Files
armorpaint/Sources/arm/node/MakeBrush.hx
T
2020-03-09 23:48:12 +01:00

86 lines
3.1 KiB
Haxe

package arm.node;
import arm.ui.UITrait;
import arm.node.MaterialShader;
import arm.Tool;
class MakeBrush {
public static function run(vert: MaterialShader, frag: MaterialShader) {
if (Context.tool == ToolDecal || Context.tool == ToolText || Context.tool == ToolParticle) {
frag.write('float dist = 0.0;');
}
else if (UITrait.inst.brush3d) {
#if (kha_opengl || kha_webgl)
frag.write('float depth = textureLod(gbufferD, vec2(inp.x, 1.0 - inp.y), 0.0).r;');
#else
frag.write('float depth = textureLod(gbufferD, inp.xy, 0.0).r;');
#end
frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix');
frag.write('vec4 winp = vec4(vec2(inp.x, 1.0 - inp.y) * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0);');
frag.write('winp = mul(winp, invVP);');
frag.write('winp.xyz /= winp.w;');
frag.wposition = true;
if (UITrait.inst.brushAngleReject || UITrait.inst.xray) {
frag.add_function(MaterialFunctions.str_octahedronWrap);
frag.add_uniform('sampler2D gbuffer0');
#if (kha_opengl || kha_webgl)
frag.write('vec2 g0 = textureLod(gbuffer0, vec2(inp.x, 1.0 - inp.y), 0.0).rg;');
#else
frag.write('vec2 g0 = textureLod(gbuffer0, inp.xy, 0.0).rg;');
#end
frag.write('vec3 wn;');
frag.write('wn.z = 1.0 - abs(g0.x) - abs(g0.y);');
frag.write('wn.xy = wn.z >= 0.0 ? g0.xy : octahedronWrap(g0.xy);');
frag.write('wn = normalize(wn);');
frag.write('float planeDist = dot(wn, winp.xyz - wposition);');
if (UITrait.inst.brushAngleReject && !UITrait.inst.xray) {
frag.write('if (planeDist < -0.01) discard;');
frag.n = true;
var angle = UITrait.inst.brushAngleRejectDot;
frag.write('if (dot(wn, n) < $angle) discard;');
}
}
#if (kha_opengl || kha_webgl)
frag.write('float depthlast = textureLod(gbufferD, vec2(inplast.x, 1.0 - inplast.y), 0.0).r;');
#else
frag.write('float depthlast = textureLod(gbufferD, inplast.xy, 0.0).r;');
#end
frag.write('vec4 winplast = vec4(vec2(inplast.x, 1.0 - inplast.y) * 2.0 - 1.0, depthlast * 2.0 - 1.0, 1.0);');
frag.write('winplast = mul(winplast, invVP);');
frag.write('winplast.xyz /= winplast.w;');
frag.write('vec3 pa = wposition - winp.xyz;');
if (UITrait.inst.xray) {
frag.write('pa += wn * vec3(planeDist, planeDist, planeDist);');
}
frag.write('vec3 ba = winplast.xyz - winp.xyz;');
frag.write('float h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);');
frag.write('float dist = length(pa - ba * h);');
frag.write('if (dist > brushRadius) discard;');
}
else { // !brush3d
frag.write('vec2 binp = inp.xy * 2.0 - 1.0;');
frag.write('binp.x *= aspectRatio;');
frag.write('binp = binp * 0.5 + 0.5;');
frag.write('vec2 binplast = inplast.xy * 2.0 - 1.0;');
frag.write('binplast.x *= aspectRatio;');
frag.write('binplast = binplast * 0.5 + 0.5;');
frag.write('vec2 pa = bsp.xy - binp.xy;');
frag.write('vec2 ba = binplast.xy - binp.xy;');
frag.write('float h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);');
frag.write('float dist = length(pa - ba * h);');
frag.write('if (dist > brushRadius) discard;');
}
}
}