617 lines
16 KiB
Haxe
617 lines
16 KiB
Haxe
package arm.render;
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import kha.System;
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import iron.RenderPath;
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import iron.Scene;
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#if arm_painter
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import arm.ui.UITrait;
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#end
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class RenderPathDeferred {
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public static var path: RenderPath;
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#if rp_voxelao
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static var voxels = "voxels";
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static var voxelsLast = "voxels";
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public static var voxelFrame = 0;
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public static var voxelFreq = 6; // Revoxelizing frequency
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#end
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public static var taaFrame = 0;
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public static function init(_path: RenderPath) {
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path = _path;
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path.createDepthBuffer("main", "DEPTH24");
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{
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var t = new RenderTargetRaw();
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t.name = "gbuffer0";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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t.depth_buffer = "main";
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "gbuffer1";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "gbuffer2";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "tex";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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t.depth_buffer = "main";
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "buf";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA64"; // Match raytrace_target format
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "bufa";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA32";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "taa";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA32";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "taa2";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA32";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "empty_white";
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t.width = 1;
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t.height = 1;
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t.format = "R8";
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var rt = new RenderTarget(t);
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var b = haxe.io.Bytes.alloc(1);
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b.set(0, 255);
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rt.image = kha.Image.fromBytes(b, t.width, t.height, kha.graphics4.TextureFormat.L8);
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path.renderTargets.set(t.name, rt);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "empty_black";
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t.width = 1;
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t.height = 1;
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t.format = "RGBA32";
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var rt = new RenderTarget(t);
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var b = haxe.io.Bytes.alloc(4);
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b.set(0, 0);
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b.set(1, 0);
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b.set(2, 0);
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b.set(3, 0);
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rt.image = kha.Image.fromBytes(b, t.width, t.height, kha.graphics4.TextureFormat.RGBA32);
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path.renderTargets.set(t.name, rt);
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}
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path.loadShader("world_pass/world_pass/world_pass");
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path.loadShader("deferred_light/deferred_light/deferred_light");
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path.loadShader("shader_datas/compositor_pass/compositor_pass");
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path.loadShader("shader_datas/copy_pass/copy_pass");
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path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
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path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
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path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
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path.loadShader("shader_datas/taa_pass/taa_pass");
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path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
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#if arm_world
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{
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path.loadShader("water_pass/water_pass/water_pass");
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Scene.active.embedData("water_base.k", function() {});
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Scene.active.embedData("water_detail.k", function() {});
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Scene.active.embedData("water_foam.k", function() {});
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Scene.active.embedData("water_foam.k", function() {});
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Scene.active.embedData("clouds_base.raw", function() {});
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Scene.active.embedData("clouds_detail.raw", function() {});
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Scene.active.embedData("clouds_map.k", function() {});
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}
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#end
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#if (rp_motionblur == "Camera")
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{
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path.loadShader("shader_datas/motion_blur_pass/motion_blur_pass");
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}
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#end
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#if (rp_motionblur == "Object")
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{
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path.loadShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
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}
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#end
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#if rp_voxelao
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{
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Inc.initGI();
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path.loadShader("deferred_light/deferred_light/deferred_light_voxel");
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}
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#end
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#if arm_painter
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RenderPathPaint.init(path);
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RenderPathPreview.init(path);
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#end
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#if kha_direct3d12
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RenderPathRaytrace.init(path);
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#end
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}
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@:access(iron.RenderPath)
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public static function commands() {
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if (System.windowWidth() == 0 || System.windowHeight() == 0) return;
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#if arm_painter
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Inc.beginSplit();
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if (Inc.isCached()) return;
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// Match projection matrix jitter
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var skipTaa = UITrait.inst.splitView;
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if (!skipTaa) {
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@:privateAccess Scene.active.camera.frame = RenderPathDeferred.taaFrame;
