Files
armorpaint/paint/sources/brush_nodes/input_node.c
T
2026-04-06 14:52:30 +02:00

130 lines
4.1 KiB
C

#include "../global.h"
f32 input_node_start_x = 0.0;
f32 input_node_start_y = 0.0;
// Brush ruler
bool input_node_lock_begin = false;
bool input_node_lock_x = false;
bool input_node_lock_y = false;
f32 input_node_lock_start_x = 0.0;
f32 input_node_lock_start_y = 0.0;
bool input_node_registered = false;
vec4_t input_node_coords = (vec4_t){0.0, 0.0, 0.0, 1.0};
void input_node_update(float_node_t *self) {
if (g_context->split_view) {
g_context->view_index = mouse_view_x() > base_w() / 2.0 ? 1 : 0;
}
bool decal_mask = context_is_decal_mask_paint();
char *ruler_paint = string("%s+%s", any_map_get(config_keymap, "brush_ruler"), any_map_get(config_keymap, "action_paint"));
bool lazy_paint = g_context->brush_lazy_radius > 0 && (operator_shortcut(any_map_get(config_keymap, "action_paint"), SHORTCUT_TYPE_DOWN) ||
operator_shortcut(ruler_paint, SHORTCUT_TYPE_DOWN) || decal_mask);
f32 paint_x = mouse_view_x() / (float)sys_w();
f32 paint_y = mouse_view_y() / (float)sys_h();
if (mouse_started("left")) {
input_node_start_x = mouse_view_x() / (float)sys_w();
input_node_start_y = mouse_view_y() / (float)sys_h();
}
if (pen_down("tip")) {
paint_x = pen_view_x() / (float)sys_w();
paint_y = pen_view_y() / (float)sys_h();
}
if (pen_started("tip")) {
input_node_start_x = pen_view_x() / (float)sys_w();
input_node_start_y = pen_view_y() / (float)sys_h();
}
if (operator_shortcut(ruler_paint, SHORTCUT_TYPE_DOWN)) {
if (input_node_lock_x) {
paint_x = input_node_start_x;
}
if (input_node_lock_y) {
paint_y = input_node_start_y;
}
}
if (g_context->brush_lazy_radius > 0) {
g_context->brush_lazy_x = paint_x;
g_context->brush_lazy_y = paint_y;
}
if (!lazy_paint) {
input_node_coords.x = paint_x;
input_node_coords.y = paint_y;
}
if (g_context->split_view) {
g_context->view_index = -1;
}
if (input_node_lock_begin) {
f32 dx = math_abs(input_node_lock_start_x - mouse_view_x());
f32 dy = math_abs(input_node_lock_start_y - mouse_view_y());
if (dx > 1 || dy > 1) {
input_node_lock_begin = false;
if (dx > dy) {
input_node_lock_y = true;
}
else {
input_node_lock_x = true;
}
}
}
if (keyboard_started(any_map_get(config_keymap, "brush_ruler"))) {
input_node_lock_start_x = mouse_view_x();
input_node_lock_start_y = mouse_view_y();
input_node_lock_begin = true;
}
else if (keyboard_released(any_map_get(config_keymap, "brush_ruler"))) {
input_node_lock_x = input_node_lock_y = input_node_lock_begin = false;
}
if (g_context->brush_lazy_radius > 0) {
vec4_t v1 = (vec4_t){g_context->brush_lazy_x * sys_w(), g_context->brush_lazy_y * sys_h(), 0.0, 1.0};
vec4_t v2 = (vec4_t){input_node_coords.x * sys_w(), input_node_coords.y * sys_h(), 0.0, 1.0};
f32 d = vec4_dist(v1, v2);
f32 r = g_context->brush_lazy_radius * 85;
if (d > r) {
vec4_t v3 = (vec4_t){0.0, 0.0, 0.0, 1.0};
v3 = vec4_sub(v2, v1);
v3 = vec4_norm(v3);
v3 = vec4_mult(v3, 1.0 - g_context->brush_lazy_step);
v3 = vec4_mult(v3, r);
v2 = vec4_add(v1, v3);
input_node_coords.x = v2.x / (float)sys_w();
input_node_coords.y = v2.y / (float)sys_h();
// Parse brush inputs once on next draw
g_context->painted = -1;
}
g_context->last_paint_x = -1;
g_context->last_paint_y = -1;
}
g_context->parse_brush_inputs(g_context->brush_output_node_inst);
}
logic_node_value_t *input_node_get(input_node_t *self, i32 from) {
g_context->brush_lazy_radius = logic_node_input_get(self->base->inputs->buffer[0])->_f32;
g_context->brush_lazy_step = logic_node_input_get(self->base->inputs->buffer[1])->_f32;
logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._vec4 = input_node_coords});
return v;
}
input_node_t *input_node_create(ui_node_t *raw, f32_array_t *args) {
float_node_t *n = GC_ALLOC_INIT(float_node_t, {0});
n->base = logic_node_create(n);
n->base->get = input_node_get;
if (!input_node_registered) {
input_node_registered = true;
sys_notify_on_update(input_node_update, n);
}
return n;
}