Files
armorpaint/paint/sources/material_nodes/magic_texture_node.c
T
2026-03-06 12:56:38 +01:00

22 lines
1.1 KiB
C

void magic_texture_node_init() {
any_array_push(nodes_material_texture, magic_texture_node_def);
any_map_set(parser_material_node_vectors, "TEX_MAGIC", magic_texture_node_vector);
any_map_set(parser_material_node_values, "TEX_MAGIC", magic_texture_node_value);
}
string_t *magic_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_function(parser_material_kong, str_tex_magic);
string_t *co = parser_material_get_coord(node);
string_t *scale = parser_material_parse_value_input(node->inputs->buffer[1], false);
string_t *res = string_join(string_join(string_join(string_join("tex_magic(", co), " * "), scale), " * 4.0)");
return res;
}
string_t *magic_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_function(parser_material_kong, str_tex_magic);
string_t *co = parser_material_get_coord(node);
string_t *scale = parser_material_parse_value_input(node->inputs->buffer[1], false);
string_t *res = string_join(string_join(string_join(string_join("tex_magic_f(", co), " * "), scale), " * 4.0)");
return res;
}