46 lines
1.7 KiB
C
46 lines
1.7 KiB
C
void picker_node_init() {
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any_array_push(nodes_material_input, picker_node_def);
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any_map_set(parser_material_node_vectors, "PICKER", picker_node_vector);
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any_map_set(parser_material_node_values, "PICKER", picker_node_value);
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}
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string_t *picker_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
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if (socket == node->outputs->buffer[0]) { // Base
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node_shader_add_constant(parser_material_kong, "picker_base: float3", "_picker_base");
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return "constants.picker_base";
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}
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else { // Normal
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node_shader_add_constant(parser_material_kong, "picker_normal: float3", "_picker_normal");
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return "constants.picker_normal";
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}
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}
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string_t *picker_node_value(ui_node_t *node, ui_node_socket_t *socket) {
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if (socket == node->outputs->buffer[1]) {
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node_shader_add_constant(parser_material_kong, "picker_opacity: float", "_picker_opacity");
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return "constants.picker_opacity";
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}
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else if (socket == node->outputs->buffer[2]) {
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node_shader_add_constant(parser_material_kong, "picker_occlusion: float", "_picker_occlusion");
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return "constants.picker_occlusion";
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}
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else if (socket == node->outputs->buffer[3]) {
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node_shader_add_constant(parser_material_kong, "picker_roughness: float", "_picker_roughness");
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return "constants.picker_roughness";
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}
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else if (socket == node->outputs->buffer[4]) {
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node_shader_add_constant(parser_material_kong, "picker_metallic: float", "_picker_metallic");
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return "constants.picker_metallic";
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}
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else if (socket == node->outputs->buffer[6]) {
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return "0.0";
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} // Emission
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else if (socket == node->outputs->buffer[7]) {
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node_shader_add_constant(parser_material_kong, "picker_height: float", "_picker_height");
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return "constants.picker_height";
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}
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else {
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return "0.0";
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} // Subsurface
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}
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