear, input.tex, 0.0);
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var maskr: float = sample_lod(texmask, sampler_linear, input.tex, 0.0).r;
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var str: float = col0.a * constants.opac;
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str *= maskr;
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if (constants.blending == 101) { // Merging _nor and _pack
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var col1: float4 = sample_lod(tex1, sampler_linear, input.tex, 0.0);
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return lerp4(cola, col1, str);
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}
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if (constants.blending == 102) { // Merging _nor with normal blending
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var col1: float4 = sample_lod(tex1, sampler_linear, input.tex, 0.0);
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// Whiteout blend
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var n1: float3 = cola.rgb * float3(2.0, 2.0, 2.0) - float3(1.0, 1.0, 1.0);
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var n2: float3 = lerp3(float3(0.5, 0.5, 1.0), col1.rgb, str) * float3(2.0, 2.0, 2.0) - float3(1.0, 1.0, 1.0);
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return float4(
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normalize(float3(n1.xy + n2.xy, n1.z * n2.z)) * float3(0.5, 0.5, 0.5) + float3(0.5, 0.5, 0.5),
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max(col1.a, cola.a));
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}
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if (constants.blending == 103) { // Merging _pack with height blending
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var col1: float4 = sample_lod(tex1, sampler_linear, input.tex, 0.0);
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return float4(lerp3(cola.rgb, col1.rgb, str), cola.a + col1.a);
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}
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if (constants.blending == 104) { // Merge _pack.height into _nor
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var tex_step: float = 1.0 / constants.tex1w;
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var height0: float = sample_lod(tex1, sampler_linear, float2(input.tex.x - tex_step, input.tex.y), 0.0).a;
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var height1: float = sample_lod(tex1, sampler_linear, float2(input.tex.x + tex_step, input.tex.y), 0.0).a;
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var height2: float = sample_lod(tex1, sampler_linear, float2(input.tex.x, input.tex.y - tex_step), 0.0).a;
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var height3: float = sample_lod(tex1, sampler_linear, float2(input.tex.x, input.tex.y + tex_step), 0.0).a;
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var height_dx: float = height0 - height1;
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var height_dy: float = height2 - height3;
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// Whiteout blend
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var n1: float3 = col0.rgb * float3(2.0, 2.0, 2.0) - float3(1.0, 1.0, 1.0);
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var n2: float3 = normalize(float3(height_dx * 16.0, height_dy * 16.0, 1.0));
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return float4(
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normalize(float3(n1.xy + n2.xy, n1.z * n2.z)) * float3(0.5, 0.5, 0.5) + float3(0.5, 0.5, 0.5),
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col0.a);
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}
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if (constants.blending == 0) { // Mix
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return float4(
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lerp3(cola.rgb, col0.rgb, str), max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 1) { // Darken
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return float4(
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lerp3(cola.rgb, min3(cola.rgb, col0.rgb), str), max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 2) { // Multiply
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return float4(
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lerp3(cola.rgb, cola.rgb * col0.rgb, str), max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 3) { // Burn
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return float4(
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lerp3(
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cola.rgb,
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float3(1.0, 1.0, 1.0) - (float3(1.0, 1.0, 1.0) - cola.rgb) / col0.rgb,
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str),
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max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 4) { // Lighten
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return float4(
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max3(cola.rgb, col0.rgb * str),
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max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 5) { // Screen
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return float4(
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(float3(1.0, 1.0, 1.0) - (float3(1.0 - str, 1.0 - str, 1.0 - str) +
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str * (float3(1.0, 1.0, 1.0) - col0.rgb)) * (float3(1.0, 1.0, 1.0) - cola.rgb)),
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max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 6) { // Dodge
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return float4(
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lerp3(cola.rgb, cola.rgb / (float3(1.0, 1.0, 1.0) - col0.rgb), str),
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max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 7) { // Add
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return float4(
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lerp3(cola.rgb, cola.rgb + col0.rgb, str),
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max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 8) { // Overlay
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var rr: float = lerp(2.0 * cola.r * col0.r, 1.0 - 2.0 * (1.0 - cola.r) * (1.0 - col0.r), step(0.5, cola.r));
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var gg: float = lerp(2.0 * cola.g * col0.g, 1.0 - 2.0 * (1.0 - cola.g) * (1.0 - col0.g), step(0.5, cola.g));
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var bb: float = lerp(2.0 * cola.b * col0.b, 1.0 - 2.0 * (1.0 - cola.b) * (1.0 - col0.b), step(0.5, cola.b));
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return float4(
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lerp3(cola.rgb, float3(rr, gg, bb), str),
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max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 9) { // Soft Light
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return float4(
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((1.0 - str) * cola.rgb +
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str * ((float3(1.0, 1.0, 1.0) - cola.rgb) * col0.rgb * cola.rgb +
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cola.rgb * (float3(1.0, 1.0, 1.0) - (float3(1.0, 1.0, 1.0) - col0.rgb) * (float3(1.0, 1.0, 1.0) - cola.rgb)))),
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max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 10) { // Linear Light
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return float4(
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(cola.rgb + str * (float3(2.0, 2.0, 2.0) * (col0.rgb - float3(0.5, 0.5, 0.5)))),
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max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 11) { // Difference
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return float4(
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lerp3(cola.rgb, abs3(cola.rgb - col0.rgb), str),
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max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 12) { // Subtract
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return float4(
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lerp3(cola.rgb, cola.rgb - col0.rgb, str),
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max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 13) { // Divide
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return float4(
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float3(1.0 - str, 1.0 - str, 1.0 - str) * cola.rgb + float3(str, str, str) * cola.rgb / col0.rgb,
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max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 14) { // Hue
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return float4(
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lerp3(
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cola.rgb,
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hsv_to_rgb(
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float3(rgb_to_hsv(col0.rgb).r,
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rgb_to_hsv(cola.rgb).g,
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rgb_to_hsv(cola.rgb).b)),
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str),
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max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 15) { // Saturation
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return float4(
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lerp3(
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cola.rgb,
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hsv_to_rgb(
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float3(rgb_to_hsv(cola.rgb).r,
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rgb_to_hsv(col0.rgb).g,
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rgb_to_hsv(cola.rgb).b)),
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str),
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max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 16) { // Color
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return float4(
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lerp3(
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cola.rgb,
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hsv_to_rgb(
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float3(rgb_to_hsv(col0.rgb).r,
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rgb_to_hsv(col0.rgb).g,
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rgb_to_hsv(cola.rgb).b)),
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str),
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max(col0.a * maskr, cola.a));
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}
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if (constants.blending == 17) { // Value
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return float4(
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lerp3(
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cola.rgb,
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hsv_to_rgb(
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float3(rgb_to_hsv(cola.rgb).r,
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rgb_to_hsv(cola.rgb).g,
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rgb_to_hsv(col0.rgb).b)),
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str),
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max(col0.a * maskr, cola.a));
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}
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return float4(1.0, 1.0, 1.0, 1.0);
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}
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#[pipe]
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struct pipe {
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vertex = layer_merge_vert;
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fragment = layer_merge_frag;
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}
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