Files
armorpaint/Assets/locale/fr.json
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2020-03-29 10:27:47 +02:00

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{
"New Layer": "Nouveau calque",
"Delete Layer": "Supprimer le calque",
"Duplicate Layer": "Dupliquer le calque",
"Order Layers": "Ordonner les calques",
"Merge Layers": "Fusionner les calques",
"New Mask": "Nouveau masque",
"Delete Mask": "Supprimer le masque",
"Apply Mask": "Appliquer le masque",
"To Fill Layer": "Vers calque de remplissage",
"To Paint Layer": "Vers calque de peinture",
"Layer Opacity": "Opacité du calque",
"Layer Blending": "Mode de fusion calque",
"Edit Nodes": "Modifier nœuds",
"New": "Nouveau",
"untitled": "sans titre",
"New Project": "Nouveau projet",
"Template": "Modèle",
"OK": "OK",
"Import Mesh": "Importer le maillage",
"Object": "Objet",
"Group": "Groupe",
"Material": "Matériau",
"UDIM Tile": "Tuile UDIM",
"Split By": "Séparer par",
"Split .obj mesh into objects": "Séparer le maillage .obj en objets",
"Parse Transforms": "Charger transformations",
"Load per-object transforms from .fbx": "Charger les transformations par objet des fichiers .fbx",
"Parse Vertex Colors": "Charger les couleurs vertex",
"Import vertex color data": "Importer les données de couleur vertex",
"Cancel": "Annuler",
"Import": "Importer",
"Export Textures": "Exporter les textures",
"Resolution": "Résolution",
"Color": "Couleur",
"Format": "Format",
"Quality": "Qualité",
"Visible": "Visible",
"Selected": "Sélectionnés",
"Layers": "Calques",
"Preset": "Préréglage",
"Export": "Exporter",
"Export texture files": "Exporter des fichiers de textures",
"Presets": "Préréglages",
"New Preset": "Nouveau préréglage",
"Name": "Nom",
"Texture": "Texture",
"R": "R",
"G": "V",
"B": "B",
"A": "A",
"Delete": "Supprimer",
"Add": "Ajouter",
"Export Mesh": "Exporter le maillage",
"Apply Displacement": "Appliquer déplacement",
"Interface": "Interface",
"Language": "Langue",
"UI Scale": "Échelle UI",
"Theme": "Thème",
"Native File Browser": "Explorateur de fichiers natif",
"Cache UI Draws": "Mettre l'UI en cache",
"Enabling may reduce GPU usage": "Activer cette option peut réduire l'utilisation du GPU",
"Show Asset Names": "Montrer les noms des assets",
"Restore": "Rétablir",
"Restore defaults?": "Rétablir les paramètres par défaut ?",
"Confirm": "Confirmer",
"Usage": "Utilisation",
"Undo Steps": "Étapes d'annulation",
"Paint Bleed": "Débordement de peinture",
"Stretch brush strokes on the uv map to prevent seams": "Étirer les coups de brosse sur la carte UV afin d'éviter les joints visibles",
"Dilate Radius": "Rayon de dilatation",
"Dilate baked textures to prevent seams": "Dilater les textures rendues pour éviter les joints visibles",
"Live Brush Preview": "Aperçu de la brosse en direct",
"Draw live brush preview in viewport": "Afficher un aperçu de la brosse en direct sur la vue 3D",
"3D Cursor": "Curseur 3D",
"Depth Reject": "Rejet par profondeur",
"Angle Reject": "Rejet par angle",
"Angle": "Angle",
"Pen": "Stylo",
"Brush Radius": "Rayon de la brosse",
"Brush Hardness": "Dureté de la brosse",
"Brush Opacity": "Opacité de la brosse",
"Viewport": "Vue 3D",
"Super Sample": "Superéchantillonage",
