Files
armorpaint/base/Sources/nodes/separate_vector_node.ts
T
2024-05-03 21:29:39 +02:00

91 lines
1.6 KiB
TypeScript

type separate_vector_node_t = {
base?: logic_node_t;
};
function separate_vector_node_create(args: f32_array_t): separate_vector_node_t {
let n: separate_vector_node_t = {};
n.base = logic_node_create();
n.base.get = separate_vector_node_get;
return n;
}
function separate_vector_node_get(self: separate_vector_node_t, from: i32): logic_node_value_t {
let vector: vec4_t = logic_node_input_get(self.base.inputs[0])._any;
if (from == 0) {
let v: logic_node_value_t = { _f32: vector.x };
return v;
}
else if (from == 1) {
let v: logic_node_value_t = { _f32: vector.y };
return v;
}
else {
let v: logic_node_value_t = { _f32: vector.z };
return v;
}
}
let separate_vector_node_def: zui_node_t = {
id: 0,
name: _tr("Separate Vector"),
type: "separate_vector_node",
x: 0,
y: 0,
color: 0xff4982a0,
inputs: [
{
id: 0,
node_id: 0,
name: _tr("Vector"),
type: "VECTOR",
color: 0xff6363c7,
default_value: f32_array_create_xyz(0.0, 0.0, 0.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
outputs: [
{
id: 0,
node_id: 0,
name: _tr("X"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(0.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
},
{
id: 0,
node_id: 0,
name: _tr("Y"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(0.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
},
{
id: 0,
node_id: 0,
name: _tr("Z"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(0.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
buttons: [],
width: 0
};