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armorpaint/armorlab/Shaders/layer_copy_rrrr.frag.glsl
T
2023-02-15 18:50:51 +01:00

11 lines
141 B
GLSL

#version 450
uniform sampler2D tex;
in vec2 texCoord;
out vec4 FragColor;
void main() {
FragColor = textureLod(tex, texCoord, 0).rrrr;
}