Files
armorpaint/Sources/arm/MaterialBuilder.hx
T
2019-02-03 22:19:50 +01:00

584 lines
23 KiB
Haxe

package arm;
import armory.system.Cycles;
import armory.system.CyclesFormat;
import armory.system.CyclesShader;
import armory.system.CyclesShader.CyclesShaderContext;
import iron.data.SceneFormat;
import iron.data.ShaderData;
import iron.data.ShaderData.ShaderContext;
import iron.data.MaterialData;
import iron.data.SceneFormat;
class MaterialBuilder {
public static function make_paint(data:CyclesShaderData, matcon:TMaterialContext):CyclesShaderContext {
var layered = UITrait.inst.selectedLayer != UITrait.inst.layers[0];
var eraser = UITrait.inst.brushType == 1;
var context_id = 'paint';
var con_paint:CyclesShaderContext = data.add_context({
name: context_id,
depth_write: false,
compare_mode: 'always', // TODO: align texcoords winding order
// cull_mode: 'counter_clockwise',
cull_mode: 'none',
blend_source: layered ? 'blend_one' : 'source_alpha',
blend_destination: layered ? 'blend_zero' : 'inverse_source_alpha',
blend_operation: 'add',
alpha_blend_source: 'blend_one',
alpha_blend_destination: eraser ? 'blend_zero' : 'blend_one',
alpha_blend_operation: 'add',
vertex_elements: [{name: "pos", data: 'short4norm'},{name: "nor", data: 'short2norm'},{name: "tex", data: 'short2norm'}] });
con_paint.data.color_writes_red = [true, true, true, true];
con_paint.data.color_writes_green = [true, true, true, true];
con_paint.data.color_writes_blue = [true, true, true, true];
if (UITrait.inst.brushType == 3) { // Bake AO
con_paint.data.color_writes_green[2] = false; // No rough
con_paint.data.color_writes_blue[2] = false; // No met
}
var vert = con_paint.make_vert();
var frag = con_paint.make_frag();
vert.add_out('vec3 sp');
frag.ins = vert.outs;
vert.add_uniform('mat4 WVP', '_worldViewProjectionMatrix');
vert.write('vec2 tpos = vec2(tex.x * 2.0 - 1.0, tex.y * 2.0 - 1.0);');
// TODO: Fix seams at uv borders
vert.add_uniform('vec2 sub', '_sub');
vert.add_uniform('float paintDepthBias', '_paintDepthBias');
vert.write('tpos += sub;');
vert.write('gl_Position = vec4(tpos, 0.0, 1.0);');
vert.write_attrib('vec4 ndc = mul(vec4(pos.xyz, 1.0), WVP);');
vert.write_attrib('ndc.xyz = ndc.xyz / ndc.w;');
vert.write('sp.xyz = ndc.xyz * 0.5 + 0.5;');
vert.write('sp.y = 1.0 - sp.y;');
vert.write('sp.z -= paintDepthBias;'); // small bias or !paintVisible
if (UITrait.inst.brushPaint != 0) frag.ndcpos = true;
if (UITrait.inst.brushType == 3) { // Bake ao
frag.wposition = true;
frag.n = true;
}
frag.add_uniform('vec4 inp', '_inputBrush');
frag.add_uniform('vec4 inplast', '_inputBrushLast');
frag.add_uniform('float aspectRatio', '_aspectRatioWindowF');
frag.write('vec2 bsp = sp.xy * 2.0 - 1.0;');
frag.write('bsp.x *= aspectRatio;');
frag.write('bsp = bsp * 0.5 + 0.5;');
frag.add_uniform('sampler2D paintdb');
if (UITrait.inst.brushType == 4) { // Pick color id
frag.add_out('vec4 fragColor');
frag.write('if (sp.z > texture(paintdb, vec2(sp.x, 1.0 - bsp.y)).r) discard;');
frag.write('vec2 binp = inp.xy * 2.0 - 1.0;');