"VSync": "Synchronisation verticale",
"Voxel AO": "Occlusion ambiante voxel",
"Cone-traced AO and shadows": "Occlusion ambiente et ombres par cone tracing",
"Cone Offset": "Décalage des cônes",
"Aperture": "Ouverture",
"SSAO": "SSAO",
"Bloom": "Éblouissement",
"SSR": "SSR",
"Vignette": "Vignette",
"VXAO Ext": "Extension VXAO",
"Keymap": "Raccourcis clavier",
"Plugins": "Plugins",
"New Plugin": "Nouveau plugin",
"Edit in Text Editor": "Modifier dans l'éditeur de texte",
"Edit in Script Tab": "Modifier dans l'onglet Scripts",
"Browser": "Navigateur",
"Path": "Chemin",
"Brushes": "Brosses",
"Nodes": "Nœuds",
"Console": "Console",
"Clear": "Effacer",
"Fonts": "Polices",
"Import font file": "Importer le fichier de police",
"History": "Historique",
"2D View": "Vue 2D",
"Show 2D View": "Afficher la vue 2D",
"All": "Tout",
"Filter": "Filtrer",
"Mask": "Masque",
"Apply": "Appliquer",
"To Group": "Vers groupe",
"Move Up": "Déplacer vers le haut",
"Move Down": "Déplacer vers le bas",
"Merge Group": "Fusionner le groupe",
"Merge Down": "Fusionner vers le bas",
"Duplicate": "Dupliquer",
"Black Mask": "Masque noir",
"White Mask": "Masque blanc",
"Select Material": "Sélectionner matériau",
"Base Color": "Couleur de base",
"Opacity": "Opacité",
"Normal": "Normale",
"Occlusion": "Occlusion",
"Roughness": "Rugosité",
"Metallic": "Métallique",
"Height": "Hauteur",
"Emission": "Émission",
"Subsurface": "Sous-surface",
"Mix": "Mix",
"Darken": "Assombrir",
"Multiply": "Multiplier",
"Burn": "Brûler",
"Lighten": "Éclaircir",
"Screen": "Écran",
"Dodge": "Dodge",
"Overlay": "Superposer",
"Soft Light": "Lumière douce",
"Linear Light": "Lumière linéaire",
"Difference": "Différence",
"Subtract": "Soustraire",
"Divide": "Division",
"Hue": "Teinte",
"Saturation": "Saturation",
"Value": "Valeur",
"Blending": "Fusion",
"Shared": "Partagé",
"Res": "Rés.",
"Scale": "Échelle",
"UV Scale": "Échelle UV",
"UV Map": "Carte UV",
"Triplanar": "Triplane",
"TexCoord": "TexCoord",
"Materials": "Matériaux",
"Show Node Editor": "Afficher l'éditeur de nœuds",
"Meshes": "Maillages",
"Import mesh file": "Importer fichier de maillage",
"Tools...": "Outils...",
"Tools": "Outils",
"Flip Normals": "Inverser les normales",
"Calculate Normals": "Calculer les normales",
"Rotate X": "Rotation X",
"Rotate Y": "Rotation Y",
"Rotate Z": "Rotation Z",
"Scene": "Scène",
"Outliner": "Aperçu",
"Particles": "Particules",
"Manager": "Gestionnaire",
"Properties": "Propriétés",
"Location": "Endroit",
"Script": "Script",
"Run": "Exécuter",
"Textures": "Textures",
"Import texture file": "Importer fichier de texture",
"To Mask": "Vers masque",
"Drag and drop files here": "Glissez-déposez des fichiers ici",
"Traits": "Traits",
"File Browser": "Explorateur de fichiers",
"File": "Fichier",
"Save": "Enregistrer",
"Open": "Ouvrir",
"New Project...": "Nouveau projet...",
"Open...": "Ouvrir",
"Save As...": "Enregistrer sous...",
"Import Texture...": "Importer une texture...",
"Import Font...": "Importer une police...",
"Import Material...": "Importer un matériau...",
"Import Mesh...": "Importer un maillage...",
"Reimport Mesh": "Réimporter le maillage",
"Export Textures...": "Exporter les textures...",
