Files
armorpaint/paint/sources/io/import_arm.c
T
2026-06-29 15:57:26 +02:00

734 lines
27 KiB
C

#include "../global.h"
scene_t *scene_raw_gc;
void import_arm_run_project_on_next_frame(void *_) {
// Once envmap is imported
scene_world->strength = g_project->envmap_strength;
g_context->envmap_angle = g_project->envmap_angle;
g_context->show_envmap_blur = g_project->envmap_blur;
if (g_context->show_envmap_blur) {
scene_world->_->envmap = scene_world->_->radiance_mipmaps->buffer[0];
}
}
void import_arm_run_mesh_on_next_frame(void *_) {
layers_init();
}
void import_arm_run_mesh(project_t *raw) {
g_project->_->paint_objects = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < raw->mesh_datas->length; ++i) {
mesh_data_t *md = mesh_data_create(raw->mesh_datas->buffer[i]);
mesh_object_t *object = NULL;
if (i == 0) {
mesh_object_set_data(g_context->paint_object, md);
object = g_context->paint_object;
}
else {
object = scene_add_mesh_object(md, g_context->paint_object->material, g_context->paint_object->base);
object->base->name = md->name;
object->skip_context = "paint";
md->_->handle = md->name;
any_map_set(data_cached_meshes, md->_->handle, md);
}
object->base->transform->scale = (vec4_t){1, 1, 1, 1.0};
transform_build_matrix(object->base->transform);
object->base->name = md->name;
any_array_push(g_project->_->paint_objects, object);
util_mesh_merge(NULL);
viewport_scale_to_bounds(2.0);
}
sys_notify_on_next_frame(&import_arm_run_mesh_on_next_frame, NULL);
history_reset();
}
void import_arm_run_material_from_project_on_next_frame(slot_material_t_array_t *imported) {
for (i32 i = 0; i < imported->length; ++i) {
slot_material_t *m = imported->buffer[i];
context_set_material(m);
make_material_parse_paint_material(true);
util_render_make_material_preview();
}
}
bool import_arm_group_exists(ui_node_canvas_t *c) {
for (i32 i = 0; i < g_project->_->material_groups->length; ++i) {
node_group_t *g = g_project->_->material_groups->buffer[i];
char *cname = g->canvas->name;
if (string_equals(cname, c->name)) {
return true;
}
}
return false;
}
void import_arm_rename_group(char *name, slot_material_t_array_t *materials, ui_node_canvas_t_array_t *groups) {
for (i32 i = 0; i < materials->length; ++i) {
slot_material_t *m = materials->buffer[i];
for (i32 i = 0; i < m->canvas->nodes->length; ++i) {
ui_node_t *n = m->canvas->nodes->buffer[i];
if (string_equals(n->type, "GROUP") && string_equals(n->name, name)) {
n->name = string("%s.1", n->name);
}
}
}
for (i32 i = 0; i < groups->length; ++i) {
ui_node_canvas_t *c = groups->buffer[i];
if (string_equals(c->name, name)) {
c->name = string("%s.1", c->name);
}
for (i32 i = 0; i < c->nodes->length; ++i) {
ui_node_t *n = c->nodes->buffer[i];
if (string_equals(n->type, "GROUP") && string_equals(n->name, name)) {
n->name = string("%s.1", n->name);
}
}
}
}
void import_arm_make_pink(char *abs) {
console_error(string("%s %s", strings_could_not_locate_texture(), abs));
u8_array_t *b = u8_array_create(4);
b->buffer[0] = 255;
b->buffer[1] = 0;
b->buffer[2] = 255;
b->buffer[3] = 255;
gpu_texture_t *pink = gpu_create_texture_from_bytes(b, 1, 1, GPU_TEXTURE_FORMAT_RGBA32);
any_map_set(data_cached_images, abs, pink);
}
void import_arm_init_nodes(ui_node_t_array_t *nodes) {
for (i32 i = 0; i < nodes->length; ++i) {
ui_node_t *node = nodes->buffer[i];
if (string_equals(node->type, "TEX_IMAGE")) {
node->buttons->buffer[0]->default_value = f32_array_create_x(base_get_asset_index(u8_array_to_string(node->buttons->buffer[0]->data)));
node->buttons->buffer[0]->data = u8_array_create_from_string("");
}
}
}
