Files
armorpaint/paint/sources/material_nodes/text_texture_node.c
T
2026-03-06 12:56:38 +01:00

47 lines
2.2 KiB
C

void text_texture_node_init() {
any_array_push(nodes_material_texture, text_texture_node_def);
any_map_set(parser_material_node_vectors, "TEX_TEXT", text_texture_node_vector);
any_map_set(parser_material_node_values, "TEX_TEXT", text_texture_node_value);
}
void _parser_material_cache_tex_text_node(string_t *file, string_t *text) {
if (any_map_get(data_cached_images, file) == null) {
sys_notify_on_next_frame(&_parser_material_cache_tex_text_node_205902, text);
}
}
void _parser_material_cache_tex_text_node_205902(string_t *text) {
string_t *_text_tool_text = context_raw->text_tool_text;
gpu_texture_t *_text_tool_image = context_raw->text_tool_image;
context_raw->text_tool_text = string_copy(text);
context_raw->text_tool_image = null;
util_render_make_text_preview();
string_t *file = string_join("tex_text_", text);
// TODO: remove old cache
any_map_set(data_cached_images, file, context_raw->text_tool_image);
context_raw->text_tool_text = string_copy(_text_tool_text);
context_raw->text_tool_image = _text_tool_image;
}
string_t *text_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
string_t *tex_name = parser_material_node_name(node, null);
buffer_t *text_buffer = node->buttons->buffer[0]->default_value;
string_t *text = sys_buffer_to_string(text_buffer);
string_t *file = string_join("tex_text_", text);
_parser_material_cache_tex_text_node(file, text);
bind_tex_t *tex = parser_material_make_bind_tex(tex_name, file);
string_t *texstore = parser_material_texture_store(node, tex, tex_name, COLOR_SPACE_AUTO);
return string_join(texstore, ".rrr");
}
string_t *text_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) {
string_t *tex_name = parser_material_node_name(node, null);
buffer_t *text_buffer = node->buttons->buffer[0]->default_value;
string_t *text = sys_buffer_to_string(text_buffer);
string_t *file = string_join("tex_text_", text);
_parser_material_cache_tex_text_node(file, text);
bind_tex_t *tex = parser_material_make_bind_tex(tex_name, file);
string_t *texstore = parser_material_texture_store(node, tex, tex_name, COLOR_SPACE_AUTO);
return string_join(texstore, ".r");
}