Files
armorpaint/paint/sources/material_nodes/map_range_node.c
T
2026-03-10 11:49:57 +01:00

25 lines
1.0 KiB
C

#include "../global.h"
void map_range_node_init() {
any_array_push(nodes_material_utilities, map_range_node_def);
any_map_set(parser_material_node_values, "MAPRANGE", map_range_node_value);
}
char *map_range_node_value(ui_node_t *node, ui_node_socket_t *socket) {
char *val = parser_material_parse_value_input(node->inputs->buffer[0], false);
char *fmin = parser_material_parse_value_input(node->inputs->buffer[1], false);
char *fmax = parser_material_parse_value_input(node->inputs->buffer[2], false);
char *tmin = parser_material_parse_value_input(node->inputs->buffer[3], false);
char *tmax = parser_material_parse_value_input(node->inputs->buffer[4], false);
bool use_clamp = node->buttons->buffer[0]->default_value->buffer[0] > 0;
char *a = string("((%s - %s) / (%s - %s))", tmin, tmax, fmin, fmax);
char *out_val = string("(%s * %s + %s - %s * %s)", a, val, tmin, a, fmin);
if (use_clamp) {
return string("(clamp(%s, %s, %s))", out_val, tmin, tmax);
}
else {
return out_val;
}
}