frag.write('binp.x *= aspectRatio;');
frag.write('binp = binp * 0.5 + 0.5;');
frag.write('float dist = distance(bsp.xy, binp.xy);');
frag.write('if (dist > 0.025) discard;'); // Base this on camera zoom - more for zommed in camera, less for zoomed out
frag.add_uniform('sampler2D texcolorid', '_texcolorid');
vert.add_out('vec2 texCoord');
vert.write('texCoord = fract(tex);'); // TODO: fract(tex) - somehow clamp is set after first paint
frag.write('vec3 idcol = texture(texcolorid, texCoord).rgb;');
frag.write('fragColor = vec4(idcol, 1.0);');
con_paint.data.shader_from_source = true;
con_paint.data.vertex_shader = vert.get();
con_paint.data.fragment_shader = frag.get();
return con_paint;
}
var numTex = UITrait.inst.paintHeight ? 4 : 3;
frag.add_out('vec4 fragColor[$numTex]');
frag.add_uniform('float brushRadius', '_brushRadius');
frag.add_uniform('float brushOpacity', '_brushOpacity');
frag.add_uniform('float brushStrength', '_brushStrength');
if (UITrait.inst.brushType == 0 || UITrait.inst.brushType == 1) { // Draw / Erase
frag.write('if (sp.z > texture(paintdb, vec2(sp.x, 1.0 - bsp.y)).r) { discard; }');
if (UITrait.inst.brushPaint == 2) { // Sticker
frag.write('float dist = 0.0;');
}
else {
frag.write('vec2 binp = inp.xy * 2.0 - 1.0;');
frag.write('binp.x *= aspectRatio;');
frag.write('binp = binp * 0.5 + 0.5;');
// Continuos paint
frag.write('vec2 binplast = inplast.xy * 2.0 - 1.0;');
frag.write('binplast.x *= aspectRatio;');
frag.write('binplast = binplast * 0.5 + 0.5;');
frag.write('vec2 pa = bsp.xy - binp.xy, ba = binplast.xy - binp.xy;');
frag.write('float h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);');
frag.write('float dist = length(pa - ba * h);');
if (!UITrait.inst.mirrorX) {
frag.write('if (dist > brushRadius) { discard; }');
}
else {
frag.write('vec2 binp2 = vec2(0.5 - (binp.x - 0.5), binp.y), binplast2 = vec2(0.5 - (binplast.x - 0.5), binplast.y);');
frag.write('vec2 pa2 = bsp.xy - binp2.xy, ba2 = binplast2.xy - binp2.xy;');
frag.write('float h2 = clamp(dot(pa2, ba2) / dot(ba2, ba2), 0.0, 1.0);');
frag.write('float dist2 = length(pa2 - ba2 * h2);');
frag.write('if (dist > brushRadius && dist2 > brushRadius) { discard; }');
}
//
// frag.write('float dist = distance(bsp.xy, binp.xy);');
// frag.write('if (dist > brushRadius) { discard; }');
}
}
else {
frag.write('float dist = 0.0;');
}
if (UITrait.inst.colorIdPicked) {
vert.add_out('vec2 texCoordPick');
vert.write('texCoordPick = fract(tex);');
frag.add_uniform('sampler2D texpaint_colorid0'); // 1x1 picker
frag.add_uniform('sampler2D texcolorid', '_texcolorid'); // color map
frag.add_uniform('vec2 texcoloridSize', '_texcoloridSize'); // color map
frag.write('vec3 c1 = texelFetch(texpaint_colorid0, ivec2(0, 0), 0).rgb;');
frag.write('vec3 c2 = texelFetch(texcolorid, ivec2(texCoordPick * texcoloridSize), 0).rgb;');
frag.write('if (c1 != c2) { discard; }');
}
// Texture projection - texcoords
if (UITrait.inst.brushPaint == 0) {
vert.add_uniform('float brushScale', '_brushScale'); // TODO: Will throw uniform not found
