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armorpaint/armorlab/Shaders/inpaint_preview.frag.glsl
T
2023-03-27 19:34:46 +02:00

14 lines
256 B
GLSL

#version 450
uniform sampler2D tex0;
uniform sampler2D texa;
in vec2 texCoord;
out vec4 FragColor;
void main() {
vec4 col = textureLod(tex0, texCoord, 0);
float mask = clamp(textureLod(texa, texCoord, 0).r + 0.5, 0.0, 1.0);
FragColor = col * mask;
}