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armorpaint/base/sources/backends/ios_system.h
T
luboslenco 62f726dd74 Format
2025-10-15 13:06:40 +02:00

34 lines
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C

#import <CoreMotion/CMMotionManager.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
#import <QuartzCore/QuartzCore.h>
#import <UIKit/UIKit.h>
@interface MyView : UIView <UIKeyInput> {
@private
id<MTLDevice> device;
id<MTLCommandQueue> queue;
id<MTLLibrary> library;
}
- (void)show_keyboard;
- (void)hide_keyboard;
- (CAMetalLayer *)metal_layer;
- (id<MTLDevice>)metal_device;
- (id<MTLCommandQueue>)metal_queue;
- (BOOL)hasText;
- (void)insertText:(NSString *)text;
- (void)deleteBackward;
@end
@interface MyViewController : UIViewController <UIDocumentPickerDelegate, UIDropInteractionDelegate> {
}
- (void)loadView;
- (void)setVisible:(BOOL)value;
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures;
@end
@interface IronSceneDelegate : UIResponder <UIWindowSceneDelegate> {
}
@property(strong, nonatomic) UIWindow *window;
@end