Files
armorpaint/paint/sources/material_nodes/wireframe_node.c
T
2026-03-06 12:56:38 +01:00

12 lines
518 B
C

void wireframe_node_init() {
any_array_push(nodes_material_input, wireframe_node_def);
any_map_set(parser_material_node_values, "WIREFRAME", wireframe_node_value);
}
string_t *wireframe_node_value(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_texture(parser_material_kong, "texuvmap", "_texuvmap");
// let use_pixel_size: bool = node.buttons[0].default_value[0] > 0.0;
// let pixel_size: f32 = parse_value_input(node.inputs[0]);
return "sample_lod(texuvmap, sampler_linear, tex_coord, 0.0).r";
}