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armorpaint/paint/assets/locale/zh_cn.json
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2025-12-14 22:34:52 +01:00

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{
"(packed)": "(打包)",
"+": "+",
"-X": "-X",
"-Y": "-Y",
"-Z": "-Z",
"2D": "2D",
"2D View": "2D视图",
"3D": "3D",
"3D View": "3D视图",
"?": "?",
"A": "A",
"AO": "环境光遮蔽",
"About": "关于",
"About...": "关于...",
"Absolute": "绝对",
"Add": "添加",
"Add Swatch": "添加色板",
"Add bookmark": "添加书签",
"Add new swatch": "添加新色板",
"Add picked color to swatches": "将拾取颜色添加到色板",
"All": "所有",
"All processing is done locally on device": "所有处理均在设备本地完成",
"Alpha": "Alpha",
"Alpha Discard": "Alpha剔除",
"Angle": "角度",
"Angle Reject": "角度剔除",
"Anisotropy": "各向异性",
"Append": "追加",
"Append File": "追加文件",
"Append Shape": "追加形状",
"Apply": "应用",
"Apply Displacement": "应用置换",
"Apply Filter": "应用滤镜",
"Apply Mask": "应用遮罩",
"Arccosine": "反余弦",
"Arcsine": "反正弦",
"Arctan2": "反正切2",
"Arctangent": "反正切",
"Aspect Ratio": "纵横比",
"Atlas": "地图集",
"Atlases": "地图集",
"Attribute": "属性",
"Auto": "自动",
"Average": "平均",
"Axis": "轴",
"B": "B",
"Back": "后面",
"Backend for neural node processing": "神经节点处理后端",
"Backfacing": "背面",
"Bake": "烘焙",
"Bake Material...": "烘焙材质...",
"Bake to Textures": "烘焙到纹理",
"Baking material": "烘焙材质",
"Base Color": "基础颜色",
"Bent Normal": "弯曲法向",
"Bits": "位",
"Black Mask": "黑色遮罩",
"Blend": "混合",
"Blender Executable": "Blender 可执行文件",
"Blender executable path not set": "Blender 可执行文件路径未设置",
"Blending": "混合",
"Bloom": "全屏泛光(Bloom)",
"Blur": "模糊",
"Blur Envmap": "环境模糊",
"Bottom": "底部",
"Box": "盒子",
"Brick Texture": "砖墙纹理",
"Brightness": "亮度",
"Brightness/Contrast": "亮度/对比度",
"Browser": "浏览器",
"Brush": "笔刷",
"Brush Angle": "笔刷角度",
"Brush Hardness": "笔刷硬度",
"Brush Opacity": "笔刷不透明度",
"Brush Output": "笔刷输出",
"Brush Radius": "笔刷半径",
"Brush...": "笔刷...",
"Brushes": "笔刷",
"Bump": "凹凸",
"Burn": "加深",
"Calculate Normals": "计算法线",
"Camera": "相机",
"Camera Center": "相机中心",
"Camera Data": "相机数据",
"Camera Pan Speed": "相机平移速度",
"Camera Rotation Speed": "相机旋转速度",
"Camera Texture": "相机纹理",
"Camera Zoom Speed": "相机缩放速度",
"Cancel": "取消",
"Capture Output": "捕获输出",
"Capture Screenshot": "捕获截图",
"Ceil": "向上取整",
"Cells": "单元格",
"Channels": "通道",
"Check for Updates...": "检查更新内容...",
"Checker Texture": "棋盘格纹理",
"Clamp": "使用插值",
"Clear": "清理/擦除",
"Clear Layer": "清空图层",
"Clip End": "钳制结束",
"Clip Start": "钳制开始",
"Clone": "克隆",
"Close": "关闭",
"Cloud": "云端",
"Cloud Server": "云端服务器",
"Color": "颜色",
"Color 1": "颜色 1",
"Color 2": "颜色 2",
"Color ID": "颜色 ID",
"Color ID Map": "颜色ID遮罩",
"Color Mask": "颜色遮罩",
