Files
armorpaint/paint/plugins/plugins.c
T
2026-03-23 23:20:02 +01:00

77 lines
2.3 KiB
C

#ifdef WITH_PLUGINS
#include "iron_array.h"
#include "iron_map.h"
#include "iron_ui.h"
#include "engine.h"
void *io_svg_parse(char *buf);
void *io_exr_parse(char *buf, size_t len);
void *io_tiff_parse(uint8_t *buf, size_t len);
void *io_gltf_parse(char *buf, size_t size, const char *path);
void *io_fbx_parse(char *buf, size_t size);
void proc_uv_unwrap(void *mesh);
extern any_map_t *import_mesh_importers;
extern string_array_t *_path_mesh_formats;
string_array_t *path_mesh_formats(void);
extern any_map_t *import_texture_importers;
extern string_array_t *_path_texture_formats;
string_array_t *path_texture_formats(void);
extern any_map_t *util_mesh_unwrappers;
static void *import_exr(char *path) {
buffer_t *b = data_get_blob(path);
data_delete_blob(path);
return io_exr_parse((char *)b->buffer, b->length);
}
static void *import_tiff(char *path) {
buffer_t *b = data_get_blob(path);
data_delete_blob(path);
return io_tiff_parse((uint8_t *)b->buffer, b->length);
}
static void *import_svg(char *path) {
buffer_t *b = data_get_blob(path);
data_delete_blob(path);
return io_svg_parse((char *)b->buffer);
}
static void *import_gltf_glb(char *path) {
buffer_t *b = data_get_blob(path);
data_delete_blob(path);
return io_gltf_parse((char *)b->buffer, b->length, path);
}
static void *import_fbx(char *path) {
buffer_t *b = data_get_blob(path);
data_delete_blob(path);
return io_fbx_parse((char *)b->buffer, b->length);
}
void plugins_init() {
path_texture_formats(); // Init array
any_map_set(import_texture_importers, "exr", import_exr);
any_array_push(_path_texture_formats, "exr");
any_map_set(import_texture_importers, "svg", import_svg);
any_array_push(_path_texture_formats, "svg");
any_map_set(import_texture_importers, "tiff", import_tiff);
any_array_push(_path_texture_formats, "tiff");
any_map_set(import_texture_importers, "tif", import_tiff);
any_array_push(_path_texture_formats, "tif");
path_mesh_formats(); // Init array
any_map_set(import_mesh_importers, "gltf", import_gltf_glb);
any_array_push(_path_mesh_formats, "gltf");
any_map_set(import_mesh_importers, "glb", import_gltf_glb);
any_array_push(_path_mesh_formats, "glb");
any_map_set(import_mesh_importers, "fbx", import_fbx);
any_array_push(_path_mesh_formats, "fbx");
any_map_set(util_mesh_unwrappers, "uv_unwrap", proc_uv_unwrap);
}
#endif