564 lines
16 KiB
TypeScript
564 lines
16 KiB
TypeScript
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function encode_scene(raw: scene_t): buffer_t {
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return null;
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// armpack_encode_start(encoded);
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// armpack_encode_map(3);
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// armpack_encode_string("name");
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// armpack_encode_string(canvas->name);
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}
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function encode_scene_size(raw: scene_t): i32 {
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return 0;
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// uint32_t size = 0;
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// size += armpack_size_map();
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// size += armpack_size_string("name");
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// size += armpack_size_string(canvas->name);
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}
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function encode_project(raw: project_format_t): buffer_t {
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return null;
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}
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function encode_project_size(raw: project_format_t): i32 {
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return 0;
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}
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function export_arm_run_mesh(path: string, paint_objects: mesh_object_t[]) {
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let mesh_datas: mesh_data_t[] = [];
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for (let i: i32 = 0; i < paint_objects.length; ++i) {
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let p: mesh_object_t = paint_objects[i];
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array_push(mesh_datas, p.data);
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}
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let raw: scene_t = {
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mesh_datas: mesh_datas
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};
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let b: buffer_t = encode_scene(raw);
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if (!ends_with(path, ".arm")) {
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path += ".arm";
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}
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krom_file_save_bytes(path, b, buffer_size(b) + 1);
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}
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function export_arm_run_project() {
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///if (is_paint || is_sculpt)
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let mnodes: zui_node_canvas_t[] = [];
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for (let i: i32 = 0; i < project_materials.length; ++i) {
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let m: slot_material_t = project_materials[i];
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let c: zui_node_canvas_t = json_parse(json_stringify(m.canvas));
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for (let i: i32 = 0; i < c.nodes.length; ++i) {
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let n: zui_node_t = c.nodes[i];
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export_arm_export_node(n);
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}
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array_push(mnodes, c);
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}
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let bnodes: zui_node_canvas_t[] = [];
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for (let i: i32 = 0; i < project_brushes.length; ++i) {
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let b: slot_brush_t = project_brushes[i];
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array_push(bnodes, b.canvas);
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}
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///end
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///if is_lab
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let c: zui_node_canvas_t = json_parse(json_stringify(project_canvas));
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for (let i: i32 = 0; i < c.nodes.length; ++i) {
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let n: zui_node_t = c.nodes[i];
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export_arm_export_node(n);
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}
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///end
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let mgroups: zui_node_canvas_t[] = null;
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if (project_material_groups.length > 0) {
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mgroups = [];
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for (let i: i32 = 0; i < project_material_groups.length; ++i) {
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let g: node_group_t = project_material_groups[i];
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let c: zui_node_canvas_t = json_parse(json_stringify(g.canvas));
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for (let i: i32 = 0; i < c.nodes.length; ++i) {
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let n: zui_node_t = c.nodes[i];
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export_arm_export_node(n);
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}
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array_push(mgroups, c);
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}
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}
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///if (is_paint || is_sculpt)
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let md: mesh_data_t[] = [];
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for (let i: i32 = 0; i < project_paint_objects.length; ++i) {
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let p: mesh_object_t = project_paint_objects[i];
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array_push(md, p.data);
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}
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///end
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///if is_lab
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let md: mesh_data_t = project_paint_objects[0].data;
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///end
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let texture_files: string[] = export_arm_assets_to_files(project_filepath, project_assets);
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///if (is_paint || is_sculpt)
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let font_files: string[] = export_arm_fonts_to_files(project_filepath, project_fonts);
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let mesh_files: string[] = export_arm_meshes_to_files(project_filepath);
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let bits_pos: i32 = base_bits_handle.position;