vert.add_out('vec2 texCoord');
vert.write('texCoord = tex * brushScale;');
}
// Texture projection - project
else {
frag.add_uniform('float brushScale', '_brushScale');
frag.write_attrib('vec2 uvsp = sp.xy;');
// Sticker
if (UITrait.inst.brushPaint == 2) {
frag.write_attrib('vec2 binp = inp.xy * 2.0 - 1.0;');
frag.write_attrib('binp = binp * 0.5 + 0.5;');
frag.write_attrib('uvsp -= binp;');
frag.write_attrib('uvsp.x *= aspectRatio;');
// frag.write_attrib('uvsp *= brushScale;');
frag.write_attrib('uvsp *= vec2(7.2);');
frag.write_attrib('uvsp += vec2(0.5);');
frag.write_attrib('if (uvsp.x < 0.0 || uvsp.y < 0.0 || uvsp.x > 1.0 || uvsp.y > 1.0) { discard; }');
}
else {
frag.write_attrib('uvsp.x *= aspectRatio;');
}
Cycles.texCoordName = 'fract(uvsp * brushScale)'; // TODO: use prescaled value from VS
}
Cycles.parse_height_as_channel = true;
var sout = Cycles.parse(UINodes.inst.canvas, con_paint, vert, frag, null, null, null, matcon);
Cycles.parse_height_as_channel = false;
Cycles.texCoordName = 'texCoord';
var base = sout.out_basecol;
var rough = sout.out_roughness;
var met = sout.out_metallic;
var occ = sout.out_occlusion;
var nortan = Cycles.out_normaltan;
var height = sout.out_height;
var opac = sout.out_opacity;
frag.write('vec3 basecol = $base;');
frag.write('float roughness = $rough;');
frag.write('float metallic = $met;');
frag.write('float occlusion = $occ;');
frag.write('vec3 nortan = $nortan;');
frag.write('float height = $height;');
frag.write('float opacity = $opac * brushOpacity;');
if (eraser) frag.write(' float str = 1.0 - opacity;');
else frag.write(' float str = clamp(opacity * (brushRadius - dist) * brushStrength, 0.0, 1.0);');
if (UITrait.inst.mirrorX && UITrait.inst.brushType == 0) { // Draw
frag.write('str += clamp(opacity * (brushRadius - dist2) * brushStrength, 0.0, 1.0);');
frag.write('str = clamp(str, 0.0, 1.0);');
}
frag.write(' fragColor[0] = vec4(basecol, str);');
frag.write(' fragColor[1] = vec4(nortan, 1.0);');
// frag.write(' fragColor[1] = vec4(nortan, str);');
frag.write(' fragColor[2] = vec4(occlusion, roughness, metallic, str);');
if (UITrait.inst.paintHeight) {
frag.write(' fragColor[3] = vec4(1.0, 0.0, height, str);');
}
if (!UITrait.inst.paintBase) frag.write('fragColor[0].a = 0.0;');
if (!UITrait.inst.paintNor) frag.write('fragColor[1].a = 0.0;');
if (!UITrait.inst.paintOcc) con_paint.data.color_writes_red[2] = false;
if (!UITrait.inst.paintRough) con_paint.data.color_writes_green[2] = false;
if (!UITrait.inst.paintMet) con_paint.data.color_writes_blue[2] = false;
if (UITrait.inst.brushType == 3) { // Bake AO
frag.write('fragColor[0].a = 0.0;');
frag.write('fragColor[1].a = 0.0;');
// Apply normal channel
frag.vVec = true;
frag.add_function(armory.system.CyclesFunctions.str_cotangentFrame);
frag.write('mat3 TBN = cotangentFrame(n, -vVec, texCoord);');
frag.write('n = nortan * 2.0 - 1.0;');
frag.write('n.y = -n.y;');
frag.write('n = normalize(mul(n, TBN));');
frag.write('const vec3 voxelgiHalfExtents = vec3(2.0);');