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@:privateAccess Scene.active.camera.projectionJitter();
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}
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Scene.active.camera.buildMatrix();
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RenderPathPaint.begin();
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drawSplit();
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#end // arm_painter
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drawGbuffer();
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#if arm_painter
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RenderPathPaint.draw();
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#end
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#if kha_direct3d12
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if (UITrait.inst.viewportMode == ViewPathTrace) {
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RenderPathRaytrace.draw();
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return;
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}
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#end
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drawDeferred();
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#if arm_painter
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RenderPathPaint.end();
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Inc.endSplit();
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#end
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taaFrame++;
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}
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public static function drawDeferred() {
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#if arm_painter
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var cameraType = UITrait.inst.cameraType;
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var ddirty = Context.ddirty;
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#else
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var cameraType = CameraPerspective;
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var ddirty = 2;
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#end
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var ssgi = Config.raw.rp_ssgi != false && cameraType == CameraPerspective;
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if (ssgi && ddirty > 0 && taaFrame > 0) {
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if (path.renderTargets.get("singlea") == null) {
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{
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var t = new RenderTargetRaw();
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t.name = "singlea";
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t.width = 0;
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t.height = 0;
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t.format = "R8";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "singleb";
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t.width = 0;
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t.height = 0;
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t.format = "R8";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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path.loadShader("shader_datas/ssgi_pass/ssgi_pass");
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path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
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path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
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}
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path.setTarget("singlea");
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path.bindTarget("_main", "gbufferD");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.drawShader("shader_datas/ssgi_pass/ssgi_pass");
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path.setTarget("singleb");
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path.bindTarget("singlea", "tex");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
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path.setTarget("singlea");
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path.bindTarget("singleb", "tex");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
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}
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// Voxels
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#if rp_voxelao
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if (Config.raw.rp_gi != false)
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{
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var voxelize = path.voxelize() && ddirty > 0 && taaFrame > 0;
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#if arm_voxelgi_temporal
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voxelize = ++voxelFrame % voxelFreq == 0;
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if (voxelize) {
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voxels = voxels == "voxels" ? "voxelsB" : "voxels";
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voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
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}
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#end
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if (voxelize) {
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var res = Inc.getVoxelRes();
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var voxtex = voxels;
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path.clearImage(voxtex, 0x00000000);
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path.setTarget("");
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path.setViewport(res, res);
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path.bindTarget(voxtex, "voxels");
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#if arm_painter
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if (arm.node.MaterialBuilder.heightUsed) {
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var tid = Project.layers[0].id;
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path.bindTarget("texpaint_pack" + tid, "texpaint_pack");
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}
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#end
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path.drawMeshes("voxel");
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path.generateMipmaps(voxels);
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}
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}
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#end
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// ---
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// Deferred light
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// ---
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#if (!kha_opengl)
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path.setDepthFrom("tex", "gbuffer1"); // Unbind depth so we can read it
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#end
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path.setTarget("tex");
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path.bindTarget("_main", "gbufferD");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.bindTarget("gbuffer1", "gbuffer1");
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var ssgi = Config.raw.rp_ssgi != false && cameraType == CameraPerspective;
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if (ssgi && taaFrame > 0) {
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path.bindTarget("singlea", "ssaotex");
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}
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else {
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path.bindTarget("empty_white", "ssaotex");
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}
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var voxelao_pass = false;
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#if rp_voxelao
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if (Config.raw.rp_gi != false)
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{
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voxelao_pass = true;
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path.bindTarget(voxels, "voxels");
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#if arm_voxelgi_temporal
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{
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path.bindTarget(voxelsLast, "voxelsLast");
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}
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#end
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}
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#end
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voxelao_pass ?
