48 lines
2.7 KiB
C
48 lines
2.7 KiB
C
void layer_node_init() {
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any_array_push(nodes_material_input, layer_node_def);
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any_map_set(parser_material_node_vectors, "LAYER", layer_node_vector);
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any_map_set(parser_material_node_values, "LAYER", layer_node_value);
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}
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string_t *layer_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
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i32 l = node->buttons->buffer[0]->default_value->buffer[0];
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if (socket == node->outputs->buffer[0]) { // Base
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node_shader_add_texture(parser_material_kong, string_join("texpaint", i32_to_string(l)), string_join("_texpaint", i32_to_string(l)));
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return string_join(string_join("sample(texpaint", i32_to_string(l)), ", sampler_linear, tex_coord).rgb");
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}
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else { // Normal
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node_shader_add_texture(parser_material_kong, string_join("texpaint_nor", i32_to_string(l)), string_join("_texpaint_nor", i32_to_string(l)));
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return string_join(string_join("sample(texpaint_nor", i32_to_string(l)), ", sampler_linear, tex_coord).rgb");
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}
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}
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string_t *layer_node_value(ui_node_t *node, ui_node_socket_t *socket) {
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i32 l = node->buttons->buffer[0]->default_value->buffer[0];
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if (socket == node->outputs->buffer[1]) { // Opac
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node_shader_add_texture(parser_material_kong, string_join("texpaint", i32_to_string(l)), string_join("_texpaint", i32_to_string(l)));
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return string_join(string_join("sample(texpaint", i32_to_string(l)), ", sampler_linear, tex_coord).a");
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}
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else if (socket == node->outputs->buffer[2]) { // Occ
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node_shader_add_texture(parser_material_kong, string_join("texpaint_pack", i32_to_string(l)), string_join("_texpaint_pack", i32_to_string(l)));
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return string_join(string_join("sample(texpaint_pack", i32_to_string(l)), ", sampler_linear, tex_coord).r");
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}
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else if (socket == node->outputs->buffer[3]) { // Rough
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node_shader_add_texture(parser_material_kong, string_join("texpaint_pack", i32_to_string(l)), string_join("_texpaint_pack", i32_to_string(l)));
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return string_join(string_join("sample(texpaint_pack", i32_to_string(l)), ", sampler_linear, tex_coord).g");
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}
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else if (socket == node->outputs->buffer[4]) { // Metal
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node_shader_add_texture(parser_material_kong, string_join("texpaint_pack", i32_to_string(l)), string_join("_texpaint_pack", i32_to_string(l)));
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return string_join(string_join("sample(texpaint_pack", i32_to_string(l)), ", sampler_linear, tex_coord).b");
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}
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else if (socket == node->outputs->buffer[6]) {
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return "0.0";
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} // Emission
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else if (socket == node->outputs->buffer[7]) { // Height
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node_shader_add_texture(parser_material_kong, string_join("texpaint_pack", i32_to_string(l)), string_join("_texpaint_pack", i32_to_string(l)));
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return string_join(string_join("sample(texpaint_pack", i32_to_string(l)), ", sampler_linear, tex_coord).a");
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}
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else {
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return "0.0";
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} // Subsurface
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}
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