void import_arm_unpack_asset(project_t *project, char *abs, char *file, bool gc_copy) {
if (g_project->packed_assets == NULL) {
g_project->packed_assets = any_array_create_from_raw((void *[]){}, 0);
}
for (i32 i = 0; i < project->packed_assets->length; ++i) {
packed_asset_t *pa = project->packed_assets->buffer[i];
#ifdef IRON_WINDOWS
pa->name = string_copy(string_replace_all(pa->name, "/", "\\"));
#else
pa->name = string_copy(string_replace_all(pa->name, "\\", "/"));
#endif
pa->name = string_copy(path_normalize(pa->name));
if (string_equals(pa->name, file)) {
pa->name = string_copy(abs); // From relative to absolute
}
if (string_equals(pa->name, abs)) {
if (!project_packed_asset_exists(g_project->packed_assets, pa->name)) {
if (gc_copy) {
packed_asset_t *pa_gc =
GC_ALLOC_INIT(packed_asset_t, {.name = string_copy(pa->name), .bytes = u8_array_create_from_array(pa->bytes)}); // project will get GCed
pa = pa_gc;
}
any_array_push(g_project->packed_assets, pa);
}
gpu_texture_t *image = gpu_create_texture_from_encoded_bytes(pa->bytes, ends_with(pa->name, ".jpg") ? ".jpg" : ".png");
any_map_set(data_cached_images, abs, image);
break;
}
}
}
void import_arm_run_material_from_project(project_t *project, char *path) {
char *base = path_base_dir(path);
for (i32 i = 0; i < project->assets->length; ++i) {
char *file = project->assets->buffer[i];
#ifdef IRON_WINDOWS
file = string_copy(string_replace_all(file, "/", "\\"));
#else
file = string_copy(string_replace_all(file, "\\", "/"));
#endif
// Convert image path from relative to absolute
char *abs = data_is_abs(file) ? file : string("%s%s", base, file);
if (project->packed_assets != NULL) {
abs = string_copy(path_normalize(abs));
import_arm_unpack_asset(project, abs, file, true);
}
if (any_map_get(data_cached_images, abs) == NULL && !iron_file_exists(abs)) {
import_arm_make_pink(abs);
}
import_texture_run(abs, true);
}
material_data_t *m0 = data_get_material("Scene", "Material");
slot_material_t_array_t *imported = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < project->material_nodes->length; ++i) {
ui_node_canvas_t *c = util_clone_canvas(project->material_nodes->buffer[i]); // project will get GCed
import_arm_init_nodes(c->nodes);
g_context->material = slot_material_create(m0, c);
any_array_push(g_project->_->materials, g_context->material);
any_array_push(imported, g_context->material);
history_new_material();
}
if (project->material_groups != NULL) {
for (i32 i = 0; i < project->material_groups->length; ++i) {
project->material_groups->buffer[i] = util_clone_canvas(project->material_groups->buffer[i]);
}
for (i32 i = 0; i < project->material_groups->length; ++i) {
ui_node_canvas_t *c = project->material_groups->buffer[i];
while (import_arm_group_exists(c)) {
import_arm_rename_group(c->name, imported, project->material_groups); // Ensure unique group name
}
import_arm_init_nodes(c->nodes);
node_group_t *ng = GC_ALLOC_INIT(node_group_t, {.canvas = c, .nodes = ui_nodes_create()});
any_array_push(g_project->_->material_groups, ng);
}
}
sys_notify_on_next_frame(&import_arm_run_material_from_project_on_next_frame, imported);
gc_unroot(ui_nodes_group_stack);
ui_nodes_group_stack = any_array_create_from_raw((void *[]){}, 0);
gc_root(ui_nodes_group_stack);
ui_base_hwnds->buffer[TAB_AREA_SIDEBAR1]->redraws = 2;
data_delete_blob(path);
}
void import_arm_run_swatches_from_project(project_t *project, char *path, bool replace_existing) {
if (replace_existing) {
g_project->swatches = any_array_create_from_raw((void *[]){}, 0);
if (project->swatches == NULL) { // No swatches contained
any_array_push(g_project->swatches, project_make_swatch(0xffffffff));