"Color Ramp": "颜色渐变",
"Color Space": "色彩空间",
"ColorID": "颜色ID",
"Combine XYZ": "合并XYZ",
"Compass": "指南针",
"Confirm": "确认",
"Console": "控制台",
"Constant": "常量",
"Contrast": "对比度",
"Contributors": "贡献者",
"Convex Hull": "凸包",
"Copy": "复制",
"Copy Hex Code": "复制十六进制代码",
"Cosine": "余弦",
"Create Color Layer": "创建颜色层",
"Create Material": "创建材质",
"Cross Product": "叉积",
"Cull Backfaces": "背面剔除",
"Curvature": "曲率",
"Curvature Bake": "曲率烘焙",
"Curved": "弯曲",
"Cut": "剪切",
"Darken": "变暗",
"Decal": "贴花",
"Decal Layer": "贴花层",
"Default Camera Controls": "默认相机控制",
"Default Layer Resolution": "默认图层分辨率",
"Default Mode": "默认模式",
"Delete": "删除",
"Delete Layer": "删除图层",
"Delete Material": "删除材质",
"Delete Node Group": "删除节点组",
"Delta": "增量",
"Depth": "深度",
"Depth Reject": "深度剔除",
"Derivative": "导数/Derivative",
"Desktop": "桌面",
"Destination": "目标",
"Diagonal": "对角线",
"Difference": "差别",
"Dilate Radius": "膨胀半径",
"Dilate painted textures to prevent seams": "膨胀绘制纹理以防止接缝",
"Dimensions": "尺寸",
"DirectX Normal Map": "DirectX 法线贴图",
"Direction to Zoom": "缩放方向",
"Directional": "定向",
"Disk": "磁盘",
"Displacement Strength": "位移强度",
"Distance": "距离",
"Distortion": "扭曲",
"Distract Free": "无干扰模式",
"Divide": "除以",
"Dodge": "减淡",
"Dot": "点",
"Dot Product": "点积",
"Down": "向下",
"Download": "下载",
"Downloaded file from": "从...下载文件",
"Downloading": "下载中",
"Drag and drop files here": "将文件拖放在这里",
"Drag and drop picked color to swatches, materials, layers or to the node editor": "将拾取颜色拖放到色板、材质、图层或节点编辑器",
"Draw live brush preview in viewport": "在3D视图中绘制时实时画笔预览",
"Duplicate": "复制",
"Duplicate Layer": "复制图层",
"Duplicate Material": "复制材质",
"Edit": "编辑",
"Edit Image": "编辑图像",
"Edit Nodes": "编辑节点",
"Edit in Script Tab": "在脚本选项卡中进行编辑",
"Edit in Text Editor": "在文本编辑器中进行编辑",
"Emission": "自发光",
"Environment": "环境",
"Environment Angle": "环境角度",
"Envmap": "环境帖图",
"Envmap...": "环境帖图...",
"Eraser": "橡皮擦",
"Error: .arm file expected": "错误:预期 .arm 文件",
"Error: .hdr file expected": "错误:预期 .hdr 文件",
"Error: Check internet connection to access the cloud": "错误:检查互联网连接以访问云端",
"Error: Could not locate texture": "错误:无法找到纹理",
"Error: Failed to read font data": "错误:无法读取字体数据",
"Error: Failed to read mesh data": "错误:无法读取网格数据",
"Error: Unknown asset format": "错误:未知资产格式",
"Exit": "退出",
"Experimental Features": "实验性功能",
"Exponent": "指数",
"Export": "导出",
"Export Brush": "导出笔刷",
"Export Icon": "导出图标",
"Export Material": "导出材质",
"Export Mesh": "导出网格",
"Export Textures": "导出纹理",
"Export swatches": "导出色板",
"Export texture files": "导出纹理文件",
"Exporting mesh": "导出网格中",
"Exporting textures": "导出纹理中",
"Face": "面",
"Facing": "面朝向",
