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armorpaint/base/shaders/layer_copy.kong
T
2025-04-19 12:29:49 +02:00

42 lines
662 B
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#[set(everything)]
const constants: {
P: float4x4;
};
#[set(everything)]
const tex: tex2d;
#[set(everything)]
const sampler_linear: sampler;
struct vert_in {
pos: float3;
tex: float2;
col: float4;
}
struct vert_out {
pos: float4;
tex: float2;
col: float4;
}
fun layer_copy_vert(input: vert_in): vert_out {
var output: vert_out;
output.pos = constants.P * float4(input.pos, 1.0);
output.tex = input.tex;
output.col = input.col;
return output;
}
fun layer_copy_frag(input: vert_out): float4 {
return sample_lod(tex, sampler_linear, input.tex, 0.0) * input.col;
}
#[pipe]
struct pipe {
vertex = layer_copy_vert;
fragment = layer_copy_frag;
}