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path.drawShader("deferred_light/deferred_light/deferred_light_voxel") :
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path.drawShader("deferred_light/deferred_light/deferred_light");
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#if arm_world
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{
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#if arm_creator
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var waterPass = Project.waterPass;
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#else
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var waterPass = true;
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#end
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if (waterPass) {
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path.setTarget("buf");
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path.bindTarget("tex", "tex");
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path.drawShader("shader_datas/copy_pass/copy_pass");
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path.setTarget("tex");
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path.bindTarget("_main", "gbufferD");
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path.bindTarget("buf", "tex");
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path.drawShader("water_pass/water_pass/water_pass");
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}
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}
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#end
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#if (!kha_opengl)
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path.setDepthFrom("tex", "gbuffer0"); // Re-bind depth
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#end
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path.setTarget("tex"); // Re-binds depth
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path.drawSkydome("world_pass/world_pass/world_pass");
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if (Config.raw.rp_bloom != false) {
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if (path.renderTargets.get("bloomtex") == null) {
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{
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var t = new RenderTargetRaw();
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t.name = "bloomtex";
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t.width = 0;
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t.height = 0;
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t.scale = 0.25;
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t.format = "RGBA64";
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "bloomtex2";
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t.width = 0;
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t.height = 0;
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t.scale = 0.25;
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t.format = "RGBA64";
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path.createRenderTarget(t);
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}
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path.loadShader("shader_datas/bloom_pass/bloom_pass");
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path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
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path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
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}
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path.setTarget("bloomtex");
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path.bindTarget("tex", "tex");
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path.drawShader("shader_datas/bloom_pass/bloom_pass");
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path.setTarget("bloomtex2");
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path.bindTarget("bloomtex", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.setTarget("bloomtex");
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path.bindTarget("bloomtex2", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
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path.setTarget("bloomtex2");
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path.bindTarget("bloomtex", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.setTarget("bloomtex");
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path.bindTarget("bloomtex2", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
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path.setTarget("bloomtex2");
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path.bindTarget("bloomtex", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.setTarget("bloomtex");
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path.bindTarget("bloomtex2", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
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path.setTarget("bloomtex2");
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path.bindTarget("bloomtex", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.setTarget("tex");
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path.bindTarget("bloomtex2", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
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}
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if (Config.raw.rp_ssr != false) {
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if (@:privateAccess path.cachedShaderContexts.get("shader_datas/ssr_pass/ssr_pass") == null) {
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path.loadShader("shader_datas/ssr_pass/ssr_pass");
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path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
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path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
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}
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var targeta = "buf";
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var targetb = "gbuffer1";
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path.setTarget(targeta);
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path.bindTarget("tex", "tex");
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path.bindTarget("_main", "gbufferD");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.bindTarget("gbuffer1", "gbuffer1");
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path.drawShader("shader_datas/ssr_pass/ssr_pass");
