Files
armorpaint/base/shaders/mask_apply.frag.glsl
T
2024-11-14 23:35:53 +01:00

14 lines
262 B
GLSL

#version 450
uniform sampler2D tex0;
uniform sampler2D texa;
in vec2 tex_coord;
out vec4 frag_color;
void main() {
vec4 col0 = textureLod(tex0, tex_coord, 0.0);
float mask = textureLod(texa, tex_coord, 0.0).r;
frag_color = vec4(col0.rgb, col0.a * mask);
}