"Factor": "因子",
"Fast": "快速",
"File": "文件",
"Fill": "填充",
"Fill Layer": "填充层",
"Fill Mask": "填充遮罩",
"Fill Mode": "填充模式",
"Filter": "筛选",
"Filter Textures": "筛选纹理",
"Flat": "平坦",
"Flip Normals": "翻转法线",
"Floor": "向下取整",
"Fly": "飞行",
"FoV": "视野范围",
"Folder does not contain textures": "文件夹不包含纹理",
"Font...": "字体...",
"Fonts": "字体",
"Format": "格式",
"Fraction": "小数部分",
"Frequency": "频率",
"Fresnel": "菲涅尔",
"From Max": "从最大",
"From Min": "从最小",
"Front": "前面",
"Fuzziness": "模糊度",
"G": "G",
"Gabor Texture": "Gabor纹理",
"Gamma": "伽马",
"Generated": "生成",
"Geometry": "几何",
"Geometry to Origin": "几何移到原点",
"Get Started": "开始使用",
"Gizmo": "Gizmo",
"Gradient Texture": "渐变纹理",
"Greater Than": "大于",
"Grid Snap": "网格吸附",
"Group": "组",
"Group Input": "组输入",
"Group Output": "组输出",
"Hardness": "硬度",
"Height": "高度",
"Height Blend": "高度混合",
"Help": "帮助",
"High Poly": "高多边形",
"History": "历史",
"Hold {action_paint} to erase\nHold {brush_ruler} and press {action_paint} to erase a straight line (ruler mode)": "按住 {action_paint} 擦除\n按住 {brush_ruler} 并按 {action_paint} 擦除直线(标尺模式)",
"Hold {action_paint} to paint\nHold {brush_ruler} and press {action_paint} to paint a straight line (ruler mode)": "按住 {action_paint} 绘制\n按住 {brush_ruler} 并按 {action_paint} 绘制直线(标尺模式)",
"Hold {decal_mask} to paint on a decal mask": "按住 {decal_mask} 在贴花遮罩上绘制",
"Hold {decal_mask} to use the text as a mask": "按住 {decal_mask} 使用文本作为遮罩",
"Hold {set_clone_source} to set source": "按住 {set_clone_source} 设置源",
"Horizontal": "水平",
"Horizontal Inverted": "水平反转",
"How To": "使用方法",
"Hue": "色相",
"Hue/Saturation/Value": "色相/饱和度/亮度",
"Hyperbolic Cosine": "双曲余弦",
"Hyperbolic Sine": "双曲正弦",
"Hyperbolic Tangent": "双曲正切",
"IOR": "折射率(IOR)",
"Image Texture": "图像纹理",
"Image to Depth": "图像转深度",
"Image to Normal Map": "图像转法线贴图",
"Image to PBR": "图像转PBR",
"Import": "导入",
"Import Material": "导入材质",
"Import Mesh": "导入网格",
"Import font file": "导入字体文件",
"Import mesh file": "导入网格文件",
"Import swatches": "导入色板",
"Import texture file": "导入纹理文件",
"Import...": "导入...",
"Importing mesh": "导入网格中",
"Incoming": "输入",
"Inference Backend": "推理后端",
"Info: Asset already imported": "注意:资产已导入",
"Inpaint Image": "图像修复",
"Input": "输入",
"Instantly update material preview on node change": "在节点更改时即时更新材料预览",
"Intensity": "强度",
"Interface": "界面",
"Interpolate": "插值",
"Invalid export directory": "无效导出目录",
"Invalid texture type": "无效纹理类型",
"Inverse Square Root": "反平方根",
"Invert": "反转",
"Invert Color": "反转颜色",
"Invert Mask": "反转遮罩",
"Issue Tracker": "问题追踪",
"Keymap": "键盘快捷方式",
"Keymap imported:": "键盘映射导入:",
"Language": "语言",
"Layer": "图层",
