Files
armorpaint/base/sources/iron_audio.h
T
2026-07-05 17:24:59 +02:00

85 lines
3.6 KiB
C

#pragma once
#ifdef IRON_AUDIO
#include "iron_global.h"
#include <stdbool.h>
#include <stdint.h>
#define IRON_A2_MAX_CHANNELS 8
typedef struct iron_a1_sound {
uint8_t channel_count;
uint8_t bits_per_sample;
uint32_t samples_per_second;
int16_t *left;
int16_t *right;
int size;
float sample_rate_pos;
float volume;
bool in_use;
} iron_a1_sound_t;
typedef struct iron_a1_sound_stream {
struct stb_vorbis *vorbis;
int chans;
int rate;
bool myLooping;
float myVolume;
bool rateDecodedHack;
bool end;
float samples[2];
uint8_t *buffer;
} iron_a1_sound_stream_t;
typedef struct iron_a2_buffer {
uint8_t channel_count;
float *channels[IRON_A2_MAX_CHANNELS];
uint32_t data_size;
uint32_t read_location;
uint32_t write_location;
} iron_a2_buffer_t;
struct iron_a1_channel;
typedef struct iron_a1_channel iron_a1_channel_t;
struct iron_a1_stream_channel;
typedef struct iron_a1_stream_channel iron_a1_stream_channel_t;
void iron_a1_init(void);
iron_a1_channel_t *audio_play(iron_a1_sound_t *sound, bool loop);
void iron_a1_stop_sound(iron_a1_sound_t *sound);
void iron_a1_play_sound_stream(iron_a1_sound_stream_t *stream);
void iron_a1_stop_sound_stream(iron_a1_sound_stream_t *stream);
float iron_a1_channel_get_volume(iron_a1_channel_t *channel);
void iron_a1_channel_set_volume(iron_a1_channel_t *channel, float volume);
void iron_a1_channel_set_pitch(iron_a1_channel_t *channel, float pitch);
void iron_a1_mix(iron_a2_buffer_t *buffer, uint32_t samples);
iron_a1_sound_t *iron_a1_sound_create(const char *filename);
void iron_a1_sound_destroy(iron_a1_sound_t *sound);
float iron_a1_sound_volume(iron_a1_sound_t *sound);
void iron_a1_sound_set_volume(iron_a1_sound_t *sound, float value);
iron_a1_sound_stream_t *iron_a1_sound_stream_create(const char *filename, bool looping);
float *iron_a1_sound_stream_next_frame(iron_a1_sound_stream_t *stream);
int iron_a1_sound_stream_channels(iron_a1_sound_stream_t *stream);
int iron_a1_sound_stream_sample_rate(iron_a1_sound_stream_t *stream);
bool iron_a1_sound_stream_looping(iron_a1_sound_stream_t *stream);
void iron_a1_sound_stream_set_looping(iron_a1_sound_stream_t *stream, bool loop);
bool iron_a1_sound_stream_ended(iron_a1_sound_stream_t *stream);
float iron_a1_sound_stream_length(iron_a1_sound_stream_t *stream);
float iron_a1_sound_stream_position(iron_a1_sound_stream_t *stream);
void iron_a1_sound_stream_reset(iron_a1_sound_stream_t *stream);
float iron_a1_sound_stream_volume(iron_a1_sound_stream_t *stream);
void iron_a1_sound_stream_set_volume(iron_a1_sound_stream_t *stream, float value);
void iron_a2_internal_init(void);
void iron_a2_shutdown(void);
bool iron_a2_internal_callback(iron_a2_buffer_t *buffer, int samples);
// struct iron_internal_video_channel;
// typedef struct iron_internal_video_channel iron_internal_video_channel_t;
// struct iron_internal_video_sound_stream;
// void iron_internal_play_video_sound_stream(struct iron_internal_video_sound_stream *stream);
// void iron_internal_stop_video_sound_stream(struct iron_internal_video_sound_stream *stream);
#endif