}
}
if (project->swatches != NULL) {
for (i32 i = 0; i < project->swatches->length; ++i) {
swatch_color_t *s = util_clone_swatch_color(project->swatches->buffer[i]);
any_array_push(g_project->swatches, s);
}
}
ui_base_hwnds->buffer[TAB_AREA_STATUS]->redraws = 2;
data_delete_blob(path);
}
void import_arm_run_project(char *path) {
buffer_t *b = data_get_blob(path);
project_t *project;
bool import_as_mesh = false;
#ifdef IRON_WINDOWS
bool is_cloud = string_index_of(path, "\\cloud\\") >= 0;
#else
bool is_cloud = string_index_of(path, "/cloud/") >= 0;
#endif
if (import_arm_is_old(b) && !is_cloud) {
project = import_arm_from_old(b);
}
else if (!import_arm_has_version(b)) {
import_as_mesh = true;
gc_unroot(scene_raw_gc);
scene_raw_gc = armpack_decode(b);
gc_root(scene_raw_gc);
project = GC_ALLOC_INIT(project_t, {.mesh_datas = scene_raw_gc->mesh_datas});
}
else {
project = armpack_decode(b);
}
if (project->version != NULL && project->layer_datas == NULL) {
// Import as material
if (project->material_nodes != NULL) {
import_arm_run_material_from_project(project, path);
}
// Import as brush
else if (project->brush_nodes != NULL) {
import_arm_run_brush_from_project(project, path);
}
// Import as swatches
else if (project->swatches != NULL) {
import_arm_run_swatches_from_project(project, path, false);
}
return;
}
g_context->layers_preview_dirty = true;
g_context->layer_filter = 0;
project_new(import_as_mesh);
g_project->_->filepath = string_copy(path);
gc_unroot(ui_files_filename);
ui_files_filename = string_copy(substring(path, string_last_index_of(path, PATH_SEP) + 1, string_last_index_of(path, ".")));
gc_root(ui_files_filename);
#if defined(IRON_ANDROID) || defined(IRON_IOS)
sys_title_set(ui_files_filename);
#else
sys_title_set(string("%s - %s", ui_files_filename, manifest_title));
#endif
// Import as mesh instead
if (import_as_mesh) {
import_arm_run_mesh(project);
return;
}
// Save to recent
#ifdef IRON_IOS
char *recent_path = substring(path, string_last_index_of(path, "/") + 1, string_length(path));
#else
char *recent_path = path;
#endif
#ifdef IRON_WINDOWS
recent_path = string_copy(string_replace_all(recent_path, "\\", "/"));
#endif
string_array_t *recent = g_config->recent_projects;
string_array_remove(recent, recent_path);
array_insert(recent, 0, recent_path);
config_save();
project->_ = g_project->_; // Carry over runtime arrays set up by project_new
gc_unroot(g_project);
g_project = project;
gc_root(g_project);
layer_data_t *l0 = g_project->layer_datas->buffer[0];
base_res_handle->i = config_get_texture_res_pos(l0->res);
base_res_x_handle->f = (f32)l0->res;
base_res_y_handle->f = (f32)l0->res;
texture_bits_t bits_pos = l0->bpp == 8 ? TEXTURE_BITS_BITS8 : l0->bpp == 16 ? TEXTURE_BITS_BITS16 : TEXTURE_BITS_BITS32;
base_bits_handle->i = bits_pos;
i32 bytes_per_pixel = math_floor(l0->bpp / 8.0);
gpu_texture_format_t format = l0->bpp == 8 ? GPU_TEXTURE_FORMAT_RGBA32 : l0->bpp == 16 ? GPU_TEXTURE_FORMAT_RGBA64 : GPU_TEXTURE_FORMAT_RGBA128;
char *base = path_base_dir(path);
if (g_project->envmap != NULL) {
g_project->envmap = data_is_abs(g_project->envmap) ? g_project->envmap : string("%s%s", base, g_project->envmap);
#ifdef IRON_WINDOWS
g_project->envmap = string_copy(string_replace_all(g_project->envmap, "/", "\\"));
#else
g_project->envmap = string_copy(string_replace_all(g_project->envmap, "\\", "/"));
#endif
}
if (g_project->camera_world != NULL) {
scene_camera->base->transform->local = mat4_from_f32_array(g_project->camera_world, 0);
transform_decompose(scene_camera->base->transform);
scene_camera->data->fov = g_project->camera_fov;