frag.write('vec3 voxpos = wposition / voxelgiHalfExtents;');
frag.add_uniform('sampler3D voxels');
frag.add_function(armory.system.CyclesFunctions.str_traceAO);
frag.n = true;
var strength = UITrait.inst.bakeStrength;
var radius = UITrait.inst.bakeRadius;
var offset = UITrait.inst.bakeOffset;
frag.write('fragColor[2].r = 1.0 - traceAO(voxpos, n, voxels, $radius, $offset) * $strength;');
}
Cycles.finalize(con_paint);
con_paint.data.shader_from_source = true;
con_paint.data.vertex_shader = vert.get();
con_paint.data.fragment_shader = frag.get();
return con_paint;
}
public static function make_mesh_preview(data:CyclesShaderData, matcon:TMaterialContext):CyclesShaderContext {
var context_id = 'mesh';
var con_mesh:CyclesShaderContext = data.add_context({
name: context_id,
depth_write: true,
compare_mode: 'less',
cull_mode: 'clockwise',
vertex_elements: [{name: "pos", data: 'short4norm'},{name: "nor", data: 'short2norm'},{name: "tex", data: 'short2norm'}] });
var vert = con_mesh.make_vert();
var frag = con_mesh.make_frag();
frag.ins = vert.outs;
vert.add_uniform('mat4 WVP', '_worldViewProjectionMatrix');
vert.add_out('vec2 texCoord');
vert.write('gl_Position = mul(vec4(pos.xyz, 1.0), WVP);');
vert.write('texCoord = tex;');
var sout = Cycles.parse(UINodes.inst.canvas, con_mesh, vert, frag, null, null, null, matcon);
var base = sout.out_basecol;
var rough = sout.out_roughness;
var met = sout.out_metallic;
var occ = sout.out_occlusion;
var opac = sout.out_opacity;
var nortan = Cycles.out_normaltan;
frag.write('vec3 basecol = pow($base, vec3(2.2, 2.2, 2.2));');
frag.write('float roughness = $rough;');
frag.write('float metallic = $met;');
frag.write('float occlusion = $occ;');
frag.write('float opacity = $opac;');
frag.write('vec3 nortan = $nortan;');
//if discard_transparent:
var opac = 0.2;//mat_state.material.discard_transparent_opacity
frag.write('if (opacity < $opac) discard;');
frag.add_out('vec4 fragColor[3]');
frag.n = true;
frag.add_function(armory.system.CyclesFunctions.str_packFloat);
frag.add_function(armory.system.CyclesFunctions.str_packFloat2);
frag.add_function(armory.system.CyclesFunctions.str_cotangentFrame);
frag.add_function(armory.system.CyclesFunctions.str_octahedronWrap);
// Apply normal channel
frag.vVec = true;
frag.write('mat3 TBN = cotangentFrame(n, -vVec, texCoord);');
frag.write('n = nortan * 2.0 - 1.0;');
frag.write('n.y = -n.y;');
frag.write('n = normalize(mul(n, TBN));');
frag.write('n /= (abs(n.x) + abs(n.y) + abs(n.z));');
frag.write('n.xy = n.z >= 0.0 ? n.xy : octahedronWrap(n.xy);');
frag.write('fragColor[0] = vec4(n.x, n.y, packFloat(metallic, roughness), 1.0);');
frag.write('fragColor[1] = vec4(basecol.r, basecol.g, basecol.b, packFloat2(occlusion, 1.0));'); // occ/spec
frag.write('fragColor[2] = vec4(0.0, 0.0, 0.0, 0.0);'); // veloc
Cycles.finalize(con_mesh);
con_mesh.data.shader_from_source = true;
con_mesh.data.vertex_shader = vert.get();
con_mesh.data.fragment_shader = frag.get();
return con_mesh;
}