"Layer Blending": "图层混合",
"Layer Mask": "图层遮罩",
"Layer Opacity": "图层不透明度",
"Layer Weight": "层权重",
"Layers": "图层",
"Lazy Radius": "懒惰半径",
"Lazy Step": "懒惰步数",
"Left": "左",
"Length": "长度",
"Less Than": "小于",
"Lighten": "变亮",
"Lightmap": "光照帖图",
"Linear": "线性",
"Linear Light": "线性光",
"Lit": "照亮/Lit",
"Live Brush Preview": "实时笔刷预览",
"Live Material Preview": "实时预览材质",
"Location": "位置",
"Logarithm": "对数",
"Magic Texture": "迷幻纹理",
"Manager": "管理",
"Manual": "手册",
"Map Range": "映射范围",
"Mapping": "映射",
"Mask": "遮罩",
"Mask Color": "遮罩颜色",
"Material": "材质",
"Material ID": "材质ID",
"Material Index": "材质索引",
"Material Output": "材质输出",
"Material...": "材质...",
"Materials": "材质",
"Math": "数学",
"Max": "最大",
"Maximum": "最大值",
"Merge Down": "向下合并",
"Merge Group": "合并组",
"Merge Layers": "合并图层",
"Merge Shared Vertices": "合并共享顶点",
"Mesh": "网格",
"Mesh...": "网格...",
"Meshes": "网格",
"Metallic": "金属度",
"Min": "最小",
"Min Max": "最小最大",
"Minimum": "最小值",
"Mix": "混合",
"Mix Color": "混合颜色",
"Mix Normal Map": "混合法线贴图",
"Mobile": "移动",
"Mode": "模式",
"Model": "模型",
"Models": "模型",
"Models Directory...": "模型目录...",
"Modulo": "取模",
"Mortar": "砂浆",
"Multiply": "乘以",
"Name": "名称",
"Neural": "神经",
"New": "新建",
"New Black Mask": "新建黑色遮罩",
"New Color": "新建颜色",
"New Fill Mask": "新建填充遮罩",
"New Group": "新建组",
"New Keymap": "新建键盘映射",
"New Layer": "新建层",
"New Material": "新建材质",
"New Plugin": "添加插件",
"New Preset": "新建预设",
"New Project": "新建项目",
"New Project...": "新建项目...",
"New Theme": "新建主题",
"New White Mask": "新建白色遮罩",
"Node Previews": "节点预览",
"Nodes": "节点",
"Noise Grain": "噪点颗粒",
"Noise Texture": "噪波纹理",
"None": "空",
"Normal": "法线",
"Normal Blend": "法线混合",
"Normal Map": "法线帖图",
"Normal Map 1": "法线贴图 1",
"Normal Map 2": "法线贴图 2",
"Normalize": "归一化",
"OK": "OK",
"Object": "对象",
"Object ID": "对象ID",
"Object Index": "物体索引",
"Object Info": "物体信息",
"Object Normal": "对象法线",
"Occlusion": "环境吸收",
"Offset": "偏移",
"Old Color": "旧颜色",
"Opacity": "不透明度",
"Open Containing Directory...": "打开所在目录...",
"Open Externally": "外部打开",
"Open Recent...": "打开最近...",
"Open in Browser": "在浏览器中打开",
"Open...": "打开...",
"Opening project": "打开项目中",
"Opposite": "相反",
"Orbit": "环绕",
"Order Layers": "图层顺序",
"Orientation": "方向",
"Orthographic": "正交",
"Outpaint Image": "图像扩展",
"Overlay": "覆盖",
"Pack Assets": "打包资产",
"Pack into Project": "打包到项目",
"Paint Layer": "绘制层",
"Paint Stroke": "绘制笔触",
"Parametric": "参数",
"Partial Derivative": "偏导数",
"Particle": "颗粒",
"Paste": "粘贴",
"Path": "路径",
"Path Traced": "路径跟踪",
"Path Tracer": "路径跟踪器",
"Pen": "笔刷",
"Pencil": "铅笔",
"Per Object": "每个物体",
"Per Udim Tile": "每个UDIM分块",
"Perspective": "透视",
"Phase": "相位",