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let bpp: i32 = bits_pos == texture_bits_t.BITS8 ? 8 : bits_pos == texture_bits_t.BITS16 ? 16 : 32;
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let ld: layer_data_t[] = [];
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for (let i: i32 = 0; i < project_layers.length; ++i) {
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let l: slot_layer_t = project_layers[i];
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let d: layer_data_t = {
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name: l.name,
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res: l.texpaint != null ? l.texpaint.width : project_layers[0].texpaint.width,
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bpp: bpp,
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texpaint: l.texpaint != null ? lz4_encode(image_get_pixels(l.texpaint)) : null,
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uv_scale: l.scale,
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uv_rot: l.angle,
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uv_type: l.uv_type,
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decal_mat: l.uv_type == uv_type_t.PROJECT ? mat4_to_f32_array(l.decal_mat) : null,
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opacity_mask: l.mask_opacity,
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fill_layer: l.fill_layer != null ? array_index_of(project_materials, l.fill_layer) : -1,
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object_mask: l.object_mask,
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blending: l.blending,
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parent: l.parent != null ? array_index_of(project_layers, l.parent) : -1,
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visible: l.visible,
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///if is_paint
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texpaint_nor: l.texpaint_nor != null ? lz4_encode(image_get_pixels(l.texpaint_nor)) : null,
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texpaint_pack: l.texpaint_pack != null ? lz4_encode(image_get_pixels(l.texpaint_pack)) : null,
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paint_base: l.paint_base,
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paint_opac: l.paint_opac,
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paint_occ: l.paint_occ,
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paint_rough: l.paint_rough,
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paint_met: l.paint_met,
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paint_nor: l.paint_nor,
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paint_nor_blend: l.paint_nor_blend,
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paint_height: l.paint_height,
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paint_height_blend: l.paint_height_blend,
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paint_emis: l.paint_emis,
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paint_subs: l.paint_subs
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///end
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};
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array_push(ld, d);
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}
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///end
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let packed_assets: packed_asset_t[] = (project_raw.packed_assets == null || project_raw.packed_assets.length == 0) ? null : project_raw.packed_assets;
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///if krom_ios
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let same_drive: bool = false;
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///else
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let same_drive: bool = project_raw.envmap != null ? char_at(project_filepath, 0) == char_at(project_raw.envmap, 0) : true;
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///end
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project_raw = {
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version: manifest_version,
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material_groups: mgroups,
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assets: texture_files,
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packed_assets: packed_assets,
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swatches: project_raw.swatches,
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envmap: project_raw.envmap != null ? (same_drive ? path_to_relative(project_filepath, project_raw.envmap) : project_raw.envmap) : null,
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envmap_strength: scene_world.strength,
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camera_world: mat4_to_f32_array(scene_camera.base.transform.local),
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camera_origin: export_arm_vec3f32(camera_origins[0]),
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camera_fov: scene_camera.data.fov,
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///if (is_paint || is_sculpt)
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mesh_datas: md,
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material_nodes: mnodes,
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brush_nodes: bnodes,
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layer_datas: ld,
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font_assets: font_files,
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mesh_assets: mesh_files,
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///end
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///if is_paint
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atlas_objects: project_atlas_objects,
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atlas_names: project_atlas_names,
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///end
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///if is_lab
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mesh_data: md,
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material: c,
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///end
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///if (krom_metal || krom_vulkan)
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is_bgra: true
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///else
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is_bgra: false
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///end
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};
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///if (krom_android || krom_ios)
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let tex: image_t = map_get(render_path_render_targets, context_raw.render_mode == render_mode_t.FORWARD ? "buf" : "tex")._image;
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let mesh_icon: image_t = image_create_render_target(256, 256);
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let r: f32 = app_w() / app_h();
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g2_begin(mesh_icon);
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///if krom_opengl
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g2_draw_scaled_image(tex, -(256 * r - 256) / 2, 256, 256 * r, -256);
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///else
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g2_draw_scaled_image(tex, -(256 * r - 256) / 2, 0, 256 * r, 256);
