Files
armorpaint/base/Sources/Viewport.ts
T
2024-02-01 19:28:16 +01:00

96 lines
3.1 KiB
TypeScript

class Viewport {
static scaleToBounds = () => {
let po = Context.raw.mergedObject == null ? Context.mainObject() : Context.raw.mergedObject;
let md = po.data;
let aabb = MeshData.calculateAABB(md);
let r = Math.sqrt(aabb.x * aabb.x + aabb.y * aabb.y + aabb.z * aabb.z);
po = Context.mainObject();
po.base.transform.dim.x = aabb.x;
po.base.transform.dim.y = aabb.y;
po.base.transform.dim.z = aabb.z;
Vec4.set(po.base.transform.scale, 2 / r, 2 / r, 2 / r);
Vec4.set(po.base.transform.loc, 0, 0, 0);
Transform.buildMatrix(po.base.transform);
for (let c of po.base.children) {
Vec4.set(c.transform.loc, 0, 0, 0);
Transform.buildMatrix(c.transform);
}
}
static reset = () => {
let cam = Scene.camera;
for (let o of Scene.raw.objects) {
if (o.type == "camera_object") {
Mat4.setF32(cam.base.transform.local, o.transform.values);
Transform.decompose(cam.base.transform);
if (Context.raw.fovHandle != null) Context.raw.fovHandle.value = cam.data.fov = Base.defaultFov;
Context.raw.camHandle.position = 0;
cam.data.ortho = null;
CameraObject.buildProjection(cam);
Context.raw.ddirty = 2;
Camera.reset();
Transform.reset(Context.mainObject().base.transform);
break;
}
}
}
static setView = (x: f32, y: f32, z: f32, rx: f32, ry: f32, rz: f32) => {
Quat.set(Context.raw.paintObject.base.transform.rot, 0, 0, 0, 1);
Context.raw.paintObject.base.transform.dirty = true;
let cam = Scene.camera;
let dist = Vec4.vec4_length(cam.base.transform.loc);
Vec4.set(cam.base.transform.loc, x * dist, y * dist, z * dist);
Quat.fromEuler(cam.base.transform.rot, rx, ry, rz);
Transform.buildMatrix(cam.base.transform);
CameraObject.buildProjection(cam);
Context.raw.ddirty = 2;
Camera.reset(Context.raw.viewIndexLast);
}
static orbit = (x: f32, y: f32) => {
let cam = Scene.camera;
let dist = Camera.distance();
Transform.move(cam.base.transform, CameraObject.lookWorld(cam), dist);
Transform.rotate(cam.base.transform, Vec4.create(0, 0, 1), x);
Transform.rotate(cam.base.transform, CameraObject.rightWorld(cam), y);
Transform.move(cam.base.transform, CameraObject.lookWorld(cam), -dist);
Context.raw.ddirty = 2;
}
static orbitOpposite = () => {
let cam = Scene.camera;
let z = Math.abs(CameraObject.look(cam).z) - 1.0;
(z < 0.0001 && z > -0.0001) ? Viewport.orbit(0, Math.PI) : Viewport.orbit(Math.PI, 0);
}
static zoom = (f: f32) => {
let cam = Scene.camera;
Transform.move(cam.base.transform, CameraObject.look(cam), f);
Context.raw.ddirty = 2;
}
static updateCameraType = (cameraType: i32) => {
let cam = Scene.cameras[0];
let light = Scene.lights[0];
if (cameraType == CameraType.CameraPerspective) {
cam.data.ortho = null;
light.base.visible = true;
}
else {
let f32a = new Float32Array(4);
let f = cam.data.fov * Vec4.vec4_length(Mat4.getLoc(cam.base.transform.world)) / 2.5;
f32a[0] = -2 * f;
f32a[1] = 2 * f;
f32a[2] = -2 * f * (App.h() / App.w());
f32a[3] = 2 * f * (App.h() / App.w());
cam.data.ortho = f32a;
light.base.visible = false;
}
CameraObject.buildProjection(cam);
Context.raw.ddirty = 2;
}
}