22 lines
1.1 KiB
C
22 lines
1.1 KiB
C
void magic_texture_node_init() {
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any_array_push(nodes_material_texture, magic_texture_node_def);
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any_map_set(parser_material_node_vectors, "TEX_MAGIC", magic_texture_node_vector);
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any_map_set(parser_material_node_values, "TEX_MAGIC", magic_texture_node_value);
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}
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string_t *magic_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
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node_shader_add_function(parser_material_kong, str_tex_magic);
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string_t *co = parser_material_get_coord(node);
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string_t *scale = parser_material_parse_value_input(node->inputs->buffer[1], false);
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string_t *res = string_join(string_join(string_join(string_join("tex_magic(", co), " * "), scale), " * 4.0)");
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return res;
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}
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string_t *magic_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) {
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node_shader_add_function(parser_material_kong, str_tex_magic);
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string_t *co = parser_material_get_coord(node);
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string_t *scale = parser_material_parse_value_input(node->inputs->buffer[1], false);
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string_t *res = string_join(string_join(string_join(string_join("tex_magic_f(", co), " * "), scale), " * 4.0)");
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return res;
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}
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