Files
armorpaint/base/sources/backends/metal_gpu.h
T
2025-07-01 14:46:40 +02:00

42 lines
726 B
C

#pragma once
struct gpu_shader;
typedef struct {
struct gpu_shader *vertex_shader;
struct gpu_shader *fragment_shader;
void *_pipeline;
void *_pipelineDepth;
void *_reflection;
void *_depthStencil;
void *_depthStencilNone;
} gpu_pipeline_impl_t;
typedef struct {
char name[1024];
void *mtlFunction;
char *source;
int length;
} gpu_shader_impl_t;
typedef struct {
void *_tex;
void *data;
bool has_mipmaps;
void *_texReadback;
} gpu_texture_impl_t;
typedef struct {
int myStride;
int count;
void *metal_buffer;
} gpu_buffer_impl_t;
typedef struct {
void *_raytracingPipeline;
} gpu_raytrace_pipeline_impl_t;
typedef struct {
void *_accelerationStructure;
} gpu_raytrace_acceleration_structure_impl_t;