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///end
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g2_end();
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///if krom_metal
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// Flush command list
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g2_begin(mesh_icon);
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g2_end();
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///end
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let mesh_icon_pixels: buffer_t = image_get_pixels(mesh_icon);
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let u8a: u8_array_t = u8_array_create_from_buffer(mesh_icon_pixels);
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for (let i: i32 = 0; i < 256 * 256 * 4; ++i) {
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u8a[i] = math_floor(math_pow(u8a[i] / 255, 1.0 / 2.2) * 255);
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}
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///if (krom_metal || krom_vulkan)
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export_arm_bgra_swap(mesh_icon_pixels);
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///end
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app_notify_on_next_frame(function () {
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image_unload(mesh_icon);
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});
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// raw.mesh_icons =
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// ///if (krom_metal || krom_vulkan)
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// [encode(bgraSwap(mesh_icon_pixels)];
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// ///else
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// [encode(mesh_icon_pixels)];
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// ///end
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krom_write_png(substring(project_filepath, 0, project_filepath.length - 4) + "_icon.png", mesh_icon_pixels, 256, 256, 0);
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///end
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///if (is_paint || is_sculpt)
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let is_packed: bool = ends_with(project_filepath, "_packed_.arm");
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if (is_packed) { // Pack textures
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export_arm_pack_assets(project_raw, project_assets);
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}
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///end
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let buffer: buffer_t = encode_project(project_raw);
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krom_file_save_bytes(project_filepath, buffer, buffer_size(buffer) + 1);
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// Save to recent
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///if krom_ios
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let recent_path: string = substring(project_filepath, string_last_index_of(project_filepath, "/") + 1, project_filepath.length);
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///else
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let recent_path: string = project_filepath;
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///end
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let recent: string[] = config_raw.recent_projects;
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array_remove(recent, recent_path);
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array_insert(recent, 0, recent_path);
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config_save();
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console_info(tr("Project saved"));
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}
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function export_arm_texture_node_name(): string {
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///if (is_paint || is_sculpt)
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return "TEX_IMAGE";
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///else
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return "ImageTextureNode";
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///end
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}
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function export_arm_export_node(n: zui_node_t, assets: asset_t[] = null) {
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if (n.type == export_arm_texture_node_name()) {
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let index: i32 = n.buttons[0].default_value[0];
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n.buttons[0].data = u8_array_create_from_string(base_enum_texts(n.type)[index]);
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if (assets != null) {
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let asset: asset_t = project_assets[index];
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if (array_index_of(assets, asset) == -1) {
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array_push(assets, asset);
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}
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}
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}
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// Pack colors
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// if (n.color > 0) {
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// n.color -= 4294967296;
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// }
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// for (let i: i32 = 0; i < n.inputs.length; ++i) {
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// let inp: zui_node_socket_t = n.inputs[i];
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// if (inp.color > 0) {
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// inp.color -= 4294967296;
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// }
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// }
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// for (let i: i32 = 0; i < n.outputs.length; ++i) {
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// let out: zui_node_socket_t = n.outputs[i];
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// if (out.color > 0) {
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// out.color -= 4294967296;
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// }
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// }
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}
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///if (is_paint || is_sculpt)
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function export_arm_run_material(path: string) {
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if (!ends_with(path, ".arm")) path += ".arm";
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let mnodes: zui_node_canvas_t[] = [];
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let mgroups: zui_node_canvas_t[] = null;
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let m: slot_material_t = context_raw.material;
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let c: zui_node_canvas_t = json_parse(json_stringify(m.canvas));
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let assets: asset_t[] = [];