camera_object_build_proj(scene_camera, -1.0);
f32_array_t *origin = g_project->camera_origin;
camera_origins[0] = (vec4_t){origin->buffer[0], origin->buffer[1], origin->buffer[2], 1.0};
}
for (i32 i = 0; i < g_project->assets->length; ++i) {
char *file = g_project->assets->buffer[i];
#ifdef IRON_WINDOWS
file = string_copy(string_replace_all(file, "/", "\\"));
#else
file = string_copy(string_replace_all(file, "\\", "/"));
#endif
// Convert image path from relative to absolute
char *abs = data_is_abs(file) ? file : string("%s%s", base, file);
if (g_project->packed_assets != NULL) {
abs = string_copy(path_normalize(abs));
import_arm_unpack_asset(g_project, abs, file, false);
}
if (any_map_get(data_cached_images, abs) == NULL && !iron_file_exists(abs)) {
import_arm_make_pink(abs);
}
bool hdr_as_envmap = ends_with(abs, ".hdr") && string_equals(g_project->envmap, abs);
import_texture_run(abs, hdr_as_envmap);
}
if (g_project->font_assets != NULL) {
for (i32 i = 0; i < g_project->font_assets->length; ++i) {
char *file = g_project->font_assets->buffer[i];
#ifdef IRON_WINDOWS
file = string_copy(string_replace_all(file, "/", "\\"));
#else
file = string_copy(string_replace_all(file, "\\", "/"));
#endif
// Convert font path from relative to absolute
char *abs = data_is_abs(file) ? file : string("%s%s", base, file);
if (iron_file_exists(abs)) {
import_font_run(abs);
}
}
}
mesh_data_t *md = mesh_data_create(g_project->mesh_datas->buffer[0]);
mesh_object_set_data(g_context->paint_object, md);
g_context->paint_object->base->transform->scale = (vec4_t){1, 1, 1, 1.0};
transform_build_matrix(g_context->paint_object->base->transform);
g_context->paint_object->base->name = md->name;
g_project->_->paint_objects = any_array_create_from_raw(
(void *[]){
g_context->paint_object,
},
1);
for (i32 i = 1; i < g_project->mesh_datas->length; ++i) {
mesh_data_t *raw = g_project->mesh_datas->buffer[i];
mesh_data_t *md = mesh_data_create(raw);
mesh_object_t *object = scene_add_mesh_object(md, g_context->paint_object->material, g_context->paint_object->base);
object->base->name = md->name;
object->skip_context = "paint";
any_array_push(g_project->_->paint_objects, object);
}
transform_set_matrix(g_context->paint_object->base->transform, mat4_from_f32_array(g_project->mesh_transforms->buffer[0], 0));
for (i32 i = 1; i < g_project->mesh_datas->length; ++i) {
mesh_object_t *o = g_project->_->paint_objects->buffer[i];
transform_set_matrix(o->base->transform, mat4_from_f32_array(g_project->mesh_transforms->buffer[i], 0));
}
if (g_project->mesh_assets != NULL && g_project->mesh_assets->length > 0) {
char *file = g_project->mesh_assets->buffer[0];
char *abs = data_is_abs(file) ? file : string("%s%s", base, file);
g_project->mesh_assets = any_array_create_from_raw(
(void *[]){
abs,
},
1);
}
// No mask by default
if (g_context->merged_object == NULL) {
util_mesh_merge(NULL);
}
context_select_paint_object(context_main_object());
g_context->paint_object->skip_context = "paint";
g_context->merged_object->base->visible = true;
gpu_texture_t *tex = g_project->_->layers->buffer[0]->texpaint;
if (tex->width != config_get_texture_res_x() || tex->height != config_get_texture_res_y()) {
if (history_undo_layers != NULL) {
for (i32 i = 0; i < history_undo_layers->length; ++i) {
slot_layer_t *l = history_undo_layers->buffer[i];
slot_layer_resize_and_set_bits(l);
}
}
any_map_t *rts = render_path_render_targets;
render_target_t *blend0 = any_map_get(rts, "texpaint_blend0");
gpu_texture_t *_texpaint_blend0 = blend0->_image;
gpu_delete_texture(_texpaint_blend0);