public static function make_depth(data:CyclesShaderData, matcon:TMaterialContext, shadowmap = false):CyclesShaderContext {
var context_id = shadowmap ? 'shadowmap' : 'depth';
var con_depth:CyclesShaderContext = data.add_context({
name: context_id,
depth_write: true,
compare_mode: 'less',
cull_mode: 'clockwise',
color_write_red: false,
color_write_green: false,
color_write_blue: false,
color_write_alpha: false,
vertex_elements: [{name: "pos", data: 'short4norm'}]
});
var vert = con_depth.make_vert();
var frag = con_depth.make_frag();
frag.ins = vert.outs;
if (shadowmap) {
if (UITrait.inst.paintHeight) {
con_depth.add_elem('nor', 'short2norm');
vert.wposition = true;
vert.n = true;
vert.add_uniform('sampler2D texpaint_opt');
vert.write('vec4 opt = texture(texpaint_opt, tex);');
vert.write('float height = opt.b;');
var displaceStrength = UITrait.inst.displaceStrength * 0.1;
vert.write('wposition += wnormal * height * $displaceStrength;');
vert.add_uniform('mat4 LVP', '_lightViewProjectionMatrix');
vert.write('gl_Position = LVP * vec4(wposition, 1.0);');
}
else {
vert.add_uniform('mat4 LWVP', '_lightWorldViewProjectionMatrix');
vert.write('gl_Position = mul(vec4(pos.xyz, 1.0), LWVP);');
}
}
else {
vert.add_uniform('mat4 WVP', '_worldViewProjectionMatrix');
vert.write('gl_Position = mul(vec4(pos.xyz, 1.0), WVP);');
}
var parse_opacity = shadowmap; // arm_discard
if (parse_opacity) {
frag.write_attrib('vec3 n;'); // discard at compile time
frag.write_attrib('float dotNV;'); // discard at compile time
// frag.write('float opacity;');
Cycles.parse_surface = false;
var sout = Cycles.parse(UINodes.inst.canvas, con_depth, vert, frag, null, null, null, matcon);
Cycles.parse_surface = true;
// parse_surface=False, parse_opacity=True
var opac = sout.out_opacity;
frag.write('float opacity = $opac;');
if (con_depth.is_elem('tex')) {
vert.add_out('vec2 texCoord');
vert.write('texCoord = tex;');
}
var opac = 0.2;//mat_state.material.discard_transparent_opacity_shadows
frag.write('if (opacity < $opac) discard;');
}
Cycles.finalize(con_depth);
con_depth.data.shader_from_source = true;
con_depth.data.vertex_shader = vert.get();
con_depth.data.fragment_shader = frag.get();
return con_depth;
}
public static function make_mesh(data:CyclesShaderData):CyclesShaderContext {
var context_id = 'mesh';
var con_mesh:CyclesShaderContext = data.add_context({
name: context_id,
depth_write: true,
compare_mode: 'less',
cull_mode: UITrait.inst.culling ? 'clockwise' : 'none',
vertex_elements: [{name: "pos", data: 'short4norm'},{name: "nor", data: 'short2norm'},{name: "tex", data: 'short2norm'}] });
var vert = con_mesh.make_vert();
var frag = con_mesh.make_frag();
vert.add_out('vec2 texCoord');
frag.wvpposition = true;
vert.add_out('vec4 prevwvpposition');
vert.add_uniform('mat4 VP', '_viewProjectionMatrix');
vert.add_uniform('mat4 prevWVP', '_prevWorldViewProjectionMatrix');
vert.wposition = true;
// Height
// TODO: can cause TAA issues
if (UITrait.inst.paintHeight) {
vert.add_uniform('sampler2D texpaint_opt');
vert.write('vec4 opt = texture(texpaint_opt, tex);');
