Files
armorpaint/Sources/arm/ui/TabTextures.hx
T
luboslenco 2861405222 Font slots
2020-04-28 15:01:23 +02:00

157 lines
5.1 KiB
Haxe

package arm.ui;
import zui.Zui;
import zui.Nodes;
import iron.data.Data;
import iron.system.Time;
import iron.system.Input;
import arm.io.ImportAsset;
import arm.sys.Path;
class TabTextures {
@:access(zui.Zui)
public static function draw() {
var ui = UISidebar.inst.ui;
if (ui.tab(UISidebar.inst.htab2, tr("Textures"))) {
ui.row([1 / 4, 1 / 4]);
if (ui.button(tr("Import"))) {
UIFiles.show(Path.textureFormats.join(","), false, function(path: String) {
ImportAsset.run(path);
});
}
if (ui.isHovered) ui.tooltip(tr("Import texture file") + ' (${Config.keymap.file_import_assets})');
if (ui.button(tr("2D View"))) UISidebar.inst.show2DView(View2DAsset);
if (Project.assets.length > 0) {
var slotw = Std.int(51 * ui.SCALE());
var num = Std.int(UISidebar.inst.windowW / slotw);
for (row in 0...Std.int(Math.ceil(Project.assets.length / num))) {
ui.row([for (i in 0...num) 1 / num]);
ui._x += 2;
if (row > 0) ui._y += 6;
for (j in 0...num) {
var imgw = Std.int(50 * ui.SCALE());
var i = j + row * num;
if (i >= Project.assets.length) {
@:privateAccess ui.endElement(imgw);
continue;
}
var asset = Project.assets[i];
var img = UISidebar.inst.getImage(asset);
var uix = ui._x;
var uiy = ui._y;
var sw = img.height < img.width ? img.height : 0;
if (ui.image(img, 0xffffffff, slotw, 0, 0, sw, sw) == State.Started && ui.inputY > ui._windowY) {
var mouse = Input.getMouse();
App.dragOffX = -(mouse.x - uix - ui._windowX - 3);
App.dragOffY = -(mouse.y - uiy - ui._windowY + 1);
App.dragAsset = asset;
Context.texture = asset;
if (Time.time() - Context.selectTime < 0.25) UISidebar.inst.show2DView(View2DAsset);
Context.selectTime = Time.time();
UIView2D.inst.hwnd.redraws = 2;
}
var _uix = ui._x;
var _uiy = ui._y;
ui._x = uix;
ui._y = uiy;
if (asset == Context.texture) {
var off = i % 2 == 1 ? 1 : 0;
var w = 50;
ui.fill(0, 0, w + 3, 2, ui.t.HIGHLIGHT_COL);
ui.fill(0, w - off + 2, w + 3, 2 + off, ui.t.HIGHLIGHT_COL);
ui.fill(0, 0, 2, w + 3, ui.t.HIGHLIGHT_COL);
ui.fill(w + 2, 0, 2, w + 4, ui.t.HIGHLIGHT_COL);
}
ui._x = _uix;
ui._y = _uiy;
// End of row align
if (i % num == num - 1) ui._y = uiy + slotw;
if (ui.isHovered) ui.tooltipImage(img, 256);
if (ui.isHovered && ui.inputReleasedR) {
UIMenu.draw(function(ui: Zui) {
ui.text(asset.name, Right, ui.t.HIGHLIGHT_COL);
if (ui.button(tr("Export"), Left)) {
UIFiles.show("png", true, function(path: String) {
var target = kha.Image.createRenderTarget(img.width, img.height);
function exportTexture(g: kha.graphics4.Graphics) {
if (Layers.pipeMerge == null) Layers.makePipe();
target.g2.begin(false);
target.g2.pipeline = Layers.pipeCopy;
target.g2.drawImage(img, 0, 0);
target.g2.pipeline = null;
target.g2.end();
var f = UIFiles.filename;
if (f == "") f = tr("untitled");
if (!f.endsWith(".png")) f += ".png";
var out = new haxe.io.BytesOutput();
var writer = new arm.format.PngWriter(out);
var data = arm.format.PngTools.build32RGB1(target.width, target.height, target.getPixels());
writer.write(data);
Krom.fileSaveBytes(path + Path.sep + f, out.getBytes().getData());
iron.App.removeRender(exportTexture);
};
iron.App.notifyOnRender(exportTexture);
});
}
if (ui.button(tr("To Mask"), Left)) {
Layers.createImageMask(asset);
}
if (ui.button(tr("Delete"), Left)) {
UISidebar.inst.hwnd2.redraws = 2;
Data.deleteImage(asset.file);
Project.assetMap.remove(asset.id);
Project.assets.splice(i, 1);
Project.assetNames.splice(i, 1);
function _parse(g: kha.graphics4.Graphics) {
arm.node.MaterialParser.parsePaintMaterial();
arm.util.RenderUtil.makeMaterialPreview();
UISidebar.inst.hwnd1.redraws = 2;
iron.App.removeRender(_parse);
}
iron.App.notifyOnRender(_parse);
for (m in Project.materials) updateTexturePointers(m.canvas.nodes, i);
for (b in Project.brushes) updateTexturePointers(b.canvas.nodes, i);
}
}, 4);
}
}
}
}
else {
var img = Res.get("icons.k");
var r = Res.tile50(img, 0, 1);
ui.image(img, ui.t.BUTTON_COL, r.h, r.x, r.y, r.w, r.h);
if (ui.isHovered) ui.tooltip(tr("Drag and drop files here"));
}
}
}
static function updateTexturePointers(nodes: Array<TNode>, i: Int) {
for (n in nodes) {
if (n.type == "TEX_IMAGE") {
if (n.buttons[0].default_value == i) {
n.buttons[0].default_value = 9999; // Texture deleted, use pink now
}
else if (n.buttons[0].default_value > i) {
n.buttons[0].default_value--; // Offset by deleted texture
}
}
}
}
}