Files
armorpaint/paint/assets/plugins/hello_node.c
T
2026-03-23 23:20:02 +01:00

107 lines
2.6 KiB
C

#include "global.h"
void *plugin;
char *category_name = "My Nodes";
char *node_name = "Hello World";
char *node_type = "HELLO_WORLD";
char *custom_node(ui_node_t *node, char *socket_name) {
void *kong = plugin_material_kong_get();
any_array_t *ar = node->inputs;
ui_node_socket_t *soc = ar->buffer[0];
// ui_node_socket_t *soc = node->inputs->buffer[0];
char *scale = parser_material_parse_value_input(soc, false);
// char *scale = parser_material_parse_value_input(node->inputs->buffer[0], false);
char *my_out = "my_out";
node_shader_write_frag(kong,
string("var %s: float = cos(sin(tex_coord.x * 200.0 * %s) + cos(tex_coord.y * 200.0 * %s));", my_out, scale, scale)
);
if (string_equals(socket_name, "Color")) {
return string("float3(%s, %s, %s)", my_out, my_out, my_out);
}
else if (string_equals(socket_name, "Factor")) {
return my_out;
}
}
void on_delete() {
plugin_material_custom_nodes_remove(node_type);
plugin_material_category_remove(category_name);
}
void main() {
plugin = plugin_create();
gc_root(plugin);
// Create new node category
any_array_t *node_list = any_array_create(0);
// ui_node_t *n = gc_alloc(sizeof(ui_node_t));
ui_node_t *n = gc_alloc(72);
any_array_push(node_list, n);
n->id = 0;
n->name = node_name;
n->type = node_type;
n->x = 0;
n->y = 0;
n->color = 0xffb34f5a;
n->inputs = any_array_create(0);
// ui_node_socket_t *s = gc_alloc(sizeof(ui_node_socket_t));
ui_node_socket_t *s = gc_alloc(56);
any_array_push(n->inputs, s);
s->id = 0;
s->node_id = 0;
s->name = "Scale";
s->type = "VALUE";
s->color = 0xffa1a1a1;
s->default_value = f32_array_create_x(1.0);
s->min = 0.0;
s->max = 5.0;
s->precision = 100.0;
s->display = 0;
n->outputs = any_array_create(0);
// s = gc_alloc(sizeof(ui_node_socket_t));
s = gc_alloc(56);
any_array_push(n->outputs, s);
s->id = 0;
s->node_id = 0;
s->name = "Color";
s->type = "RGBA";
s->color = 0xffc7c729;
s->default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0);
s->min = 0.0;
s->max = 1.0;
s->precision = 100.0;
s->display = 0;
// s = gc_alloc(sizeof(ui_node_socket_t));
s = gc_alloc(56);
any_array_push(n->outputs, s);
s->id = 1;
s->node_id = 0;
s->name = "Factor";
s->type = "VALUE";
s->color = 0xffa1a1a1;
s->default_value = f32_array_create_x(1.0);
s->min = 0.0;
s->max = 1.0;
s->precision = 100.0;
s->display = 0;
n->buttons = any_array_create(0);
n->width = 0;
n->flags = 0;
plugin_material_category_add(category_name, node_list);
// Node shader
plugin_material_custom_nodes_set(node_type, custom_node);
// Cleanup
plugin_notify_on_delete(plugin, on_delete);
}