blend0->width = config_get_texture_res_x();
blend0->height = config_get_texture_res_y();
blend0->_image = gpu_create_render_target(config_get_texture_res_x(), config_get_texture_res_y(), GPU_TEXTURE_FORMAT_R8);
render_target_t *blend1 = any_map_get(rts, "texpaint_blend1");
gpu_texture_t *_texpaint_blend1 = blend1->_image;
gpu_delete_texture(_texpaint_blend1);
blend1->width = config_get_texture_res_x();
blend1->height = config_get_texture_res_y();
blend1->_image = gpu_create_render_target(config_get_texture_res_x(), config_get_texture_res_y(), GPU_TEXTURE_FORMAT_R8);
g_context->brush_blend_dirty = true;
}
for (i32 i = 0; i < g_project->_->layers->length; ++i) {
slot_layer_t *l = g_project->_->layers->buffer[i];
slot_layer_unload(l);
}
g_project->_->layers = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < g_project->layer_datas->length; ++i) {
layer_data_t *ld = g_project->layer_datas->buffer[i];
bool is_group = ld->texpaint == NULL;
bool is_mask = ld->texpaint != NULL && ld->texpaint_nor == NULL;
slot_layer_t *l = slot_layer_create("", is_group ? LAYER_SLOT_TYPE_GROUP : is_mask ? LAYER_SLOT_TYPE_MASK : LAYER_SLOT_TYPE_LAYER, NULL);
if (ld->name != NULL) {
l->name = string_copy(ld->name);
}
l->visible = ld->visible;
any_array_push(g_project->_->layers, l);
if (!is_group) {
gpu_texture_t *_texpaint = NULL;
gpu_texture_t *_texpaint_nor = NULL;
gpu_texture_t *_texpaint_pack = NULL;
if (is_mask) {
_texpaint = gpu_create_texture_from_bytes(lz4_decode(ld->texpaint, ld->res * ld->res * 4), ld->res, ld->res, GPU_TEXTURE_FORMAT_RGBA32);
draw_begin(l->texpaint, false, 0);
// draw_set_pipeline(pipes_copy8);
draw_set_pipeline(g_project->is_bgra ? pipes_copy_bgra : pipes_copy); // Full bits for undo support, R8 is used
draw_image(_texpaint, 0, 0);
draw_set_pipeline(NULL);
draw_end();
}
else { // Layer
// TODO: create render target from bytes
_texpaint = gpu_create_texture_from_bytes(lz4_decode(ld->texpaint, ld->res * ld->res * 4 * bytes_per_pixel), ld->res, ld->res, format);
draw_begin(l->texpaint, false, 0);
draw_set_pipeline(g_project->is_bgra ? pipes_copy_bgra : pipes_copy);
draw_image(_texpaint, 0, 0);
draw_set_pipeline(NULL);
draw_end();
_texpaint_nor = gpu_create_texture_from_bytes(lz4_decode(ld->texpaint_nor, ld->res * ld->res * 4 * bytes_per_pixel), ld->res, ld->res, format);
draw_begin(l->texpaint_nor, false, 0);
draw_set_pipeline(g_project->is_bgra ? pipes_copy_bgra : pipes_copy);
draw_image(_texpaint_nor, 0, 0);
draw_set_pipeline(NULL);
draw_end();
_texpaint_pack =
gpu_create_texture_from_bytes(lz4_decode(ld->texpaint_pack, ld->res * ld->res * 4 * bytes_per_pixel), ld->res, ld->res, format);
draw_begin(l->texpaint_pack, false, 0);
draw_set_pipeline(g_project->is_bgra ? pipes_copy_bgra : pipes_copy);
draw_image(_texpaint_pack, 0, 0);
draw_set_pipeline(NULL);
draw_end();
if (ld->texpaint_sculpt != NULL) {
render_target_t *t = render_target_create();
t->name = string("texpaint_sculpt%s", l->ext);
t->width = ld->res;
t->height = ld->res;
t->format = "RGBA128";
l->texpaint_sculpt = render_path_create_render_target(t)->_image;
gpu_texture_t *_texpaint_sculpt =
gpu_create_texture_from_bytes(lz4_decode(ld->texpaint_sculpt, ld->res * ld->res * 4 * 4), ld->res, ld->res, GPU_TEXTURE_FORMAT_RGBA128);
draw_begin(l->texpaint_sculpt, false, 0);
draw_set_pipeline(pipes_copy128);
draw_image(_texpaint_sculpt, 0, 0);
draw_set_pipeline(NULL);
draw_end();
gpu_delete_texture(_texpaint_sculpt);
}
}
l->scale = ld->uv_scale;
l->angle = ld->uv_rot;
l->uv_type = ld->uv_type;
l->uv_map = ld->uv_map;
if (ld->decal_mat != NULL) {
l->decal_mat = mat4_from_f32_array(ld->decal_mat, 0);