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if (ui_nodes_has_group(c)) {
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mgroups = [];
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ui_nodes_traverse_group(mgroups, c);
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for (let i: i32 = 0; i < mgroups.length; ++i) {
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let gc: zui_node_canvas_t = mgroups[i];
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for (let i: i32 = 0; i < gc.nodes.length; ++i) {
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let n: zui_node_t = gc.nodes[i];
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export_arm_export_node(n, assets);
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}
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}
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}
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for (let i: i32 = 0; i < c.nodes.length; ++i) {
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let n: zui_node_t = c.nodes[i];
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export_arm_export_node(n, assets);
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}
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array_push(mnodes, c);
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let texture_files: string[] = export_arm_assets_to_files(path, assets);
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let is_cloud: bool = ends_with(path, "_cloud_.arm");
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if (is_cloud) {
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path = string_replace_all(path, "_cloud_", "");
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}
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let packed_assets: packed_asset_t[] = null;
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if (!context_raw.pack_assets_on_export) {
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packed_assets = export_arm_get_packed_assets(path, texture_files);
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}
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let micons: buffer_t[] = null;
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if (!is_cloud) {
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///if (krom_metal || krom_vulkan)
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micons = [lz4_encode(export_arm_bgra_swap(image_get_pixels(m.image)))];
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///else
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micons = [lz4_encode(image_get_pixels(m.image))];
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///end
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}
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let raw: project_format_t = {
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version: manifest_version,
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material_nodes: mnodes,
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material_groups: mgroups,
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material_icons: micons,
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assets: texture_files,
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packed_assets: packed_assets
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};
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if (context_raw.write_icon_on_export) { // Separate icon files
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krom_write_png(substring(path, 0, path.length - 4) + "_icon.png", image_get_pixels(m.image), m.image.width, m.image.height, 0);
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if (is_cloud) {
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krom_write_jpg(substring(path, 0, path.length - 4) + "_icon.jpg", image_get_pixels(m.image), m.image.width, m.image.height, 0, 50);
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}
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}
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if (context_raw.pack_assets_on_export) { // Pack textures
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export_arm_pack_assets(raw, assets);
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}
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let buffer: buffer_t = encode_project(raw);
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krom_file_save_bytes(path, buffer, buffer_size(buffer) + 1);
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}
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///end
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///if (krom_metal || krom_vulkan)
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function export_arm_bgra_swap(buffer: buffer_t) {
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let view: buffer_view_t = buffer_view_create(buffer);
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for (let i: i32 = 0; i < math_floor(buffer_size(buffer) / 4); ++i) {
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let r: i32 = buffer_view_get_u8(view, i * 4);
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buffer_view_set_u8(view, i * 4, buffer_view_get_u8(view, i * 4 + 2));
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buffer_view_set_u8(view, i * 4 + 2, r);
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}
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return buffer;
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}
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///end
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///if (is_paint || is_sculpt)
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function export_arm_run_brush(path: string) {
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if (!ends_with(path, ".arm")) {
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path += ".arm";
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}
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let bnodes: zui_node_canvas_t[] = [];
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let b: slot_brush_t = context_raw.brush;
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let c: zui_node_canvas_t = json_parse(json_stringify(b.canvas));
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let assets: asset_t[] = [];
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for (let i: i32 = 0; i < c.nodes.length; ++i) {
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let n: zui_node_t = c.nodes[i];
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export_arm_export_node(n, assets);
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}
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array_push(bnodes, c);
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let texture_files: string[] = export_arm_assets_to_files(path, assets);
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let is_cloud: bool = ends_with(path, "_cloud_.arm");
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if (is_cloud) {
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path = string_replace_all(path, "_cloud_", "");
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}
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let packed_assets: packed_asset_t[] = null;
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if (!context_raw.pack_assets_on_export) {
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packed_assets = export_arm_get_packed_assets(path, texture_files);
