164 lines
3.9 KiB
Haxe
164 lines
3.9 KiB
Haxe
package arm.render;
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import iron.math.Vec4;
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import iron.math.Mat4;
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import iron.math.Quat;
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import iron.object.MeshObject;
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import iron.system.Input;
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import iron.RenderPath;
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import iron.Scene;
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import arm.ui.UITrait;
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class Inc {
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static var path:RenderPath;
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public static var superSample = 1.0;
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static var pointIndex = 0;
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static var spotIndex = 0;
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static var lastFrame = -1;
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#if rp_voxelao
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static var voxelsCreated = false;
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#end
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public static function init(_path:RenderPath) {
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path = _path;
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var config = Config.raw;
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superSample = config.rp_supersample;
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}
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public static function applyConfig() {
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var config = Config.raw;
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if (superSample != config.rp_supersample) {
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superSample = config.rp_supersample;
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for (rt in path.renderTargets) {
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if (rt.raw.width == 0 && rt.raw.scale != null) {
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rt.raw.scale = getSuperSampling();
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}
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}
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path.resize();
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}
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// Init voxels
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#if rp_voxelao
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if (!voxelsCreated) initGI();
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#end
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}
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#if rp_voxelao
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public static function initGI(tname = "voxels") {
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var config = Config.raw;
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if (config.rp_gi != true || voxelsCreated) return;
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voxelsCreated = true;
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var t = new RenderTargetRaw();
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t.name = tname;
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t.format = "R8";
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var res = getVoxelRes();
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var resZ = getVoxelResZ();
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t.width = res;
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t.height = res;
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t.depth = Std.int(res * resZ);
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t.is_image = true;
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t.mipmaps = true;
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path.createRenderTarget(t);
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#if arm_voxelgi_temporal
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{
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var tB = new RenderTargetRaw();
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tB.name = t.name + "B";
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tB.format = t.format;
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tB.width = t.width;
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tB.height = t.height;
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tB.depth = t.depth;
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tB.is_image = t.is_image;
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tB.mipmaps = t.mipmaps;
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path.createRenderTarget(tB);
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}
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#end
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}
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#end
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public static inline function getVoxelRes():Int {
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return 256;
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}
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public static inline function getVoxelResZ():Float {
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return 1.0;
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}
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public static inline function getSuperSampling():Float {
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return superSample;
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}
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#if arm_painter
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public static function drawCompass(currentG:kha.graphics4.Graphics) {
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if (UITrait.inst.showCompass) {
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var scene = Scene.active;
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var cam = Scene.active.camera;
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var gizmo:MeshObject = cast scene.getChild(".GizmoTranslate");
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var visible = gizmo.visible;
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var parent = gizmo.parent;
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var loc = gizmo.transform.loc;
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var rot = gizmo.transform.rot;
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var crot = cam.transform.rot;
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var ratio = iron.App.w() / iron.App.h();
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var P = cam.P;
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cam.P = Mat4.ortho(-8 * ratio, 8 * ratio, -8, 8, -2, 2);
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gizmo.visible = true;
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gizmo.parent = cam;
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gizmo.transform.loc = new Vec4(7.2 * ratio, -7.6, -1);
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gizmo.transform.rot = new Quat(-crot.x, -crot.y, -crot.z, crot.w);
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gizmo.transform.scale.set(0.5, 0.5, 0.5);
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gizmo.transform.buildMatrix();
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gizmo.render(currentG, "overlay", []);
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cam.P = P;
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gizmo.visible = visible;
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gizmo.parent = parent;
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gizmo.transform.loc = loc;
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gizmo.transform.rot = rot;
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gizmo.transform.buildMatrix();
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}
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}
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#end
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public static function beginSplit() {
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if (UITrait.inst.splitView) {
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if (UITrait.inst.viewIndexLast == -1 && UITrait.inst.viewIndex == -1) {
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// Begin split, draw right viewport first
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UITrait.inst.viewIndex = 1;
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}
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else {
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// Set current viewport
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UITrait.inst.viewIndex = Input.getMouse().viewX > arm.App.w() / 2 ? 1 : 0;
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}
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var cam = Scene.active.camera;
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if (UITrait.inst.viewIndexLast > -1) {
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// Save current viewport camera
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arm.plugin.Camera.inst.views[UITrait.inst.viewIndexLast].setFrom(cam.transform.local);
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}
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if (UITrait.inst.viewIndexLast != UITrait.inst.viewIndex) {
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// Redraw on current viewport change
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Context.ddirty = 1;
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}
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cam.transform.setMatrix(arm.plugin.Camera.inst.views[UITrait.inst.viewIndex]);
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cam.buildMatrix();
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cam.buildProjection();
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}
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}
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public static function endSplit() {
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UITrait.inst.viewIndexLast = UITrait.inst.viewIndex;
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UITrait.inst.viewIndex = -1;
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}
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public static inline function ssaa4():Bool { return Config.raw.rp_supersample == 4; }
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}
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