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armorpaint/base/shaders/layer_view.vert.glsl
T
2024-07-22 00:14:37 +02:00

16 lines
218 B
GLSL

#version 450
uniform mat4 projectionMatrix;
in vec3 pos;
in vec2 tex;
in vec4 col;
out vec2 texCoord;
out vec4 color;
void main() {
gl_Position = projectionMatrix * vec4(pos, 1.0);
texCoord = tex;
color = col;
}