Files
armorpaint/paint/sources/io/import_blend_material.c
T
2026-06-04 11:00:05 +02:00

82 lines
2.3 KiB
C

#include "../global.h"
char *_import_blend_material_path;
void _import_blend_material_on_next_frame(void *_) {
char *save;
if (path_is_protected()) {
save = string_copy(iron_internal_save_path());
}
else {
save = string_copy(path_data());
}
save = string("%s%s", save, "blender");
iron_create_directory(save);
char *py = string("\
import bpy;\n\
bpy.context.scene.render.engine = 'CYCLES'\n\
bpy.context.scene.cycles.samples = 4\n\
bpy.ops.mesh.primitive_plane_add()\n\
plane = bpy.context.selected_objects[0]\n\
img = bpy.data.images.new('bake', 2048, 2048)\n\
img.file_format = 'JPEG'\n\
for mat in bpy.data.materials:\n\
if mat.name == 'Dots Stroke':\n\
continue\n\
plane.data.materials.append(mat)\n\
node = mat.node_tree.nodes.new(type='ShaderNodeTexImage')\n\
node.image = img\n\
mat.node_tree.nodes.active = node\n\
bpy.ops.object.bake(type='DIFFUSE')\n\
img.filepath_raw = '%s/blender_base.jpg'\n\
img.save()\n\
bpy.ops.object.bake(type='ROUGHNESS')\n\
img.filepath_raw = '%s/blender_rough.jpg'\n\
img.save()\n\
bpy.ops.object.bake(type='NORMAL')\n\
img.filepath_raw = '%s/blender_nor.jpg'\n\
img.save()\n\
break\n\
",
save, save, save);
iron_sys_command(string("\"%s\" \"%s\" -b --python-expr \"%s\"", g_config->blender, _import_blend_material_path, py));
import_folder_run(save);
}
void _import_blend_material() {
console_toast(tr("Baking material"));
sys_notify_on_next_frame(&_import_blend_material_on_next_frame, NULL);
}
void import_blend_material_run_box() {
if (ui_tab(ui_handle(__ID__), tr("Import Material"), false, -1, false)) {
import_blend_mesh_ui();
ui_row2();
if (ui_icon_button(tr("Cancel"), ICON_CLOSE, UI_ALIGN_CENTER)) {
ui_box_hide();
}
if (ui_icon_button(tr("Import"), ICON_CHECK, UI_ALIGN_CENTER) || ui->is_return_down) {
ui_box_hide();
if (g_config->blender == NULL || string_equals(g_config->blender, "")) {
console_error(tr("Blender executable path not set"));
return;
}
_import_blend_material();
}
}
}
void import_blend_material_run(char *path) {
gc_unroot(_import_blend_material_path);
_import_blend_material_path = string_copy(path);
gc_root(_import_blend_material_path);
ui_box_show_custom(&import_blend_material_run_box, 400, 200, NULL, true, "");
}