94 lines
3.4 KiB
Haxe
94 lines
3.4 KiB
Haxe
package arm.node;
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import iron.object.MeshObject;
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import iron.data.SceneFormat;
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import arm.ui.UITrait;
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import arm.ui.UINodes;
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import arm.node.MaterialShader;
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import arm.Tool;
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class MakeParticle {
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public static function run(data:MaterialShaderData):MaterialShaderContext {
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var context_id = 'mesh';
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var con_part:MaterialShaderContext = data.add_context({
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name: context_id,
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depth_write: false,
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compare_mode: 'always',
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cull_mode: 'clockwise',
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vertex_elements: [{name: "pos", data: 'short4norm'}]
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});
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var vert = con_part.make_vert();
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var frag = con_part.make_frag();
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frag.ins = vert.outs;
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vert.write_attrib('vec4 spos = vec4(pos.xyz, 1.0);');
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vert.add_uniform('float brushRadius', '_brushRadius');
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vert.write_attrib('vec3 emitFrom = vec3(fhash(gl_InstanceID), fhash(gl_InstanceID * 2), fhash(gl_InstanceID * 3));');
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vert.write_attrib('emitFrom = emitFrom * brushRadius - brushRadius / 2;');
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vert.write_attrib('spos.xyz += emitFrom * 256;');
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vert.add_uniform('mat4 pd', '_particleData');
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var str_tex_hash = "float fhash(float n) { return fract(sin(n) * 43758.5453); }\n";
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vert.add_function(str_tex_hash);
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vert.add_out('float p_age');
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vert.write('p_age = pd[3][3] - gl_InstanceID * pd[0][1];');
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vert.write('p_age -= p_age * fhash(gl_InstanceID) * pd[2][3];');
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vert.write('if (pd[0][0] > 0 && p_age < 0) p_age += (int(-p_age / pd[0][0]) + 1) * pd[0][0];');
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vert.add_out('float p_lifetime');
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vert.write('p_lifetime = pd[0][2];');
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vert.write('if (p_age < 0 || p_age > p_lifetime) {');
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// vert.write(' SPIRV_Cross_Output stage_output;');
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// vert.write(' stage_output.svpos /= 0.0;');
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// vert.write(' return stage_output;');
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vert.write(' spos /= 0.0;');
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vert.write('}');
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vert.add_out('vec3 p_velocity');
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vert.write('p_velocity = vec3(pd[1][0], pd[1][1], pd[1][2]);');
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vert.write('p_velocity.x += fhash(gl_InstanceID) * pd[1][3] - pd[1][3] / 2;');
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vert.write('p_velocity.y += fhash(gl_InstanceID + pd[0][3]) * pd[1][3] - pd[1][3] / 2;');
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vert.write('p_velocity.z += fhash(gl_InstanceID + 2 * pd[0][3]) * pd[1][3] - pd[1][3] / 2;');
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vert.write('p_velocity.x += (pd[2][0] * p_age) / 5;');
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vert.write('p_velocity.y += (pd[2][1] * p_age) / 5;');
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vert.write('p_velocity.z += (pd[2][2] * p_age) / 5;');
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vert.add_out('vec3 p_location');
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vert.write('p_location = p_velocity * p_age;');
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vert.write('spos.xyz += p_location;');
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vert.add_uniform('mat4 WVP', '_worldViewProjectionMatrix');
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vert.write('gl_Position = mul(spos, WVP);');
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vert.add_uniform('vec4 inp', '_inputBrush');
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vert.write('vec2 binp = vec2(inp.x, 1.0 - inp.y);');
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vert.write('binp = binp * 2.0 - 1.0;');
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vert.write('binp *= gl_Position.w;');
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vert.write('gl_Position.xy += binp;');
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vert.add_out('float p_fade');
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vert.write('p_fade = sin(min((p_age / 8) * 3.141592, 3.141592));');
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frag.add_out('float fragColor');
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frag.write('fragColor = p_fade;');
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// vert.add_out('vec4 wvpposition');
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// vert.write('wvpposition = gl_Position;');
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// frag.write('vec2 texCoord = wvpposition.xy / wvpposition.w;');
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// frag.add_uniform('sampler2D gbufferD');
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// frag.write('fragColor *= 1.0 - clamp(distance(textureLod(gbufferD, texCoord, 0).r, wvpposition.z), 0.0, 1.0);');
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// Material.finalize(con_part);
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con_part.data.shader_from_source = true;
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con_part.data.vertex_shader = vert.get();
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con_part.data.fragment_shader = frag.get();
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return con_part;
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}
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}
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