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armorpaint/armorlab/shaders/inpaint_preview.frag.glsl
T
2024-11-14 23:35:53 +01:00

14 lines
265 B
GLSL

#version 450
uniform sampler2D tex0;
uniform sampler2D texa;
in vec2 tex_coord;
out vec4 frag_color;
void main() {
vec4 col = textureLod(tex0, tex_coord, 0.0);
float mask = clamp(textureLod(texa, tex_coord, 0.0).r + 0.5, 0.0, 1.0);
frag_color = col * mask;
}