"Export Mesh...": "Exporter le maillage...",
"Exit": "Quitter",
"Undo {step}": "Annuler {step}",
"Redo {step}": "Refaire {step}",
"Preferences...": "Paramètres...",
"Import Envmap...": "Importer carte d'environnement...",
"Distract Free": "Mode sans distraction",
"Environment": "Environnement",
"Light": "Lumière",
"Light Size": "Taille de la lumière",
"Displace": "Displace",
"Split View": "Vue partagée",
"Cull Backfaces": "Éliminer les faces arrière",
"Filter Textures": "Filtrer les textures",
"Wireframe": "Fil de fer",
"Texels": "Texels",
"Compass": "Boussole",
"Envmap": "Carte d'environnement",
"Blurred": "Floue",
"Viewport Color": "Couleur de fond",
"Water": "Eau",
"Render": "Rendu",
"Object Normal": "Normale objet",
"Material ID": "ID matériau",
"Object ID": "ID objet",
"Path Trace": "Traçage de chemin",
"Reset": "Réinitialiser",
"Front": "Avant",
"Back": "Arrière",
"Right": "Droite",
"Left": "Gauche",
"Top": "Dessus",
"Bottom": "Dessous",
"Orbit Left": "Orbite gauche",
"Orbit Right": "Orbite droite",
"Orbit Up": "Orbite haut",
"Orbit Down": "Orbite bas",
"Orbit Opposite": "Orbite opposée",
"Zoom In": "Zoomer",
"Zoom Out": "Dézoomer",
"Clip Start": "Début du clip",
"Clip End": "Fin du clip",
"FoV": "Champ de vision",
"Orbit": "Orbite",
"Rotate": "Rotation",
"Fly": "Voler",
"Perspective": "Perspective",
"Orthographic": "Orthographique",
"Camera Type": "Type de caméra",
"Manual": "Manuelle",
"Issue Tracker": "Traqueur de demandes",
"Report Bug": "Signaler un bug",
"Check for Updates...": "Vérifier les mises à jour...",
"Update": "Mettre à jour",
"Update is available!\nPlease visit armorpaint.org to download.": "Une mise à jour est disponible !\nVeuillez visiter armorpaint.org pour la télécharger.",
"You are up to date!": "Vous utilisez déjà la dernière version.",
"Unable to check for updates.\nPlease visit armorpaint.org.": "Impossible de vérifier les mises à jour.\nVeuillez visiter armorpaint.org.",
"About...": "À propos...",
"About": "À propos",
"Search": "Rechercher",
"Search for nodes": "Rechercher des nœuds",
"Text": "Texte",
"Brush": "Brosse",
"Eraser": "Gomme",
"Fill": "Remplissage",
"Decal": "Décalque",
"Clone": "Clonage",
"Blur": "Flou",
"Particle": "Particules",
"Bake": "Rendu",
"ColorID": "ColorID",
"Picker": "Sélectionneur",
"Hold ALT to set source": "Maintenez Alt pour définir la source",
"Gizmo": "Gizmo",
"Edit": "Modifier",
"Mode": "Mode",
"Camera": "Caméra",
"Help": "Aide",
"Paint": "Peindre",
"Picked Color": "Couleur sélectionnée",
"Color ID Map": "Carte de Color ID",
"Color ID": "Color ID",
"Base": "Base",
"Nor": "Nor",
"None": "Aucun",
"AO": "AO",
"Curvature": "Courbure",
"Derivative": "Dérivée",
"Position": "Position",
"Vertex Color": "Couleur vertex",
"Lightmap": "Carte de lumière",
"Bent Normal": "Bent Normal",
"Thickness": "Épaisseur",
"Up Axis": "Axe vers le haut",
"Axis": "Axe",
"Strength": "Force",
"Radius": "Rayon",
"Offset": "Décalage",
"Rays/pix:": "Rayons/pixel :",
"Rays/sec:": "Rayons/sec :",
"Smooth": "Adoucir",
"High Poly": "High Poly",
"Scale X": "Échelle X",
"Hardness": "Dureté",
"Project": "Projeter",
"Font": "Police",
"Face": "Face",
"Fill Mode": "Mode de remplissage",
"X-Ray": "Rayon X",
"Normal Map": "Carte de normales"
}