12 lines
170 B
GLSL
12 lines
170 B
GLSL
#version 450
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uniform sampler2D tex;
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in vec2 tex_coord;
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in vec4 color;
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out vec4 frag_color;
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void main() {
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frag_color = textureLod(tex, tex_coord, 0.0).rgba * color;
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}
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