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armorpaint/base/docs/ashader.md
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2026-03-07 21:13:18 +01:00

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ashader

A Kongruent wrapper. Converts a .kong shader file into a graphics API specific format. This includes .hlsl (converted into a d3d11 / d3d12 bytecode), .msl (metal shading language) for Metal or .spirv for Vulkan.