}
l->mask_opacity = ld->opacity_mask;
l->object_mask = ld->object_mask;
l->blending = ld->blending;
l->paint_base = ld->paint_base;
l->paint_opac = ld->paint_opac;
l->paint_occ = ld->paint_occ;
l->paint_rough = ld->paint_rough;
l->paint_met = ld->paint_met;
l->paint_nor = ld->paint_nor;
l->paint_nor_blend = ld->paint_nor_blend;
l->paint_height = ld->paint_height;
l->paint_height_blend = ld->paint_height_blend;
l->paint_emis = ld->paint_emis;
l->paint_subs = ld->paint_subs;
l->path_points = ld->path_points;
l->path_points_world = ld->path_points_world;
l->path_points_camera = ld->path_points_camera;
l->path_points_parent = ld->path_points_parent;
l->path_tool = ld->path_tool;
l->path_curved = ld->path_curved;
gpu_delete_texture(_texpaint);
if (_texpaint_nor != NULL) {
gpu_delete_texture(_texpaint_nor);
}
if (_texpaint_pack != NULL) {
gpu_delete_texture(_texpaint_pack);
}
gc_run();
}
}
// Assign parents to groups and masks
for (i32 i = 0; i < g_project->layer_datas->length; ++i) {
layer_data_t *ld = g_project->layer_datas->buffer[i];
if (ld->parent >= 0) {
g_project->_->layers->buffer[i]->parent = g_project->_->layers->buffer[ld->parent];
}
}
context_set_layer(g_project->_->layers->buffer[0]);
// Materials
material_data_t *m0 = data_get_material("Scene", "Material");
g_project->_->materials = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < g_project->material_nodes->length; ++i) {
ui_node_canvas_t *n = g_project->material_nodes->buffer[i];
import_arm_init_nodes(n->nodes);
g_context->material = slot_material_create(m0, n);
material_data2_t *md = g_project->material_datas->buffer[i];
g_context->material->paint_base = md->paint_base;
g_context->material->paint_opac = md->paint_opac;
g_context->material->paint_occ = md->paint_occ;
g_context->material->paint_rough = md->paint_rough;
g_context->material->paint_met = md->paint_met;
g_context->material->paint_nor = md->paint_nor;
g_context->material->paint_height = md->paint_height;
g_context->material->paint_emis = md->paint_emis;
g_context->material->paint_subs = md->paint_subs;
g_context->material->paint_opac_mode = md->opac_mode;
any_array_push(g_project->_->materials, g_context->material);
}
ui_nodes_hwnd->redraws = 2;
gc_unroot(ui_nodes_group_stack);
ui_nodes_group_stack = any_array_create_from_raw((void *[]){}, 0);
gc_root(ui_nodes_group_stack);
g_project->_->material_groups = any_array_create_from_raw((void *[]){}, 0);
if (g_project->material_groups != NULL) {
for (i32 i = 0; i < g_project->material_groups->length; ++i) {
ui_node_canvas_t *g = g_project->material_groups->buffer[i];
node_group_t *ng = GC_ALLOC_INIT(node_group_t, {.canvas = g, .nodes = ui_nodes_create()});
any_array_push(g_project->_->material_groups, ng);
}
}
for (i32 i = 0; i < g_project->_->materials->length; ++i) {
slot_material_t *m = g_project->_->materials->buffer[i];
g_context->material = m;
make_material_parse_paint_material(true);
util_render_make_material_preview();
}
g_project->_->brushes = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < g_project->brush_nodes->length; ++i) {
ui_node_canvas_t *n = g_project->brush_nodes->buffer[i];
import_arm_init_nodes(n->nodes);
g_context->brush = slot_brush_create(n);
any_array_push(g_project->_->brushes, g_context->brush);
make_material_parse_brush();
brush_output_node_parse_inputs();
util_render_make_brush_preview();
}
// Fill layers and path layers materials
for (i32 i = 0; i < g_project->layer_datas->length; ++i) {
layer_data_t *ld = g_project->layer_datas->buffer[i];
slot_layer_t *l = g_project->_->layers->buffer[i];
bool is_group = ld->texpaint == NULL;
