Files
armorpaint/Sources/arm/ProjectFormat.hx
T
2021-08-18 15:46:58 +02:00

83 lines
2.7 KiB
Haxe

package arm;
import zui.Nodes;
import iron.data.SceneFormat;
typedef TProjectFormat = {
@:optional public var version: String;
@:optional public var brush_nodes: Array<TNodeCanvas>;
@:optional public var brush_icons: Array<haxe.io.Bytes>;
@:optional public var material_nodes: Array<TNodeCanvas>;
@:optional public var material_groups: Array<TNodeCanvas>;
@:optional public var material_icons: Array<haxe.io.Bytes>;
@:optional public var assets: Array<String>; // texture_assets
@:optional public var font_assets: Array<String>;
@:optional public var layer_datas: Array<TLayerData>;
@:optional public var mesh_datas: Array<TMeshData>;
@:optional public var mesh_assets: Array<String>;
@:optional public var mesh_icons: Array<haxe.io.Bytes>;
@:optional public var atlas_objects: Array<Int>;
@:optional public var atlas_names: Array<String>;
@:optional public var swatches: Array<TSwatchColor>;
@:optional public var is_bgra: Null<Bool>; // Swapped red and blue channels for layer textures
@:optional public var packed_assets: Array<TPackedAsset>;
@:optional public var envmap: String; // Asset name
@:optional public var envmap_strength: Null<Float>;
@:optional public var camera_world: kha.arrays.Float32Array;
@:optional public var camera_origin: kha.arrays.Float32Array;
@:optional public var camera_fov: Null<Float>;
}
typedef TLayerData = {
public var name: String;
public var res: Int; // Width pixels
public var bpp: Int; // Bits per pixel
public var texpaint: haxe.io.Bytes;
public var texpaint_nor: haxe.io.Bytes;
public var texpaint_pack: haxe.io.Bytes;
public var uv_scale: Float;
public var uv_rot: Float;
public var uv_type: Int;
public var decal_mat: kha.arrays.Float32Array;
public var opacity_mask: Float;
public var fill_layer: Int;
public var object_mask: Int;
public var blending: Int;
public var parent: Int;
public var visible: Bool;
public var paint_base: Bool;
public var paint_opac: Bool;
public var paint_occ: Bool;
public var paint_rough: Bool;
public var paint_met: Bool;
public var paint_nor: Bool;
public var paint_nor_blend: Bool;
public var paint_height: Bool;
public var paint_height_blend: Bool;
public var paint_emis: Bool;
public var paint_subs: Bool;
}
typedef TAsset = {
public var id: Int;
public var name: String;
public var file: String;
}
typedef TPackedAsset = {
public var name: String;
public var bytes: haxe.io.Bytes;
}
typedef TSwatchColor = {
public var base: kha.Color;
public var opacity: Float;
public var occlusion: Float;
public var roughness: Float;
public var metallic: Float;
public var normal: kha.Color;
public var emission: Float;
public var height: Float;
public var subsurface: Float;
}