Files
armorpaint/base/Sources/util_particle.ts
T
luboslenco ff3e8a1197 Format
2024-04-08 17:40:32 +02:00

120 lines
3.0 KiB
TypeScript

///if (is_paint || is_sculpt)
function util_particle_init() {
if (context_raw.particle_material != null) return;
let raw: particle_data_t = {
name: "Particles",
type: 0,
loop: false,
count: 1000,
frame_start: 0,
frame_end: 1000,
lifetime: 400,
lifetime_random: 0.5,
emit_from: 1,
object_align_factor: f32_array_create_xyz(0, 0, -40),
factor_random: 2.0,
physics_type: 0,
particle_size: 1.0,
size_random: 0,
mass: 1,
instance_object: ".Particle",
weight_gravity: 1
};
_scene_raw.particle_datas = [raw];
let particle_refs: particle_ref_t[] = [
{
name: "Particles",
particle: "Particles",
seed: 0
}
];
{
let t: render_target_t = render_target_create();
t.name = "texparticle";
t.width = 0;
t.height = 0;
t.format = "R8";
t.scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
for (let i: i32 = 0; i < _scene_raw.material_datas.length; ++i) {
let mat: material_data_t = _scene_raw.material_datas[i];
if (mat.name == "Material2") {
let m: material_data_t = json_parse(json_stringify(mat));
m.name = "MaterialParticle";
array_push(_scene_raw.material_datas, m);
break;
}
}
let md: material_data_t = data_get_material("Scene", "MaterialParticle");
context_raw.particle_material = md;
for (let i: i32 = 0; i < _scene_raw.objects.length; ++i) {
let obj: obj_t = _scene_raw.objects[i];
if (obj.name == ".Sphere") {
let particle: obj_t = json_parse(json_stringify(obj));
particle.name = ".Particle";
if (particle.particles == null) {
particle.particles = {};
}
particle.particles.is_particle = true;
particle.material_refs = ["MaterialParticle"];
array_push(_scene_raw.objects, particle);
for (let i: i32 = 0; i < 16; ++i) {
particle.transform[i] *= 0.01;
}
break;
}
}
let o: object_t = scene_spawn_object(".Sphere");
let mo: mesh_object_t = o.ext;
mo.base.name = ".ParticleEmitter";
mo.base.raw = json_parse(json_stringify(mo.base.raw));
mo.base.raw.particles.refs = particle_refs;
///if arm_particles
mesh_object_setup_particle_system(mo, "Scene", particle_refs[0]);
///end
}
///if arm_physics
function util_particle_init_physics() {
if (physics_world_active != null) {
util_particle_init_mesh();
return;
}
physics_world_load(function () {
physics_world_create();
util_particle_init_mesh();
});
}
function util_particle_init_mesh() {
if (context_raw.paint_body != null) {
return;
}
let po: mesh_object_t = context_raw.merged_object != null ? context_raw.merged_object : context_raw.paint_object;
po.base.transform.scale.x = po.base.parent.transform.scale.x;
po.base.transform.scale.y = po.base.parent.transform.scale.y;
po.base.transform.scale.z = po.base.parent.transform.scale.z;
context_raw.paint_body = physics_body_create();
context_raw.paint_body.shape = shape_type_t.MESH;
physics_body_init(context_raw.paint_body, po.base);
map_set(physics_body_object_map, po.base, context_raw.paint_body);
}
///end
///end