if (!is_group) {
l->fill_material = ld->fill_material > -1 ? g_project->_->materials->buffer[ld->fill_material] : NULL;
l->path_material = ld->path_material > -1 ? g_project->_->materials->buffer[ld->path_material] : NULL;
}
}
if (g_project->mesh_materials != NULL) {
for (i32 i = 0; i < g_project->_->paint_objects->length && i < g_project->mesh_materials->length; ++i) {
i32 mat_index = g_project->mesh_materials->buffer[i];
if (mat_index >= 0) {
tab_meshes_set_override(g_project->_->paint_objects->buffer[i], mat_index);
}
}
}
if (g_project->mesh_parents != NULL) {
for (i32 i = 0; i < g_project->_->paint_objects->length && i < g_project->mesh_parents->length; ++i) {
i32 parent_index = g_project->mesh_parents->buffer[i];
object_t *parent = parent_index >= 0 ? g_project->_->paint_objects->buffer[parent_index]->base : NULL;
object_set_parent(g_project->_->paint_objects->buffer[i]->base, parent);
}
}
tab_timeline_import(g_project);
// Select the first stage
if (g_project->stages != NULL && g_project->stages->length > 0) {
tab_stages_selected = 0;
tab_stages_apply(g_project->stages->buffer[0]);
}
sys_notify_on_next_frame(&import_arm_run_project_on_next_frame, NULL);
base_update_workflow();
ui_base_hwnds->buffer[TAB_AREA_SIDEBAR0]->redraws = 2;
ui_base_hwnds->buffer[TAB_AREA_SIDEBAR1]->redraws = 2;
g_context->ddirty = 4;
data_delete_blob(path);
}
void import_arm_run_material(char *path) {
buffer_t *b = data_get_blob(path);
project_t *project;
if (import_arm_is_old(b)) {
project = import_arm_from_old(b);
}
else {
project = armpack_decode(b);
}
if (project->version == NULL) {
data_delete_blob(path);
return;
}
import_arm_run_material_from_project(project, path);
}
void import_arm_run_brush(char *path) {
buffer_t *b = data_get_blob(path);
project_t *project = armpack_decode(b);
if (project->version == NULL) {
data_delete_blob(path);
return;
}
import_arm_run_brush_from_project(project, path);
}
void import_arm_run_brush_from_project(project_t *project, char *path) {
char *base = path_base_dir(path);
for (i32 i = 0; i < project->assets->length; ++i) {
char *file = project->assets->buffer[i];
#ifdef IRON_WINDOWS
file = string_copy(string_replace_all(file, "/", "\\"));
#else
file = string_copy(string_replace_all(file, "\\", "/"));
#endif
// Convert image path from relative to absolute
char *abs = data_is_abs(file) ? file : string("%s%s", base, file);
if (project->packed_assets != NULL) {
abs = string_copy(path_normalize(abs));
import_arm_unpack_asset(project, abs, file, true);
}
if (any_map_get(data_cached_images, abs) == NULL && !iron_file_exists(abs)) {
import_arm_make_pink(abs);
}
import_texture_run(abs, true);
}
slot_brush_t_array_t *imported = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < project->brush_nodes->length; ++i) {
ui_node_canvas_t *c = util_clone_canvas(project->brush_nodes->buffer[i]);
import_arm_init_nodes(c->nodes);
g_context->brush = slot_brush_create(c);
any_array_push(g_project->_->brushes, g_context->brush);
any_array_push(imported, g_context->brush);
make_material_parse_brush();
brush_output_node_parse_inputs();
util_render_make_brush_preview();
}
ui_base_hwnds->buffer[TAB_AREA_SIDEBAR1]->redraws = 2;
data_delete_blob(path);
}
void import_arm_run_swatches(char *path, bool replace_existing) {
buffer_t *b = data_get_blob(path);
project_t *project = armpack_decode(b);
if (project->version == NULL) {
data_delete_blob(path);
return;
}
import_arm_run_swatches_from_project(project, path, replace_existing);
}
bool import_arm_has_version(buffer_t *b) {
bool has_version = b->buffer[10] == 118; // 'v';
return has_version;
}