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path.setTarget(targetb);
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path.bindTarget(targeta, "tex");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
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path.setTarget("tex");
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path.bindTarget(targetb, "tex");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
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}
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#if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
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{
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if (Config.raw.rp_motionblur != false) {
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path.setTarget("buf");
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path.bindTarget("tex", "tex");
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path.bindTarget("gbuffer0", "gbuffer0");
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#if (rp_motionblur == "Camera")
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{
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path.bindTarget("_main", "gbufferD");
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path.drawShader("shader_datas/motion_blur_pass/motion_blur_pass");
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}
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#else
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{
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path.bindTarget("gbuffer2", "sveloc");
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path.drawShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
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}
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#end
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path.setTarget("tex");
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path.bindTarget("buf", "tex");
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path.drawShader("shader_datas/copy_pass/copy_pass");
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}
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}
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#end
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// Begin compositor
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#if rp_autoexposure
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{
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{
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var t = new RenderTargetRaw();
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t.name = "histogram";
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t.width = 1;
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t.height = 1;
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t.format = "RGBA64";
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path.createRenderTarget(t);
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path.loadShader("shader_datas/histogram_pass/histogram_pass");
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}
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path.setTarget("histogram");
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path.bindTarget("taa", "tex");
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path.drawShader("shader_datas/histogram_pass/histogram_pass");
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}
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#end
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|
|
path.setTarget("buf");
|
|
path.bindTarget("tex", "tex");
|
|
#if rp_autoexposure
|
|
{
|
|
path.bindTarget("histogram", "histogram");
|
|
}
|
|
#end
|
|
path.drawShader("shader_datas/compositor_pass/compositor_pass");
|
|
// End compositor
|
|
|
|
path.setTarget("buf");
|
|
var currentG = path.currentG;
|
|
path.drawMeshes("overlay");
|
|
#if arm_painter
|
|
Inc.drawCompass(currentG);
|
|
#end
|
|
|
|
var current = taaFrame % 2 == 0 ? "bufa" : "taa2";
|
|
var last = taaFrame % 2 == 0 ? "taa2" : "bufa";
|
|
|
|
path.setTarget(current);
|
|
path.clearTarget(0x00000000);
|
|
path.bindTarget("buf", "colorTex");
|
|
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
|
|
|
|
path.setTarget("taa");
|
|
path.clearTarget(0x00000000);
|
|
path.bindTarget(current, "edgesTex");
|
|
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
|
|
|
|
path.setTarget(current);
|
|
path.bindTarget("buf", "colorTex");
|
|
path.bindTarget("taa", "blendTex");
|
|
path.bindTarget("gbuffer2", "sveloc");
|
|
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
|
|
|
|
#if arm_painter
|
|
var skipTaa = UITrait.inst.splitView;
|
|
#else
|
|
var skipTaa = false;
|
|
#end
|
|
|
|
if (skipTaa) {
|
|
path.setTarget("taa");
|
|
path.bindTarget(current, "tex");
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
else {
|
|
path.setTarget("taa");
|
|
path.bindTarget(current, "tex");
|
|
path.bindTarget(last, "tex2");
|
|
path.bindTarget("gbuffer2", "sveloc");
|
|
path.drawShader("shader_datas/taa_pass/taa_pass");
|
|
}
|
|
|
|
if (!Inc.ssaa4()) {
|
|
path.setTarget("");
|
|
path.bindTarget(taaFrame == 0 ? current : "taa", "tex");
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
|
|
if (Inc.ssaa4()) {
|
|
path.setTarget("");
|
|
path.bindTarget(taaFrame % 2 == 0 ? "taa2" : "taa", "tex");
|
|
path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
|
|
}
|
|
}
|
|
|
|
public static function drawGbuffer() {
|
|
path.setTarget("gbuffer0"); // Only clear gbuffer0
|
|
path.clearTarget(null, 1.0);
|
|
path.setTarget("gbuffer2");
|
|
path.clearTarget(0xff000000);
|
|
path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
|
|
#if arm_painter
|
|
RenderPathPaint.bindLayers();
|
|
#end
|
|
path.drawMeshes("mesh");
|
|
#if arm_painter
|
|
RenderPathPaint.unbindLayers();
|
|
#end
|
|
}
|
|
|
|
static function drawSplit() {
|
|
if (UITrait.inst.splitView) {
|
|
if (Context.pdirty > 0) {
|
|
var cam = Scene.active.camera;
|
|
|
|
UITrait.inst.viewIndex = UITrait.inst.viewIndex == 0 ? 1 : 0;
|
|
cam.transform.setMatrix(arm.plugin.Camera.inst.views[UITrait.inst.viewIndex]);
|
|
cam.buildMatrix();
|
|
cam.buildProjection();
|
|
|
|
drawGbuffer();
|
|
|
|
#if kha_direct3d12
|
|
UITrait.inst.viewportMode == ViewPathTrace ? RenderPathRaytrace.draw() : drawDeferred();
|
|
#else
|
|
drawDeferred();
|
|
#end
|
|
|
|
UITrait.inst.viewIndex = UITrait.inst.viewIndex == 0 ? 1 : 0;
|
|
cam.transform.setMatrix(arm.plugin.Camera.inst.views[UITrait.inst.viewIndex]);
|
|
cam.buildMatrix();
|
|
cam.buildProjection();
|
|
}
|
|
}
|
|
}
|
|
}
|