Files
armorpaint/base/shaders/layer_copy.frag.glsl
T
2024-11-14 23:35:53 +01:00

12 lines
170 B
GLSL

#version 450
uniform sampler2D tex;
in vec2 tex_coord;
in vec4 color;
out vec4 frag_color;
void main() {
frag_color = textureLod(tex, tex_coord, 0.0).rgba * color;
}