66 lines
1.8 KiB
C
66 lines
1.8 KiB
C
#pragma once
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#include <iron_array.h>
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#include <iron_math.h>
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typedef struct {
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float pos_a_x;
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float pos_a_y;
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float pos_a_z;
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float nor_x;
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float nor_y;
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float nor_z;
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} asim_pair_t;
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typedef struct asim_pair_t_array {
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asim_pair_t **buffer;
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int length;
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int capacity;
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} asim_pair_t_array_t;
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typedef enum {
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ASIM_SHAPE_BOX = 0,
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ASIM_SHAPE_SPHERE = 1,
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ASIM_SHAPE_TERRAIN = 2,
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ASIM_SHAPE_MESH = 3,
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} asim_shape_t;
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typedef struct {
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float *heights;
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int res_x;
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int res_y;
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} asim_heightfield_t;
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struct object;
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typedef struct asim_body {
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void *_body;
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asim_shape_t shape;
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float mass;
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float dimx;
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float dimy;
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float dimz;
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struct object *obj;
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} asim_body_t;
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void asim_world_create();
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void asim_world_destroy();
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void asim_world_update();
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asim_pair_t *asim_world_get_contact(void *body);
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asim_pair_t_array_t *asim_get_contact_pairs(asim_body_t *body);
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asim_body_t *asim_body_create(struct object *obj, asim_shape_t shape, float mass);
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void asim_body_set_mass(asim_body_t *body, float mass);
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void asim_body_apply_impulse(void *body, vec4_t impulse);
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void asim_body_get_pos(void *body, vec4_t *pos);
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void asim_body_get_rot(void *body, quat_t *rot);
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void asim_body_get_velocity(void *body, vec4_t *vel);
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void asim_body_set_velocity(void *body, float x, float y, float z);
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void asim_body_sync_transform(asim_body_t *body);
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void asim_body_update(asim_body_t *body);
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void asim_body_remove(asim_body_t *body);
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float asim_body_get_speed(asim_body_t *body);
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void asim_set_friction(float v);
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void asim_set_bounciness(float v);
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void asim_set_gravity(float x, float y, float z);
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