vert.write('float height = opt.b;');
var displaceStrength = UITrait.inst.displaceStrength * 0.1;
vert.n = true;
vert.write('wposition += wnormal * height * $displaceStrength;');
}
//
vert.write('gl_Position = mul(vec4(wposition.xyz, 1.0), VP);');
vert.write('texCoord = tex;');
if (UITrait.inst.paintHeight) {
vert.add_uniform('mat4 invW', '_inverseWorldMatrix');
vert.write('prevwvpposition = prevWVP * (invW * vec4(wposition, 1.0));');
}
else {
vert.write('prevwvpposition = mul(vec4(pos.xyz, 1.0), prevWVP);');
}
frag.ins = vert.outs;
frag.add_out('vec4 fragColor[3]');
frag.n = true;
frag.add_function(armory.system.CyclesFunctions.str_packFloat);
frag.add_function(armory.system.CyclesFunctions.str_packFloat2);
if (arm.UITrait.inst.brushType == 4) { // Show color map
frag.add_uniform('sampler2D texcolorid', '_texcolorid');
frag.write('fragColor[0] = vec4(n.xy, packFloat(1.0, 1.0), 1.0);');
frag.write('vec3 idcol = pow(texture(texcolorid, texCoord).rgb, vec3(2.2, 2.2, 2.2));');
frag.write('fragColor[1] = vec4(idcol.rgb, packFloat2(1.0, 1.0));'); // occ/spec
}
else {
frag.add_function(armory.system.CyclesFunctions.str_octahedronWrap);
frag.add_uniform('sampler2D texpaint');
frag.add_uniform('sampler2D texpaint_nor');
frag.add_uniform('sampler2D texpaint_pack');
frag.write('vec3 basecol;');
frag.write('float roughness;');
frag.write('float metallic;');
frag.write('float occlusion;');
frag.write('float opacity;');
frag.write('float specular;');
if (UITrait.inst.layers[0].visible) {
frag.write('basecol = pow(texture(texpaint, texCoord).rgb, vec3(2.2, 2.2, 2.2));');
frag.vVec = true;
frag.add_function(armory.system.CyclesFunctions.str_cotangentFrame);
frag.write('mat3 TBN = cotangentFrame(n, -vVec, texCoord);');
frag.write('vec3 ntex = texture(texpaint_nor, texCoord).rgb;');
frag.write('n = ntex * 2.0 - 1.0;');
frag.write('n.y = -n.y;');
frag.write('n = normalize(mul(n, TBN));');
// Height
if (UITrait.inst.paintHeight) {
frag.add_uniform('sampler2D texpaint_opt');
frag.write('vec4 vech;');
frag.write('vech.x = textureOffset(texpaint_opt, texCoord, ivec2(-1, 0)).b;');
frag.write('vech.y = textureOffset(texpaint_opt, texCoord, ivec2(1, 0)).b;');
frag.write('vech.z = textureOffset(texpaint_opt, texCoord, ivec2(0, -1)).b;');
frag.write('vech.w = textureOffset(texpaint_opt, texCoord, ivec2(0, 1)).b;');
// Displace normal strength
frag.write('vech *= 15 * 7; float h1 = vech.x - vech.y; float h2 = vech.z - vech.w;');
frag.write('vec3 va = normalize(vec3(2.0, 0.0, h1));');
frag.write('vec3 vb = normalize(vec3(0.0, 2.0, h2));');
frag.write('vec3 vc = normalize(vec3(h1, h2, 2.0));');
frag.write('n = normalize(mat3(va, vb, vc) * n);');
}
//
frag.write('vec4 pack = texture(texpaint_pack, texCoord);');
frag.write('occlusion = pack.r;');
frag.write('roughness = pack.g;');
frag.write('metallic = pack.b;');
}
else {
frag.write('basecol = vec3(0.0);');
frag.write('occlusion = 1.0;');
frag.write('roughness = 1.0;');
frag.write('metallic = 0.0;');
frag.write('specular = 1.0;');
}
if (UITrait.inst.layers.length > 1) {