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}
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let bicons: buffer_t[] = null;
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if (!is_cloud) {
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///if (krom_metal || krom_vulkan)
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bicons = [lz4_encode(export_arm_bgra_swap(image_get_pixels(b.image)))];
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///else
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bicons = [lz4_encode(image_get_pixels(b.image))];
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///end
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}
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let raw: project_format_t = {
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version: manifest_version,
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brush_nodes: bnodes,
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brush_icons: bicons,
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assets: texture_files,
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packed_assets: packed_assets
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};
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if (context_raw.write_icon_on_export) { // Separate icon file
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krom_write_png(substring(path, 0, path.length - 4) + "_icon.png", image_get_pixels(b.image), b.image.width, b.image.height, 0);
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}
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if (context_raw.pack_assets_on_export) { // Pack textures
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export_arm_pack_assets(raw, assets);
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}
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let buffer: buffer_t = encode_project(raw);
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krom_file_save_bytes(path, buffer, buffer_size(buffer) + 1);
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}
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///end
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function export_arm_assets_to_files(project_path: string, assets: asset_t[]): string[] {
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let texture_files: string[] = [];
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for (let i: i32 = 0; i < assets.length; ++i) {
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let a: asset_t = assets[i];
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///if krom_ios
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let same_drive: bool = false;
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///else
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let same_drive: bool = char_at(project_path, 0) == char_at(a.file, 0);
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///end
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// Convert image path from absolute to relative
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if (same_drive) {
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array_push(texture_files, path_to_relative(project_path, a.file));
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}
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else {
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array_push(texture_files, a.file);
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}
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}
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return texture_files;
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}
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///if (is_paint || is_sculpt)
|
|
function export_arm_meshes_to_files(project_path: string): string[] {
|
|
let mesh_files: string[] = [];
|
|
for (let i: i32 = 0; i < project_mesh_assets.length; ++i) {
|
|
let file: string = project_mesh_assets[i];
|
|
///if krom_ios
|
|
let same_drive: bool = false;
|
|
///else
|
|
let same_drive: bool = char_at(project_path, 0) == char_at(file, 0);
|
|
///end
|
|
// Convert mesh path from absolute to relative
|
|
if (same_drive) {
|
|
array_push(mesh_files, path_to_relative(project_path, file));
|
|
}
|
|
else {
|
|
array_push(mesh_files, file);
|
|
}
|
|
}
|
|
return mesh_files;
|
|
}
|
|
|
|
function export_arm_fonts_to_files(project_path: string, fonts: slot_font_t[]): string[] {
|
|
let font_files: string[] = [];
|
|
for (let i: i32 = 1; i < fonts.length; ++i) {
|
|
let f: slot_font_t = fonts[i];
|
|
///if krom_ios
|
|
let same_drive: bool = false;
|
|
///else
|
|
let same_drive: bool = char_at(project_path, 0) == char_at(f.file, 0);
|
|
///end
|
|
// Convert font path from absolute to relative
|
|
if (same_drive) {
|
|
array_push(font_files, path_to_relative(project_path, f.file));
|
|
}
|
|
else {
|
|
array_push(font_files, f.file);
|
|
}
|
|
}
|
|
return font_files;
|
|
}
|
|
///end
|
|
|
|
function export_arm_get_packed_assets(project_path: string, texture_files: string[]): packed_asset_t[] {
|
|
let packed_assets: packed_asset_t[] = null;
|
|
if (project_raw.packed_assets != null) {
|
|
for (let i: i32 = 0; i < project_raw.packed_assets.length; ++i) {
|
|
let pa: packed_asset_t = project_raw.packed_assets[i];
|
|
///if krom_ios
|
|
let same_drive: bool = false;
|
|
///else
|
|
let same_drive: bool = char_at(project_path, 0) == char_at(pa.name, 0);
|
|
///end
|
|
// Convert path from absolute to relative
|
|
pa.name = same_drive ? path_to_relative(project_path, pa.name) : pa.name;
|
|
for (let i: i32 = 0; i < texture_files.length; ++i) {
|
|
let tf: string = texture_files[i];
|
|
if (pa.name == tf) {
|
|
if (packed_assets == null) {
|
|
packed_assets = [];
|
|
}
|
|
array_push(packed_assets, pa);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return packed_assets;
|
|
}
|
|
|
|
function export_arm_pack_assets(raw: project_format_t, assets: asset_t[]) {
|
|
if (raw.packed_assets == null) {
|
|
raw.packed_assets = [];
|
|
}
|
|
let temp_images: image_t[] = [];
|
|
for (let i: i32 = 0; i < assets.length; ++i) {
|
|
if (!project_packed_asset_exists(raw.packed_assets, assets[i].file)) {
|
|
let image: image_t = project_get_image(assets[i]);
|
|
let temp: image_t = image_create_render_target(image.width, image.height);
|
|
g2_begin(temp);
|
|
g2_draw_image(image, 0, 0);
|
|
g2_end();
|
|
array_push(temp_images, temp);
|
|
let pa: packed_asset_t = {
|
|
name: assets[i].file,
|
|
bytes: ends_with(assets[i].file, ".jpg") ?
|
|
krom_encode_jpg(image_get_pixels(temp), temp.width, temp.height, 0, 80) :
|
|
krom_encode_png(image_get_pixels(temp), temp.width, temp.height, 0)
|
|
};
|
|
array_push(raw.packed_assets, pa);
|
|
}
|
|
}
|
|
app_notify_on_next_frame(function (temp_images: image_t[]) {
|
|
for (let i: i32 = 0; i < temp_images.length; ++i) {
|
|
let image: image_t = temp_images[i];
|
|
image_unload(image);
|
|
}
|
|
}, temp_images);
|
|
}
|
|
|
|
function export_arm_run_swatches(path: string) {
|
|
if (!ends_with(path, ".arm")) {
|
|
path += ".arm";
|
|
}
|
|
let raw: project_format_t = {
|
|
version: manifest_version,
|
|
swatches: project_raw.swatches
|
|
};
|
|
let buffer: buffer_t = encode_project(raw);
|
|
krom_file_save_bytes(path, buffer, buffer_size(buffer) + 1);
|
|
}
|
|
|
|
function export_arm_vec3f32(v: vec4_t): f32_array_t {
|
|
let res: f32_array_t = f32_array_create(3);
|
|
res[0] = v.x;
|
|
res[1] = v.y;
|
|
res[2] = v.z;
|
|
return res;
|
|
}
|