"Picked Color": "拾取颜色",
"Picker": "拾取器",
"Pictures": "图片",
"Pin to Header": "固定到标题栏",
"Ping-Pong": "乒乓",
"Pivot": "枢轴",
"Pixel Size": "像素大小",
"Plugin": "插件",
"Plugin imported:": "插件导入:",
"Plugins": "插件",
"Pointiness": "尖锐",
"Position": "位置",
"Power": "幂",
"Preferences": "首选项",
"Preferences...": "首选项...",
"Preset": "预设",
"Preset imported:": "预设导入:",
"Presets": "预设",
"Pressure controls": "压力控制",
"Previous folder": "上一文件夹",
"Processing...": "处理中...",
"Project": "项目",
"Project saved": "项目已保存",
"Projects": "项目",
"Quality": "质量",
"Quantize": "量化",
"R": "R",
"RGB to BW": "RGB转黑白",
"RGBA": "RGBA",
"Radial": "径向",
"Radius": "半径",
"Random": "随机",
"Random Per Island": "每个岛随机",
"Range": "范围",
"Rays/pixel": "每像素光线数",
"Rays/second": "每秒光线数",
"Recent": "最近",
"Record": "记录",
"Redo {step}": "重做 {step}",
"Reflect": "反射",
"Reflection": "反射",
"Refresh": "刷新",
"Reimport": "重新导入",
"Reimport Mesh": "重新导入网格",
"Reimport Textures": "重新导入纹理",
"Remove": "移除",
"Renderer": "渲染器",
"Reoriented": "重新定向",
"Replace Color": "替换颜色",
"Replace Existing": "替换现有",
"Report Bug": "报告错误",
"Request Feature": "请求特性",
"Reset": "重置",
"Reset Envmap": "重置环境帖图",
"Reset Layout": "重置布局",
"Resolution": "分辨率",
"Restore": "恢复",
"Restore default swatches": "恢复默认色板",
"Right": "右",
"Rotate": "旋转",
"Rotation": "旋转",
"Roughness": "粗糙度",
"Round": "四舍五入",
"Run": "运行",
"SSAO": "屏幕空间环境光遮蔽(SSAO)",
"Samples": "样本数",
"Saturation": "饱和度",
"Save": "保存",
"Save As...": "另存为...",
"Save project first": "先保存项目",
"Saving project": "保存项目中",
"Scale": "缩放",
"Scale X": "缩放X",
"Scene": "场景",
"Scene Atlas Resolution": "场景地图集分辨率",
"Screen": "屏幕",
"Script": "脚本",
"Script opened": "脚本已打开",
"Scripts": "脚本",
"Sculpt Layer": "雕刻层",
"Search": "搜索",
"Search for nodes": "搜索节点",
"Select Material": "选择材质",
"Selected": "选择",
"Sensitivity": "敏感度",
"Separate Vector": "矢量分割",
"Separate XYZ": "分离XYZ",
"Set as Color ID Map": "设置为颜色ID遮罩",
"Set as Envmap": "设置为环境帖图",
"Set as Mask": "设置为遮罩",
"Setup": "设置",
"Shader": "着色器",
"Shape": "形状",
"Shared": "共用",
"Show 2D View": "显示2D视图",
"Show Asset Names": "显示资产名称",
"Show Node Editor": "显示节点编辑器",
"Show node preview on each node by default": "默认在每个节点上显示预览",
"Sign": "符号",
"Sine": "正弦",
"Size": "大小",
"Smooth": "光滑的",
"Smudge": "涂抹",
"Snap": "吸附",
"Socket": "插口",
"Soft Light": "柔和灯光",
"Sphere": "球体",
"Spherical": "球形",
"Splash Screen": "启动画面",
"Split .obj mesh into objects": "将.obj网格拆分为对象",
"Split By": "拆分方式",
"Split View": "拆分视图",
"Square Root": "平方根",
"Stencil": "镂板",
"Stop": "停止",
"Straight": "直线",
"Strength": "强度",
"Subsurface": "次表面",
"Subtract": "减去",
"Super Sample": "超级采样",
"Swatches": "色板",