frag.write('float factor0;');
frag.write('float factorinv0;');
frag.write('vec4 col_tex0;');
// frag.write('vec4 col_nor0;');
// frag.write('vec3 n0;');
frag.write('vec4 pack0;');
for (i in 1...UITrait.inst.layers.length) {
if (!UITrait.inst.layers[i].visible) continue;
var id = UITrait.inst.layers[i].id;
frag.add_uniform('sampler2D texpaint' + id);
frag.add_uniform('sampler2D texpaint_nor' + id);
frag.add_uniform('sampler2D texpaint_pack' + id);
// frag.add_uniform('sampler2D texpaint_opt' + id);
frag.write('col_tex0 = texture(texpaint' + id + ', texCoord);');
// frag.write('col_nor0 = texture(texpaint_nor' + id + ', texCoord);');
frag.write('factor0 = col_tex0.a;');
frag.write('factorinv0 = 1.0 - factor0;');
frag.write('basecol = basecol * factorinv0 + pow(col_tex0.rgb, vec3(2.2, 2.2, 2.2)) * factor0;');
// frag.write('n0 = texture(texpaint_nor' + id + ', texCoord).rgb * 2.0 - 1.0;');
// frag.write('n0 = normalize(TBN * normalize(n0));');
// frag.write('n *= n0;');
frag.write('pack0 = texture(texpaint_pack' + id + ', texCoord);');
frag.write('occlusion = occlusion * factorinv0 + pack0.r * factor0;');
frag.write('roughness = roughness * factorinv0 + pack0.g * factor0;');
frag.write('metallic = metallic * factorinv0 + pack0.b * factor0;');
}
}
frag.write('n /= (abs(n.x) + abs(n.y) + abs(n.z));');
frag.write('n.xy = n.z >= 0.0 ? n.xy : octahedronWrap(n.xy);');
if (UITrait.inst.viewportMode == 0) { // Render
frag.write('fragColor[0] = vec4(n.xy, packFloat(metallic, roughness), 0.0);');
frag.write('fragColor[1] = vec4(basecol.rgb, packFloat2(occlusion, 1.0));'); // occ/spec
}
else if (UITrait.inst.viewportMode == 1) { // Basecol
frag.write('fragColor[0] = vec4(n.xy, packFloat(0.0, 1.0), 0.0);');
frag.write('fragColor[1] = vec4(basecol.rgb, packFloat2(1.0, 1.0));'); // occ/spec
}
else if (UITrait.inst.viewportMode == 2) { // Normal
frag.write('fragColor[0] = vec4(n.xy, packFloat(0.0, 1.0), 0.0);');
frag.write('fragColor[1] = vec4(ntex.rgb, packFloat2(1.0, 1.0));'); // occ/spec
}
else if (UITrait.inst.viewportMode == 3) { // Occ
frag.write('fragColor[0] = vec4(n.xy, packFloat(0.0, 1.0), 0.0);');
frag.write('fragColor[1] = vec4(vec3(occlusion), packFloat2(1.0, 1.0));'); // occ/spec
}
else if (UITrait.inst.viewportMode == 4) { // Rough
frag.write('fragColor[0] = vec4(n.xy, packFloat(0.0, 1.0), 0.0);');
frag.write('fragColor[1] = vec4(vec3(roughness), packFloat2(1.0, 1.0));'); // occ/spec
}
else if (UITrait.inst.viewportMode == 5) { // Met
frag.write('fragColor[0] = vec4(n.xy, packFloat(0.0, 1.0), 0.0);');
frag.write('fragColor[1] = vec4(vec3(metallic), packFloat2(1.0, 1.0));'); // occ/spec
}
}
frag.write('vec2 posa = (wvpposition.xy / wvpposition.w) * 0.5 + 0.5;');
frag.write('vec2 posb = (prevwvpposition.xy / prevwvpposition.w) * 0.5 + 0.5;');
frag.write('fragColor[2] = vec4(posa - posb, 0.0, 0.0);');
Cycles.finalize(con_mesh);
con_mesh.data.shader_from_source = true;
con_mesh.data.vertex_shader = vert.get();
con_mesh.data.fragment_shader = frag.get();
return con_mesh;
}
}