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armorpaint/base/shaders/draw_image_transform.kong
T
luboslenco ba0f21fb80 Cleanup
2025-09-02 12:05:25 +02:00

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#[set(everything)]
const constants: {
pos: float4; // xywh
tex: float4; // xywh
col: float4;
W: float3x3;
};
#[set(everything)]
const sampler_linear: sampler;
#[set(everything)]
const tex: tex2d;
struct vert_in {
pos: float2;
}
struct vert_out {
pos: float4;
tex: float2;
col: float4;
}
fun draw_image_transform_vert(input: vert_in): vert_out {
var output: vert_out;
var cpos: float4 = constants.pos;
var ctex: float4 = constants.tex;
output.pos = float4(input.pos, 1.0, 1.0);
output.pos.xyz = constants.W * output.pos.xyz;
output.pos.z = 0.0;
output.pos.xy = output.pos.xy * cpos.zw + cpos.xy;
output.pos.xy = output.pos.xy * 2.0 - 1.0;
output.pos.y = -output.pos.y;
output.tex = input.pos * ctex.zw + ctex.xy;
output.col = constants.col;
return output;
}
fun draw_image_transform_frag(input: vert_out): float4 {
var texcolor: float4 = sample(tex, sampler_linear, input.tex) * input.col;
texcolor.rgb = texcolor.rgb * texcolor.a * input.col.a;
return texcolor;
}
#[pipe]
struct pipe {
vertex = draw_image_transform_vert;
fragment = draw_image_transform_frag;
}