"Swatches...": "色板...",
"Symmetry": "对称",
"Tangent": "切线",
"Template": "模板",
"Terrain": "地形",
"TexCoord": "纹理坐标",
"Texels": "纹素",
"Text": "文本",
"Text Texture": "文本纹理",
"Text to Image": "文本转图像",
"Texture": "纹理",
"Texture Coordinate": "纹理坐标",
"Texture imported:": "纹理导入:",
"Texture...": "纹理...",
"Textures": "纹理",
"Textures exported": "纹理已导出",
"Textures...": "纹理...",
"Theme": "主题",
"Theme imported:": "主题导入:",
"Thickness": "厚度",
"Tile Image": "平铺图像",
"Tiled": "平铺",
"Time": "时间",
"To Degrees": "转为度",
"To Fill Layer": "到填充层",
"To Fill Mask": "填充到遮罩",
"To Mask": "到遮罩",
"To Max": "到最大",
"To Min": "到最小",
"To Paint Layer": "到绘制层",
"To Paint Mask": "绘制到遮罩",
"To Radians": "转为弧度",
"Toggle Fullscreen": "切换全屏",
"Toggle header": "切换标题栏",
"Top": "顶部",
"Touch UI": "触摸界面",
"Triplanar": "三面体",
"True Normal": "真实法线",
"Truncate": "截断",
"Type": "类型",
"UDIM Tile": "UDIM拼帖",
"UI Scale": "用户界面缩放",
"UV": "UV",
"UV Island": "UV岛",
"UV Map": "UV帖图",
"UV Scale": "UV缩放",
"UV Unwrap": "UV展开",
"Unable to check for updates.\nPlease visit {url}.": "无法检查更新。\n请访问 {url}。",
"Undo Steps": "撤消步骤",
"Undo {step}": "撤销 {step}",
"Unwrap": "展开",
"Unwrap Mesh": "展开网格",
"Unwrapping mesh": "展开网格中",
"Up": "向上",
"Up Axis": "向上轴",
"Update": "更新",
"Update is available!\nPlease visit {url}.": "有可用更新!\n请访问 {url}。",
"Upscale Image": "图像放大",
"Usage": "使用方法",
"Utilities": "实用工具",
"Val": "亮度",
"Value": "值",
"Vary Image": "变化图像",
"Vector": "矢量",
"Vector Curves": "矢量曲线",
"Vector Math": "矢量计算",
"Vertex Color": "顶点颜色",
"Vertical": "垂直",
"Vertical Inverted": "垂直反转",
"Vertical and Horizontal": "垂直和水平",
"Vertical and Horizontal Inverted": "垂直和水平反转",
"View": "视图",
"View Distance": "视图距离",
"View Vector": "视图矢量",
"View Z Depth": "视图Z深度",
"Viewport": "视图",
"Viewport Mode": "视口模式",
"Vignette": "晕影/Vignette",
"Visible": "可见性",
"Voronoi Texture": "沃罗诺伊纹理",
"Warp": "扭曲",
"Wave Texture": "波浪纹理",
"What's New": "新特性",
"White Mask": "白色遮罩",
"Whiteout": "白化",
"Window": "窗口",
"Wireframe": "线框",
"Wrap Mouse": "包裹鼠标",
"Wrap mouse around view boundaries during camera control": "相机控制时鼠标包裹视图边界",
"X": "X",
"X-Ray": "透视模式",
"XYZ": "XYZ",
"Y": "Y",
"You are up to date!": "您的版本是最新的!",
"Z": "Z",
"Zoom In": "放大",
"Zoom Out": "缩小",
"blend_type": "混合模式",
"color_space": "色彩空间",
"coloring": "着色",
"ctrl+f to search": "Ctrl+F 搜索",
"default_value": "默认值",
"esc to cancel": "Esc 取消",
"file": "文件",
"gpu memory": "GPU内存",
"gradient_type": "渐变类型",
"nodes": "节点",
"operation": "运算",
"plugin enabled": "插件已启用",
"prompt": "提示",
"sRGB": "sRGB",
"source": "源",
"triangles": "三角形",
"untitled": "无标题",
"x": "x",
"{shortcut} and move mouse": "{shortcut} 并移动鼠标"
}